HIT Lab NZ Research Outputs

2021-Today

2022
  • Allan DD., Vonasch AJ. and Bartneck C. (2022) “I Have to Praise You Like I Should?” The Effects of Implicit Self-Theories and Robot-Delivered Praise on Evaluations of a Social Robot. International Journal of Social Robotics http://dx.doi.org/10.1007/s12369-021-00848-9.
  • Allan DD., Vonasch AJ. and Bartneck C. (2022) The Doors of Social Robot Perception: The Influence of Implicit Self-theories. International Journal of Social Robotics 14(1): 127-140. http://dx.doi.org/10.1007/s12369-021-00767-9.
  • Avendano‐Uribe B., Lukosch H. and Milke M. (2022) Playing With Uncertainty: Facilitating CommunityBased Resilience Building. Urban Planning 7(2): 278-294. http://dx.doi.org/10.17645/up.v7i2.5098.
  • Belter M. and Lukosch H. (2022) Towards a Virtual Reality Math Game for Learning In Schools-A User Study. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 808-809. http://dx.doi.org/10.1109/VRW55335.2022.00255.
  • Belter M. and Lukosch H. (2022) Virtual Reality Games for Children with ADHD in Formal Education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 13219 LNCS: 211-220. http://dx.doi.org/10.1007/978-3-031-09959-5_18.
  • Buchanan E., Loporcaro G. and Lukosch S. (2022) On the Effectiveness of Conveying BIM Metadata in VR Design Reviews for Healthcare Architecture. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 806-807. http://dx.doi.org/10.1109/VRW55335.2022.00254.
  • Daher S., Clark A. and Barmaki R. (2022) Editorial: Immersive Technologies in Healthcare. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.962950.
  • Dhar U., Dubey J., Dumblekar V., Meijer S. and Lukosch H. (2022) In Gaming, Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers. Springer-Verlag, Berlin, Heidelberg, v-vi.
  • Dong Z., Zhang J., Bai X., Clark A., Lindeman R., He W. and Piumsomboon T. (2022) Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. Frontiers in Virtual Reality http://dx.doi.org/10.3389/frvir.2022.927258.
  • Fonseca X., Lukosch S. and Brazier F. (2022) Design Framework for Social Interaction with Location-based Games. International Journal of Serious Games 9(1): 59-81.
  • Gill AL., Adler PB., Borer ET., Buyarski CR., Cleland EE., D’Antonio CM., Davies KF., Gruner DS., Harpole WS. and Hofmockel KS. (2022) Nitrogen increases earlystage and slows latestage decomposition across diverse grasslands. Journal of Ecology http://dx.doi.org/10.1111/1365-2745.13878.
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2022) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education 32(3): 1659-1677. http://dx.doi.org/10.1007/s10798-021-09669-3.
  • Greenslade M., Clark A. and Lukosch S. (2022) User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022: 842-843. http://dx.doi.org/10.1109/VRW55335.2022.00272.
  • Jung S., Wu Y., McKee R. and Lindeman R. (2022) All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00095.
  • Keijsers M., Bartneck C. and Eyssel F. (2022) Pay Them No Mind: the Influence of Implicit and Explicit Robot Mind Perception on the Right to be Protected. International Journal of Social Robotics 14(2): 499-514. http://dx.doi.org/10.1007/s12369-021-00799-1.
  • Keijsers M., Vega Corredor M., Hoermann S. and Tomintz M. (2022) Cue reactivity to electronic cigarettes: A systematic review. Substance Abuse: Research and Treatment http://dx.doi.org/10.1177/11782218221114971.
  • Kniestedt I., Lefter I., Lukosch S. and Brazier FM. (2022) Re-framing engagement for applied games: A conceptual framework. Entertainment Computing 41 http://dx.doi.org/10.1016/j.entcom.2021.100475.
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems. In Workshop Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00076.
  • Kumarapeli D., Jung S. and Lindeman R. (2022) Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions. In Workshop Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00176.
