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www.hitlabnz.org
www.canterbury.ac.nz

MUM 2005 Schedule

 

Dec 8th

Dec 9th

Dec 10th

Time

Thursday

Friday

Saturday

 

 

 

 

9:00-10:30

Tutorial1/2

Keynote Speaker: Jani Karlsson

Keynote Address

10:30-11:00

Break

Break

Break

11:00-12:30

Tutorial1/2

Applications and User studies

Graphics II

12:30-2:00

Lunch

Lunch

Lunch

2:00-

3:30

Tutorial3/4

Networking I

Networking II

3:30-

4:00

Break

Break

Break

4:00-

5:30

Tutorial3/4

Graphics 1

Multimedia

 

 

 

 

6:30-

9:30

Conference Dinner

Demonstrations + Posters

 

 

Keynote Speaker: Jani Karlsson

Next Generation Mobile Gaming
Jani Karlsson,
Senior Manager, N-Gage Platform, Nokia

This presentation will examine the developments in gaming experiences from the role of the passive entertainee to the convergent interactive social experience in the offing today. We will examine the three components of that experience and the technological drivers required. In particular, technology enablers, business structure enablers, and finally the experience enablers. This will be in the scope of what does it mean to be mobile, ubiquitous and multimedia enabled.

Session 1

Applications and user studies

 

PhoneGuide: Museum Guidance Supported by On-Device Object Recognition on Mobile Phones

 

Interaction for Tabletop Computing Environment: An Analysis and Implementation

 

Enhancing the End-User Experience in a Multi-Device Ecosystem

 

Usability Methods and Mobile Devices: An Evaluation of MoFax

 

 

Session 2

Networking I

 

An Improved Selective-Repeat ARQ Scheme for Half-duplex Infrared Links under High Bit Error Rate Conditions

 

QoS aware routing for ad-hoc wireless network

 

SIMPLE – DEVELOPING A LBS POSITIONING SOLUTION

 

 

Session 3

Graphics I

 

Automatic Image Retargeting

 

Retargeting Vector Animation for Small Displays

 

Mobile Camera Based Adaptive Viewing

 

 

Session 4

Graphics II

 

User Experiences with Mobile Phone Camera Game Interfaces

 

Mobile Phone Based AR Scene Assembly

 

FAST CAMERA MOTION ESTIMATION FOR HAND-HELD DEVICES AND APPLICATIONS

 

Selective Rendering Quality for an Efficient Navigational Aid in Virtual Urban Environments on Mobile Platforms.

 

 

Session 5

Networking II

 

Managing Virtual and Physical Mobility for Mobile Immersive Voice Communications

 

Creating Ubiquitous Computing Simulators using P-VoT

 

A Virtual Mouse System for Mobile Device

 

 

Session 6

Multimedia

 

Group-Based Content Push with Dynamic Session Startup

 

Kimono: Kiosk-Mobile Phone Knowledge Sharing System

 

A Modified Video Codec for MBMS Applications