2022

  • Allan DD., Vonasch AJ. and Bartneck C. (2022) “I Have to Praise You Like I Should?” The Effects of Implicit Self-Theories and Robot-Delivered Praise on Evaluations of a Social Robot. International Journal of Social Robotics http://dx.doi.org/10.1007/s12369-021-00848-9. (Journal Articles)
  • Allan DD., Vonasch AJ. and Bartneck C. (2022) The Doors of Social Robot Perception: The Influence of Implicit Self-theories. International Journal of Social Robotics 14(1): 127-140. http://dx.doi.org/10.1007/s12369-021-00767-9. (Journal Articles)
  • Fonseca X., Lukosch S. and Brazier F. (2022) Design Framework for Social Interaction with Location-based Games. International Journal of Serious Games 9(1): 59-81. (Journal Articles)
  • Gill AL., Adler PB., Borer ET., Buyarski CR., Cleland EE., D’Antonio CM., Davies KF., Gruner DS., Harpole WS. and Hofmockel KS. (2022) Nitrogen increases earlystage and slows latestage decomposition across diverse grasslands. Journal of Ecology http://dx.doi.org/10.1111/1365-2745.13878. (Journal Articles)
  • Keijsers M., Bartneck C. and Eyssel F. (2022) Pay Them No Mind: the Influence of Implicit and Explicit Robot Mind Perception on the Right to be Protected. International Journal of Social Robotics 14(2): 499-514. http://dx.doi.org/10.1007/s12369-021-00799-1. (Journal Articles)
  • Kniestedt I., Lefter I., Lukosch S. and Brazier FM. (2022) Re-framing engagement for applied games: A conceptual framework. Entertainment Computing 41 http://dx.doi.org/10.1016/j.entcom.2021.100475. (Journal Articles)
  • Regenbrecht H., Park N., Duncan S., Mills S., Lutz R., Lloyd-Jones L., Ott C., Thompson B., Whaanga D. and Lindeman RW. (2022) Ātea Presence – Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting. IEEE Technology and Society Magazine 41(1): 32-42. http://dx.doi.org/10.1109/MTS.2022.3147525.
  • Slingerland G., Fonseca X., Lukosch S. and Brazier F. (2022) Location-based challenges for playful neighbourhood exploration. Behaviour and Information Technology 41(2): 433-451. http://dx.doi.org/10.1080/0144929X.2020.1829707. (Journal Articles)

 

2021

  • Alnajjar F., Bartneck C., Baxter P., Belpaeme T., Cappuccio M., Dio CD., Eyssel F., Handke J., Mubin O. and Obaid M. (2021) Robots in Education An Introduction to High-Tech Social Agents, Intelligent Tutors, and Curricular Tools.  220. http://dx.doi.org/10.4324/9781003142706. (Authored Books)
  • Alnajjar F., Obaid M., Bartneck C., Baxter P., Belpaeme T., Cappuccio ML., Dio C., Eyssel F., Handke J. and Mubin O. (2021) Roboter in der Bildung Wie Robotik das Lernen im digitalen Zeitalter bereichern kann. (Authored Books)
  • Bartl A., Jung S., Kullmann P., Wenninger S., Achenbach J., Wolf E., Schell C., Lindeman RW., Botsch M. and Latoschik ME. (2021) Self-avatars in virtual reality: A study protocol for investigating the impact of the deliberateness of choice and the context-match. In Proceedings – 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021: 565-566. http://dx.doi.org/10.1109/VRW52623.2021.00165.
