Friedbert
May 5th, 2005, 08:12 PM
Hello
Has anyone developed a anti jitter funktion?
Is it possible to "smoth" the transformation matrix values from the actual and the last frame?
What about to get the fps value into that consideration?
Friedbert
ps: I got it working: 22 markers of the same kind are augmented with the same vrml object snowman. But the snowman jitters and therefore it seems he will melt ;) .
Has anyone developed a anti jitter funktion?
Is it possible to "smoth" the transformation matrix values from the actual and the last frame?
What about to get the fps value into that consideration?
Friedbert
ps: I got it working: 22 markers of the same kind are augmented with the same vrml object snowman. But the snowman jitters and therefore it seems he will melt ;) .