  • Li RC., Belter M., Platt-Young Z. and Lukosch HK. (2022) Immersive Games for Neurodiversity and Mental Health in Children and Young Adults. Handbook of Research on Promoting Economic and Social Development Through Serious Games: 238-258.IGI Global. http://dx.doi.org/10.4018/978-1-7998-9732-3.ch012.
  • Lukosch S., Langlotz T. and Jorge J. (2022) IEEE VR 2022 General Chairs Message. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022: XII. http://dx.doi.org/10.1109/VR51125.2022.00006.
  • Moeinzadeh AM., Calder A., Petersen C., Hoermann S. and Daneshfar A. (2022) Comparing virtual reality exergaming with conventional exercise in rehabilitation of people with multiple sclerosis: A systematic review. Neuropsychological Rehabilitation http://dx.doi.org/10.1080/09602011.2022.2107021.
  • Park N., Regenbrecht H., Duncan S., Mills S., Lindeman R., Pantidi N. and Whaanga H. (2022) Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation. In Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) http://dx.doi.org/10.1109/VR51125.2022.00033.
  • Rackerby R., Lukosch S. and Munro D. (2022) On Understanding and Measuring the Cognitive Load of Amputees for Rehabilitation and Prosthetic Development. Archives of Rehabilitation Research and Clinical Translation http://dx.doi.org/10.1016/j.arrct.2022.100216.
  • Regenbrecht H., Park N., Duncan S., Mills S., Lutz R., Lloyd-Jones L., Ott C., Thompson B., Whaanga D. and Lindeman RW. (2022) Ātea Presence – Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting. IEEE Technology and Society Magazine 41(1): 32-42. http://dx.doi.org/10.1109/MTS.2022.3147525.
  • Slingerland G., Fonseca X., Lukosch S. and Brazier F. (2022) Location-based challenges for playful neighbourhood exploration. Behaviour and Information Technology 41(2): 433-451. http://dx.doi.org/10.1080/0144929X.2020.1829707.
  • Slingerland G., Murray M., Lukosch S., McCarthy J. and Brazier F. (2022) Participatory Design Going Digital: Challenges and Opportunities for Distributed Place-Making. Computer Supported Cooperative Work: CSCW: An International Journal http://dx.doi.org/10.1007/s10606-022-09438-3.
  • Thanyadit S., Punpongsanon P., Piumsomboon T. and Pong TC. (2022) XR-LIVE: Enhancing Asynchronous Shared-Space Demonstrations with Spatial-temporal Assistive Toolsets for Effective Learning in Immersive Virtual Laboratories. Proceedings of the ACM on Human-Computer Interaction 6(CSCW1) http://dx.doi.org/10.1145/3512983.
  • Wu Y., Lukosch S., Lukosch H., Lindeman R., McKee R., Fukuden S., Ross C. and Collins D. (2022) Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. In Workshop Proceedings – 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VRW) http://dx.doi.org/10.1109/VRW55335.2022.00172.
  • Zhang J., Dong Z., Bai X., Lindeman RW., He W. and Piumsomboon T. (2022) Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks. Frontiers in Virtual Reality 3 http://dx.doi.org/10.3389/frvir.2022.672537.
2021
  • Alnajjar F., Bartneck C., Baxter P., Belpaeme T., Cappuccio M., Dio CD., Eyssel F., Handke J., Mubin O. and Obaid M. (2021) Robots in Education An Introduction to High-Tech Social Agents, Intelligent Tutors, and Curricular Tools. 220. http://dx.doi.org/10.4324/9781003142706.
  • Alnajjar F., Obaid M., Bartneck C., Baxter P., Belpaeme T., Cappuccio ML., Dio C., Eyssel F., Handke J. and Mubin O. (2021) Roboter in der Bildung Wie Robotik das Lernen im digitalen Zeitalter bereichern kann.