  • Bartneck C. (2021) The Laws Of Robotics. The Human-Robot Interaction Podcast(17) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2021) The Science Beyond the Horizon. The Human Robot Interaction Podcast 18 Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) About the Book. SpringerBriefs in Ethics: 1-3. http://dx.doi.org/10.1007/978-3-030-51110-4_1. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Application Areas of AI. SpringerBriefs in Ethics: 71-81. http://dx.doi.org/10.1007/978-3-030-51110-4_9. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Autonomous Vehicles. SpringerBriefs in Ethics: 83-92. http://dx.doi.org/10.1007/978-3-030-51110-4_10. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Ethics in AI and Robotics: A Strategic Challenge. SpringerBriefs in Ethics: 101-104. http://dx.doi.org/10.1007/978-3-030-51110-4_12. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Military Uses of AI. SpringerBriefs in Ethics: 93-99. http://dx.doi.org/10.1007/978-3-030-51110-4_11. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Privacy Issues of AI. SpringerBriefs in Ethics: 61-70. http://dx.doi.org/10.1007/978-3-030-51110-4_8. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Psychological Aspects of AI. SpringerBriefs in Ethics: 55-60. http://dx.doi.org/10.1007/978-3-030-51110-4_7. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Responsibility and Liability in the Case of AI Systems. SpringerBriefs in Ethics: 39-44. http://dx.doi.org/10.1007/978-3-030-51110-4_5. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Risks in the Business of AI. SpringerBriefs in Ethics: 45-53. http://dx.doi.org/10.1007/978-3-030-51110-4_6. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Trust and Fairness in AI Systems. SpringerBriefs in Ethics: 27-38. http://dx.doi.org/10.1007/978-3-030-51110-4_4. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is AI? SpringerBriefs in Ethics: 5-16. http://dx.doi.org/10.1007/978-3-030-51110-4_2. (Chapters)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is Ethics? SpringerBriefs in Ethics: 17-26. http://dx.doi.org/10.1007/978-3-030-51110-4_3. (Chapters)
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://dx.doi.org/10.1007/s00371-020-01816-6.
  • Fonseca X., Lukosch S., Lukosch HK. and Brazier F. (2021) Requirements for Location-based Games for Social Interaction. IEEE Transactions on Games http://dx.doi.org/10.1109/TG.2021.3078834. (Journal Articles)
  • Fonseca X., Lukosch S., Lukosch HK. and Brazier F. (2021) Requirements for Location-based Games for Social Interaction. IEEE Transactions on Games http://dx.doi.org/10.1109/TG.2021.3078834. (Journal Articles)
  • Fonseca X., Slingerland G., Lukosch S. and Brazier F. (2021) Designing for meaningful social interaction in digital serious games. Entertainment Computing 36 http://dx.doi.org/10.1016/j.entcom.2020.100385. (Journal Articles)
  • Freese M. and Lukosch HK. (2021) The Funnel of Game Design – Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)11988 LNCS: 170-180. http://dx.doi.org/10.1007/978-3-030-72132-9_16. (Conference Contributions – Published)
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2021) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education http://dx.doi.org/10.1007/s10798-021-09669-3.
  • Jung S., Li R., McKee R., Whitton MC. and Lindeman RW. (2021) Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. IEEE Transactions on Visualization and Computer Graphics 27(5): 2669-2680. http://dx.doi.org/10.1109/TVCG.2021.3067773.
  • Kanithi P., De Ruiter NJA., Amma MR., Lindeman RW., Butler APH., Butler PH., Chernoglazov AI., Mandalika VBH., Adebileje SA. and Alexander SD. (2021) Interactive Image Segmentation of MARS Datasets Using Bag of Features. IEEE Transactions on Radiation and Plasma Medical Sciences 5(4): 559-567. http://dx.doi.org/10.1109/TRPMS.2020.3030045.
  • Keijsers M., Bartneck C. and Eyssel F. (2021) What’s to bullying a bot? Correlates between chatbot humanlikeness and abuse. Interaction Studies 22(1): 55-80. http://dx.doi.org/10.1075/is.20002.kei. (Journal Articles)
  • Keijsers M., Kazmi H., Eyssel F. and Bartneck C. (2021) Teaching Robots a Lesson: Determinants of Robot Punishment. International Journal of Social Robotics 13(1): 41-54. http://dx.doi.org/10.1007/s12369-019-00608-w. (Journal Articles)
  • Kniestedt I., Gómez Maureira MA., Lefter I., Lukosch S. and Brazier FM. (2021) Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games. In Proceedings of the ACM on Human-Computer Interaction5(CHIPLAY) http://dx.doi.org/10.1145/3474663. (Conference Contributions – Published)
  • Kuijpers A., Lukosch H. and Verbraeck A. (2021) The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)11988 LNCS: 160-169. http://dx.doi.org/10.1007/978-3-030-72132-9_15. (Conference Contributions – Published)
  • Li RC., Jung S., McKee RD., Whitton MC. and Lindeman RW. (2021) Introduce Floor Vibration to Virtual Reality. In Proceedings – SUI 2021: ACM Spatial User Interaction 2021http://dx.doi.org/10.1145/3485279.3485299.
