Accessible AR

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Accessible AR
Accessible AR
Researchers: Raphael Grasset , Hartmut Seichter , Andreas Duenser , Mark Billinghurst , Julian Looser
Date: September 2007- Ongoing
Funding: FRST UOCX0704


Contents


The project will aim to develop Accessible Augmented Reality systems; technology that can run on common consumer devices, such as mobile phones, PDAs or desktop PCs to provide rich Augmented Reality experiences. We hypothesis that software and hardware can be developed that will enable effective Augmented Reality experiences to be provided on consumer level hardware in a way that is usable by people with no special training.

Large progress have been reached over the last years in Augmented Reality (broader range of tracking algorithms, better registration algorithms, more versatile interactive techniques). However, the step to bring them from the laboratory to the end-users reveals a large number of difficulties. Towards this FRST funded project, we aimed to leverage these constraints to bring the technology to the end user.

We are targeting 3 relevant areas: Education, Entertainment and Engineering. Complimentary, a large part of the project is focusing on mobile platform (smartphone, PDA or UMPC), largely financially accessible (and evolving) technology by the public nowadays.

Related sub projects and delivery:

Note: more information about additional sub projects are actually kept confidential for IP reasons.


Participating Students:


Publications

A Client/Server Architecture for Augmented Assembly on Mobile Phones
Woodward, C., Hakkarainen, M., Billinghurst, M.
In Handbook of Research on Mobile Software Engineering: Design Implementation and Emergent Applications, P. Alencar, D. Cowan (Eds.) IGI Global Publishing, May 2010.


Shape Recognition and Pose Estimation for Mobile Augmented Reality
Hagbi, N., Bergig, O., El-Sana, J., Billinghurst, M.
In proceedings of the 8th IEEE International Symposium on Mixed and Augmented Reality, 2009. ISMAR 2009, Orlando Florida, 19th-22nd Oct. 2009, pp. 65-71. IEEE Press

Multitouch Interaction for Tangible User Interfaces
Seichter, H., Grasset, R., Looser, J., Billinghurst, M.
(Poster) In proceedings of the 8th IEEE International Symposium on Mixed and Augmented Reality, 2009. ISMAR 2009, Orlando Florida, 19th-22nd Oct.2009, IEEE Press.

Tangible Interfaces for Ambient Augmented Reality Applications
Billinghurst, M., Grasset, R., Seichter, H., Dünser, A.
In the proceedings of HCI International 2009 San Diego, CA, USA, July 19-24, 2009. pp. 387-396 (no peer-reviewed), 2009.

Development Of Computer Vision Algorithms Using J2ME For Mobile Phone Applications
Gu, J., Mukundan, R., Billinghurst, M.
Gu, J. Master thesis, University of Canterbury, New Zealand. Supervised by Mukundan, R. and Billinghurst, M., Nov 2008.

Developing mobile phone AR applications using J2ME
Gu, J., Mukundan, R., Billinghurst, M.
This paper appears in: Image and Vision Computing New Zealand, 2008. IVCNZ 2008. 23rd International Conference.

AR Market Surveys: Entertainment, Education and Engineering
Dünser, A., Lim, A., Billinghurst, M., Seichter, H., Grasset, R.
Technical Report TR-2008-03, November/December 2008.

A Survey of Evaluation Techniques Used in Augmented Reality Studies
Dünser, A., Grasset, R., Billinghurst, M.
Technical Report TR-2008-02, September 2008.

Accelerating Template-Based Matching on the GPU for AR Applications
Allusse, Y., Grasset, R., Billinghurst, M.
(Poster) Proceedings of the Sixth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007), November 13-16, Nara, Japan.


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