  • Bartl A., Jung S., Kullmann P., Wenninger S., Achenbach J., Wolf E., Schell C., Lindeman RW., Botsch M. and Latoschik ME. (2021) Self-avatars in virtual reality: A study protocol for investigating the impact of the deliberateness of choice and the context-match. In Proceedings – 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021: 565-566. http://dx.doi.org/10.1109/VRW52623.2021.00165.
  • Bartneck C. (2021) The Laws of Robotics. The Human-Robot Interaction Podcast (17) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2021) The Science Beyond the Horizon. The Human Robot Interaction Podcast 18 Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) About the Book. SpringerBriefs in Ethics: 1-3. http://dx.doi.org/10.1007/978-3-030-51110-4_1.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Application Areas of AI. SpringerBriefs in Ethics: 71-81. http://dx.doi.org/10.1007/978-3-030-51110-4_9.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Autonomous Vehicles. SpringerBriefs in Ethics: 83-92. http://dx.doi.org/10.1007/978-3-030-51110-4_10.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Ethics in AI and Robotics: A Strategic Challenge. SpringerBriefs in Ethics: 101-104. http://dx.doi.org/10.1007/978-3-030-51110-4_12.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Military Uses of AI. SpringerBriefs in Ethics: 93-99. http://dx.doi.org/10.1007/978-3-030-51110-4_11.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Privacy Issues of AI. SpringerBriefs in Ethics: 61-70. http://dx.doi.org/10.1007/978-3-030-51110-4_8.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Psychological Aspects of AI. SpringerBriefs in Ethics: 55-60. http://dx.doi.org/10.1007/978-3-030-51110-4_7.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Responsibility and Liability in the Case of AI Systems. SpringerBriefs in Ethics: 39-44. http://dx.doi.org/10.1007/978-3-030-51110-4_5.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Risks in the Business of AI. SpringerBriefs in Ethics: 45-53. http://dx.doi.org/10.1007/978-3-030-51110-4_6.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Trust and Fairness in AI Systems. SpringerBriefs in Ethics: 27-38. http://dx.doi.org/10.1007/978-3-030-51110-4_4.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is AI? SpringerBriefs in Ethics: 5-16. http://dx.doi.org/10.1007/978-3-030-51110-4_2.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is Ethics? SpringerBriefs in Ethics: 17-26. http://dx.doi.org/10.1007/978-3-030-51110-4_3.
  • Belter, M., Lukosch, H. (2022). Virtual Reality Games for Children with ADHD in Formal Education. In: Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (eds) Gaming, Simulation and Innovations: Challenges and Opportunities. ISAGA 2021. Lecture Notes in Computer Science, vol 13219. Springer, Cham. https://doi.org/10.1007/978-3-031-09959-5_18
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://dx.doi.org/10.1007/s00371-020-01816-6.
  • Consalvo, M., & Phelps, A. (2021). Getting through a Tough Day (Again): What Possum Springs Says about Mental Health and Social Class. American Journal of Play, 12(3), 338–362.
  • Fonseca X., Lukosch S., Lukosch HK. and Brazier F. (2021) Requirements for Location-based Games for Social Interaction. IEEE Transactions on Games http://dx.doi.org/10.1109/TG.2021.3078834.
  • Fonseca X., Slingerland G., Lukosch S. and Brazier F. (2021) Designing for meaningful social interaction in digital serious games. Entertainment Computing 36 http://dx.doi.org/10.1016/j.entcom.2020.100385.
  • Freese M. and Lukosch HK. (2021) The Funnel of Game Design – Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 170-180. http://dx.doi.org/10.1007/978-3-030-72132-9_16.
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2021) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education http://dx.doi.org/10.1007/s10798-021-09669-3.
  • Jung S., Li R., McKee R., Whitton MC. and Lindeman RW. (2021) Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. IEEE Transactions on Visualization and Computer Graphics 27(5): 2669-2680. http://dx.doi.org/10.1109/TVCG.2021.3067773.