  • Lukosch S. and Lukosch H. (2021) Situationsbewusstsein in Augmented und Virtual Reality Simulation Games. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-InteraktionSpringer Vieweg, Wiesbaden. http://dx.doi.org/10.1007/978-3-658-32795-8_24. (Chapters)
  • Manferdelli G., Mastropietro A., Denna E., Kniestedt I., Mauri M., Civiello M., Lukosch S., Rizzo G. and Porcelli S. (2021) Physical Activity Promotion and Coaching to Support Healthy Ageing. Research for Development: 147-160. http://dx.doi.org/10.1007/978-3-030-72663-8_9. (Chapters)
  • Marchal M., Yang X., Peck T., Steed A. and Lukosch S. (2021) Message from the Program Chairs and Guest Editors. IEEE Transactions on Visualization and Computer Graphics 27(5): V. http://dx.doi.org/10.1109/TVCG.2021.3067835. (Journal Articles)
  • McKenzie T., Morales M., Lukosch S. and Hoermann S. (2021) Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry. In 2021 IEEE/ACM Joint 15th International Conference on Software and System Processes (ICSSP). (Conference Contributions – Published)
  • Phelps A. and Egert C. (2021) Game Syllabi. In Ferdig R; Gandolfini E; Baumgartner E (Ed.), Game SyllabiPittsburg, PA: ETC Press. (Chapters)
  • Phelps A., Consalvo M. and Bowman N. (2021) Streaming Into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. In. (Conference Contributions – Published)
  • Reuter C., Aal K., Beham F., Boden A., Brauner F., Friedrich F., Fuchs-Kittowski F., Geisler S., Gennen K. and Herrmann D. (2021) Die Zukunft sicherheitskritischer Mensch-Computer-Interaktion. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-InteraktionSpringer Vieweg, Wiesbaden. http://dx.doi.org/10.1007/978-3-658-32795-8_31. (Chapters)
  • Sandoval EB., Brandstatter J., Yalcin U. and Bartneck C. (2021) Robot Likeability and Reciprocity in Human Robot Interaction: Using Ultimatum Game to determinate Reciprocal Likeable Robot Strategies. International Journal of Social Robotics 13(4): 851-862. http://dx.doi.org/10.1007/s12369-020-00658-5. (Journal Articles)
  • Schwägele S., Zürn B., Lukosch HK. and Freese M. (2021) Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. Simulation and Gaming 52(3): 364-365. http://dx.doi.org/10.1177/10468781211006752. (Journal Articles)
  • Slingerland G., Kooijman J., Lukosch S., Comes T. and Brazier F. (2021) The power of stories: A framework to orchestrate reflection in urban storytelling to form stronger communities. Community Development http://dx.doi.org/10.1080/15575330.2021.1998169. (Journal Articles)
  • Steed A., Takala TM., Archer D., Lages W. and Lindeman RW. (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics 27(11): 4171-4182. http://dx.doi.org/10.1109/TVCG.2021.3106431.
  • Suárez G., Jung S. and Lindeman RW. (2021) Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills. Frontiers in Virtual Reality 2 http://dx.doi.org/10.3389/frvir.2021.658561.
  • Tong L., Lindeman RW. and Regenbrecht H. (2021) Viewer’s role and viewer interaction in cinematic virtual reality. MDPI Computers 10(5) http://dx.doi.org/10.3390/computers10050066.
