Tutorials

On Friday, July 7th, CHI NZ 2006 will be offering the following 3 hour tutorials:
 
T1 Introduction to GUI Design and Usability
    Dr. Jeff Johnson
 
This tutorial surveys the knowledge that experienced user-interface designers draw upon in designing and evaluating software user interfaces. It provides a brief overview of the history of user-interface design as a recognized field of expertise, discusses the motivation for highly-usable products, and presents the important principles that guide successful UI design. Examples illustrating the benefits of following the principles -- and the pitfalls of not following them -- are provided from the instructor's experience.
 
T2: Introduction to Interaction Design
    Dr. Eva Hornecker, Dr. Mark Billinghurst

The tutorial will give an introduction to Interaction Design. This is an approach to systems design that focuses on the user's experience with technology rather than on the technology itself. A central point is looking at user's needs and wants, and investigating how products could fit with their use context. The tutorial will help you understand how Interaction Design leads to better products and will provide you with an overview of what it involves, from requirements analysis, user centered design, conceptual development and prototyping, to evaluation of prototypes and systems. Attendees will leave with the knowledge of the fundamentals of Interaction Design and how they can use them to improve their product research and development.

 

CHI NZ 2006 Conference Schedule

July 6th
9:00-10:00am Keynote
  Jeff Johnson Web Bloopers:  Avoiding Common Web Design Mistakes
10:00-10:30am Morning Tea
10:30-11:45am Human Perception and Visual Thinking
C. Johnston Towards a Visual Notation for Pipelining in a Visual Programming Language for Programming FPGAs
P. Lyons Four and Twenty Tern Chicks Plotted in a Pie:
A. Rambli Distance Estimations in Static Images: Does Viewing Distance Matter?
11:45-1:30 Lunch (SigCHI NZ AGM)
1:30-3:15 Interaction Methods
P. Dhawale Bare-hands 3D gesture input to interactive systems
H. Ryu Where You Point is Where the Robot is
C. Schultz Computer-Human Interaction Issues when Integrating Qualitative Spatial Reasoning into Geographic Information Systems
R. Priest RCA: Experiences with an IDE Annotation Tool
3:15-5:30 Afternoon Tea, Posters + Demos @ HIT Lab NZ
6:30-8:30 Conference Dinner
July 7th
8:30-10:15 Supporting System Development
D. Setungamudalige A Resource Support Toolkit (R-IDE): Supporting the DECIDE Framework
D. Draheim Graphical User Interfaces as Documents
R. Farmer Towards a “Personal Cost” Model for EndUser Development
J. Deng Focussing on a standard pattern form:  the development and evaluation of MUIP
10:15-10:45  Morning Tea
10:45 - 12:00 HCI in the Real World
C. Lueg Learning From Insects? Toward Supporting Reflective Exploration of Unfamiliar Areas of Interest
E. Hornecker Digital Backpacking in the Museum with a SmartCard
S. Cunningham Exploring the user experience through collage
12:00-1:00 Lunch
1:00-1:50 Augmented Reality
V. Buchmann Depth Cues For Augmented Reality Stakeout
A.Duenser Virtual and Augmented Reality as Spatial Ability Training Tools
2:00-5:00 Tutorials (Afternoon Tea at 3:15pm)
T1:  Introduction to GUI Design and Usability, Jeff Johnson
T2:  Introduction to Interaction Design, Eva Hornecker, Mark Billinghurst