  • Kanithi P., De Ruiter NJA., Amma MR., Lindeman RW., Butler APH., Butler PH., Chernoglazov AI., Mandalika VBH., Adebileje SA. and Alexander SD. (2021) Interactive Image Segmentation of MARS Datasets Using Bag of Features. IEEE Transactions on Radiation and Plasma Medical Sciences 5(4): 559-567. http://dx.doi.org/10.1109/TRPMS.2020.3030045.
  • Keijsers M., Bartneck C. and Eyssel F. (2021) What’s to bullying a bot? Correlates between chatbot humanlikeness and abuse. Interaction Studies 22(1): 55-80. http://dx.doi.org/10.1075/is.20002.kei.
  • Keijsers M., Kazmi H., Eyssel F. and Bartneck C. (2021) Teaching Robots a Lesson: Determinants of Robot Punishment. International Journal of Social Robotics 13(1): 41-54. http://dx.doi.org/10.1007/s12369-019-00608-w.
  • Kniestedt I., Gómez Maureira MA., Lefter I., Lukosch S. and Brazier FM. (2021) Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games. In Proceedings of the ACM on Human-Computer Interaction 5(CHIPLAY) http://dx.doi.org/10.1145/3474663.
  • Kniestedt, I.; Lefter, I.; Lukosch, S. & Brazier, F. M.; Re-framing Engagement for Applied Games: A Conceptual Framework; Entertainment Computing, 2021, 100475
  • Kuijpers A., Lukosch H. and Verbraeck A. (2021) The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 160-169. http://dx.doi.org/10.1007/978-3-030-72132-9_15.
  • Li RC., Jung S., McKee RD., Whitton MC. and Lindeman RW. (2021) Introduce Floor Vibration to Virtual Reality. In Proceedings – SUI 2021: ACM Spatial User Interaction 2021 http://dx.doi.org/10.1145/3485279.3485299.
  • Lukosch, H., Bekebrede, G., & Freese, M. (2021). Systems Engineering Master: Game Design Project (SEN9235). In Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (eds.): Teaching the Game, Vol. 2. Carnegie Mellon University: ETC Press, 581-594.
  • Lukosch S. and Lukosch H. (2021) Situationsbewusstsein in Augmented und Virtual Reality Simulation Games. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-Interaktion, Springer Vieweg, Wiesbaden. http://dx.doi.org/10.1007/978-3-658-32795-8_24.
  • Manferdelli G., Mastropietro A., Denna E., Kniestedt I., Mauri M., Civiello M., Lukosch S., Rizzo G. and Porcelli S. (2021) Physical Activity Promotion and Coaching to Support Healthy Ageing. Research for Development: 147-160. http://dx.doi.org/10.1007/978-3-030-72663-8_9.
  • Marchal M., Yang X., Peck T., Steed A. and Lukosch S. (2021) Message from the Program Chairs and Guest Editors. IEEE Transactions on Visualization and Computer Graphics 27(5): V. http://dx.doi.org/10.1109/TVCG.2021.3067835.
  • McKenzie T., Morales M., Lukosch S. and Hoermann S. (2021) Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry. In 2021 IEEE/ACM Joint 15th International Conference on Software and System Processes (ICSSP).
  • Phelps A. and Egert C. (2021) Game Syllabi. In Ferdig R; Gandolfini E; Baumgartner E (Ed.), Game Syllabi, Pittsburg, PA: ETC Press.
  • Phelps, A., Bowman, N.D., Consalvo, M., and Smyth, S. (2021) Streaming Small Shared Spaces: Exploring the Connectedness of the Physical Spaces of Microstreamers and their Audience. The 22nd Annual Conference of the Association of Internet Researchers (AOIR2021). Philidelpha, PA.
  • Phelps A., Consalvo M. and Bowman N. (2021) Streaming Into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. In.
  • Phelps, A., Egert, C., & Cloutier, A. (2021). MAGIC Production Studio (IGME-580). In Ferdig, R.E., Baumgartner, E., & Gandolfi, E. (eds.): Teaching the Game, Vol. 2. Carnegie Mellon University: ETC Press, 400-413.