  • van Haaften MA., Lefter I., Lukosch H., van Kooten O. and Brazier F. (2021) Do Gaming Simulations Substantiate That We Know More Than We Can Tell? Simulation and Gaming 52(4): 478-500. http://dx.doi.org/10.1177/1046878120927048. (Journal Articles)
  • Wang Y., Wu Y., Jung S., Hoermann S., Yao S. and Lindeman RW. (2021) Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR. IEEE Sensors Journal 21(16): 17947-17961. http://dx.doi.org/10.1109/JSEN.2021.3082988.
  • Wheeler SG., Hoermann S., Lindeman RW., Ghinea G. and Covaci A. (2021) Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRSThttp://dx.doi.org/10.1145/3489849.3489947.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2021) Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers in Virtual Reality 2: 10. http://dx.doi.org/10.3389/frvir.2021.641296.

2020

  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2020) The use of spatialised auditory and visual cues for target acquisition in a search task. In Proceedings of the AES International Conference2020-August.
  • Bartneck C. (2020) Artificial Artificial Intelligence. The Human-Robot Interaction Podcast(14) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2020) Humans and/or Robots at ATR. The Human Robot Interaction Podcast(11) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2020) The Good Robot. The Human Robot Interaction Podcast 13 Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2020) The Rise And Fall of ATR. The Human-Robot Interaction Podcast Series(12) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2020) The Unofficial LEGO Color Guide. (4th Edition ed.). La Vergne: IngramSpark. 222. (Authored Books)
  • Bartneck C. (2020) There is method to the madness. The Human Robot Interaction Podcast(16) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2020) Why do all social robots fail in the market? The Human Robot Interaction Podcast(15) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. and Keijsers M. (2020) The Morality Of Abusing A Robot. Paladyn, Journal of Behavioral Robotics 11(1): 271-283. http://dx.doi.org/10.1515/pjbr-2020-0017. (Journal Articles)
  • Bartneck C. and Moltchanova E. (2020) Expressing uncertainty in Human-Robot Interaction. PLoS ONE 15(7 July) http://dx.doi.org/10.1371/journal.pone.0235361. (Journal Articles)
  • Bartneck C., Belpaeme T., Eyssel F., Kanda T., Keijsers M. and Sabanovi S. (2020) Mensch-Roboter-Interaktion Eine Einführung. (Authored Books)
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2020) An Introduction to Ethics in Robotics and AI. Berlin: Springer. http://dx.doi.org/10.1007/978-3-030-51110-4. (Authored Books)
  • Bartneck C., McCurdy C. and Bartneck S. (2020) : Complete the illustrations and unwind your mind.. (First ed.). Christchurch: Amazon. (Authored Books)
  • Clifford RMS., McKenzie T., Lukosch S., Lindeman RW. and Hoermann S. (2020) The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 93-100. http://dx.doi.org/10.1109/VRW50115.2020.00023. (Conference Contributions – Published)
  • Clifford RMS., McKenzie T., Lukosch S., Lindeman RW. and Hoermann S. (2020) The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 93-100. http://dx.doi.org/10.1109/VRW50115.2020.00023.
  • Dong Z., Piumsomboon T., Zhang J., Clark AJ., Bai H. and Lindeman RW. (2020) A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.. In Bernhaupt R; Mueller FF; Verweij D; Andres J; McGrenere J; Cockburn A; Avellino I; Goguey A; Bjøn P; Zhao S (Eds). CHI Extended Abstracts: 1-8. ACM. http://dx.doi.org/10.1145/3334480.3382883.
  • Dong Z., Zhang J., Lindeman R. and Piumsomboon T. (2020) Surface vs Motion Gestures for Mobile Augmented Reality. In Proceedings – SUI 2020: ACM Symposium on Spatial User Interactionhttp://dx.doi.org/10.1145/3385959.3422694.
