Accessible AR

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Accessible AR
Accessible AR
Researchers: Raphael Grasset , Hartmut Seichter , Andreas Duenser , Mark Billinghurst
Date: September 2007- Ongoing
Funding: FRST UOCX0704


Contents


The project will aim to develop Accessible Augmented Reality systems; technology that can run on common consumer devices, such as mobile phones, PDAs or desktop PCs to provide rich Augmented Reality experiences. We hypothesis that software and hardware can be developed that will enable effective Augmented Reality experiences to be provided on consumer level hardware in a way that is usable by people with no special training.

Large progress have been reached over the last years in Augmented Reality (broader range of tracking algorithms, better registration algorithms, more versatile interactive techniques). However, the step to bring them from the laboratory to the end-users reveals a large number of difficulties. Towards this FRST funded project, we aimed to leverage these constraints to bring the technology to the end user.

We are targeting 3 relevant areas: Education, Entertainment and Engineering. Complimentary, a large part of the project is focusing on mobile platform (smartphone, PDA or UMPC), largely financially accessible (and evolving) technology by the public nowadays.

Further information will be added along the development and completion of the project.

Related sub projects and delivery:


Participating Students:

Publications

[2007-ComputerGraphicsandInteractiveTechniquesinAustralasiaandSouthEastAsia.pdf Accelerating Template-Based Matching on the GPU for AR Applications]
Allusse, Y., Grasset, R., Billinghurst, M., [[{{{researcher7}}}]], [[{{{researcher8}}}]]
(Poster) Proceedings of the Sixth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007), November 13-16, Nara, Japan.


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