  • Reuter C., Aal K., Beham F., Boden A., Brauner F., Friedrich F., Fuchs-Kittowski F., Geisler S., Gennen K. and Herrmann D. (2021) Die Zukunft sicherheitskritischer Mensch-Computer-Interaktion. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-Interaktion, Springer Vieweg, Wiesbaden. http://dx.doi.org/10.1007/978-3-658-32795-8_31.
  • Rusch, D.C. and Phelps, A. (2021) Games of the Soul. In A Ludic Society by Denk, et al. (pp. 102–126). Donau-Universität Krems, Universitätsbibliothek. ISBN-13: 978-3903150720
  • Rusch, D.C. and Phelps, A. (2021) The Witch’s Way

    . Juried selection for the International Conference on Interactive Digital Storytelling (ICIDS2021). Tallinn, Estonia.

  • Rusch, D.C. and Phelps, A. (2021) The Witch’s Way: A Transformational Story Adventure: Theorizing a Model for Existential, Transformative Game Design via the Creation and Analysis of an Experimental Sample Work. Foundations of Digital Games 2021 Conference (FDG21). Games & Demos. Winner of 2nd place for best-of-show award.
  • Sandoval EB., Brandstatter J., Yalcin U. and Bartneck C. (2021) Robot Likeability and Reciprocity in Human Robot Interaction: Using Ultimatum Game to determinate Reciprocal Likeable Robot Strategies. International Journal of Social Robotics 13(4): 851-862. http://dx.doi.org/10.1007/s12369-020-00658-5.
  • Schwägele S., Zürn B., Lukosch HK. and Freese M. (2021) Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. Simulation and Gaming 52(3): 364-365. http://dx.doi.org/10.1177/10468781211006752.
  • Slingerland G., Kooijman J., Lukosch S., Comes T. and Brazier F. (2021) The power of stories: A framework to orchestrate reflection in urban storytelling to form stronger communities. Community Development http://dx.doi.org/10.1080/15575330.2021.1998169.
  • Steed A., Takala TM., Archer D., Lages W. and Lindeman RW. (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics 27(11): 4171-4182. http://dx.doi.org/10.1109/TVCG.2021.3106431.
  • Suárez G., Jung S. and Lindeman RW. (2021) Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.658561.
  • Tong L., Lindeman RW. and Regenbrecht H. (2021) Viewer’s role and viewer interaction in cinematic virtual reality. MDPI Computers 10(5) http://dx.doi.org/10.3390/computers10050066.
  • van Haaften MA., Lefter I., Lukosch H., van Kooten O. and Brazier F. (2021) Do Gaming Simulations Substantiate That We Know More Than We Can Tell? Simulation and Gaming 52(4): 478-500. http://dx.doi.org/10.1177/1046878120927048.
  • Wagner, J., Moger, D., Consalvo, M., and Phelps, A. (2021) “Helping Grandma Home: Spiritfarer’s Progressive Treatment of Older Adults During COVID-19” in Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning by Davidson, Fay, Fernandez-Vara, Pinckard and Sharp. (Eds.) ETC Press, Carnegie-Mellon University. https://press.etc.cmu.edu/index.php/product/wellplayed-retrospective/
  • Wang Y., Wu Y., Jung S., Hoermann S., Yao S. and Lindeman RW. (2021) Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR. IEEE Sensors Journal 21(16): 17947-17961. http://dx.doi.org/10.1109/JSEN.2021.3082988.
  • Wardaszko, M., Meijer, S., Lukosch, H., Kanegae, H., Kriz, W. C., & Grzybowska-Brzezińska, M. (eds.). (2021). Simulation Gaming Through Times and Disciplines: 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers (Vol. 11988). Springer Nature.
  • Wheeler SG., Hoermann S., Lindeman RW., Ghinea G. and Covaci A. (2021) Content-rich and Expansive Virtual Environments Using Passive Props as World Anchors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3489849.3489947.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2021) Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers in Virtual Reality 2: 10. http://dx.doi.org/10.3389/frvir.2021.641296.