HIT Lab NZ Open House - Sept 21 3pm-7pm

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The HIT Lab NZ at the University of Canterbury had an Open House Friday, 21st September 2007, 3pm - 7pm.

Members of the public were invited to visit and see the future of human computer interaction. Technologies on display included:


Room 103

Looping HIT Lab videos

A collection of HIT Lab videos for the past year


OSGVerse

Sharing graphics data across the network in real time as a tool for collaborative and cooperative applications in Mixed Reality.


Senseable Haptic Feedback

A six degree of haptic input device that allows the user to feel virtual objects that are shown on a computer screen


Forum8 Driving Simulator
Forum8 Driving Simulator

Forum8 Driving Simulator

A driving simulator that lets you drive through virtual cities while sitting in a real car body.


eMedicine

Interactive learning for medical students and patients education.


Room 105

AR Volcano

An interactive science exhibit that uses augmented reality to explain the formation and behaviour of volcanoes.


AR Authoring Tools

The goal of this project is to create a versatile tool to allow non-technical users a way to author Augmented Reality applications.


osgART

OSGART is a cross-platform low level library that simplifies the development of Augmented Reality applications.


Mixed Reality Book

In the context of the MagicBook project, we are exploring means to enhance the reading experience by using Augmented Reality technology


High Definition Video Conferencing

The next generation of video conferencing.


Vision-based Tracking for Mixed Reality Applications

Real time markerless tracking of illustrations that enables compelling mixed reality applications to be developed.


Hallway

EyeMagic
EyeMagic

eyeMagic

A children's story book with animated virtual scenes that pop out of the page of a real book.


Room 109

Autostereoscopic 3D Displays

Displays that allow a user to see 3d stereo with just their natural eyes


PureDepth Display

A multilayer LCD screen that gives a real depth perception to the end user.


Natural Point

A low cost head tracking system that allows the user to use head motion to move a cursor around the screen


Room 113

VisionSpace

NZ's first three-screen immersive stereo projection theatre that allows users to view and intuitively interact with 3D virtual data.

K2Vi Terrain Visualization

A terrain visualization tool that allows users to see accurate virtual representations of real cities and landscapes

Room 120

TePapa demo

Software that allows people to use their whole body input to interact with virtual images in natural way


Aichi Demo

A demonstration showing the use of a large interactive touch table to intuitively manipulate 2D graphical content


Transitional Interface

Introduces a solution to seamlessly move, collaborate and interact between multiple spaces like Augmented Reality, Virtual Reality or the Real World


MagicLens

A method for viewing complex 3D data using a handheld virtual lens that allows the user to see inside virtual models


Room 125

Mobile Phone Demos

A variety of new interaction techniques for mobile phones.


Refractive AR

The usage of virtual and real light and local relighting of real semi/transparent objects in augmented reality.


Vision-based Facial Feature Tracking

Demonstrates tracking of a users head, eyes and mouth in real-time using a cheap web camera.


AR Tennis

The worlds first collaborative AR mobile phone game that allows two people to play virtual tennis against each other.


Novint Falcon Haptic Display

A low cost haptic device that adds a sense of touch to computer games



The HIT Lab NZ is located in the Old Maths Building on the University of Canterbury campus - see http://www.hitlabnz.org for map details

For further information, please contact Daniela Achatz on (03) 364 2349 or email info@hitlabnz.org.

Venue: HIT Lab NZ, Old Maths Building, University of Canterbury Date: Friday, September 21, 2007 Time: 3pm - 7pm