  • Dukalski R., Lukosch S., Schwab A., Beek PJ. and Brazier FM. (2020) Exploring the Effect of Pacing Plan Feedback for Professional Road Cycling. In Nakashima M; Maruyama T; Miyazaki Y (Eds). Proceedings of the 13th conference of the International Sports Engineering Association (ISEA)http://dx.doi.org/10.3390/proceedings2020049058. (Conference Contributions – Published)
  • Engelbrecht H. and Lukosch S. (2020) Dangerous or Desirable: Utilizing Augmented Content for Field Policing. International Journal of Human-Computer Interaction 36(15): 1415-1425. http://dx.doi.org/10.1080/10447318.2020.1752473. (Journal Articles)
  • Fonseca X., Lukosch S. and Brazier F. (2020) Secrets of the south: A location-based game for the development of 21stcentury social skills and promotion of social interaction. In CEUR Workshop Proceedings (Conference Contributions – Published)
  • Freese M., Lukosch H., Wegener J. and König A. (2020) Serious games as research instruments – do’s and don’ts from a cross-case-analysis in transportation. European Journal of Transport and Infrastructure Research 20(4): 103-126. http://dx.doi.org/10.18757/ejtir.2020.20.4.4205. (Journal Articles)
  • Gao L., Bai H., Billinghurst M. and Lindeman RW. (2020) User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface. In ACM International Conference Proceeding Series: 629-638. http://dx.doi.org/10.1145/3441000.3441038.
  • Gardony AL., Lindeman RW. and Brunyé TT. (2020) Eye-tracking for human-centered mixed reality: Promises and challenges. In Proceedings of SPIE – The International Society for Optical Engineering11310 http://dx.doi.org/10.1117/12.2542699.
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2020) Challenges in food-based education: Exploring the potential of solutions using virtual reality technology. Australasian Journal of Technology Education http://dx.doi.org/10.15663/ajte.v0i0.68.
  • Jones B., Maiero J., Mogharrab A., Aguliar IA., Adhikari A., Riecke BE., Kruijff E., Neustaedter C. and Lindeman RW. (2020) FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. In ICMI 2020 – Proceedings of the 2020 International Conference on Multimodal Interaction: 194-203. http://dx.doi.org/10.1145/3382507.3418820.
  • Jung S., Wood AL., Hoermann S., Abhayawardhana PL. and Lindeman RW. (2020) The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020: 463-472. http://dx.doi.org/10.1109/VR46266.2020.1580947852943.
  • Khan H., Clark A., Woodward G. and Lindeman R. (2020) Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking. Sensors 20(18): 5031-5031. http://dx.doi.org/10.3390/s20185031.
  • Kien Thai TP., Jung S. and Lindeman RW. (2020) On the use of ‘Active Breaks’ to perform Eye Exercises for more Comfortable VR Experiences. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 468-476. http://dx.doi.org/10.1109/VRW50115.2020.00099.
  • Lukosch H. (2020) Simulated disaster: How games prepare us for emergencies and crises. Australian Journal of Emergency Management 35(3): 10-10. (Journal Articles)
  • Phelps A. (2020) Phelps, Andrew M. “Gaming Fosters Social Connection at a Time of Physical Distance.The Conversation. Commissioned by The Conversation. (Reports)
  • Phelps A. and Consalvo M. (2020) “Game Development Live on Twitch: Observations of Practice and Educational Synergies. In Sotamaa O; Svelch J (Ed.), Game Production Studies: Cultural Studies of Video Game IndustriesAmsterdam University Press. (Chapters)
  • Phelps A. and Consalvo M. (2020) Banal, Boring, or Bad:Studying the Understudied in Game Studies.. In . http://www.digra.org/digital-library/publications/banal-boring-orbad-studying-the-understudied-in-game-studies/. (Conference Contributions – Published)
  • Phelps A. and Consalvo M. (2020) Laboring Artists: Art Streaming on the Videogame Platform Twitch. In Proceedings of the 53rd Annual Hawaiian International Conference on Systems Science. (Conference Contributions – Published)
  • Phelps A. and Consalvo M. (2020) Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard). In ACM International Conference Proceeding Serieshttp://dx.doi.org/10.1145/3402942.3402990. (Conference Contributions – Published)
  • Phelps A. and Lukosch H. (2020) Applied Immersive Games for Resilience. In https://youtu.be/6UAvPP09CRI.  (Conference Contributions – Published)
  • Phelps A. and Lukosch H. (2020) Online Plagues, Protein Folding and Spotting Fake News: What Games Can Teach Us during the Coronavirus Pandemic.. The Conversation. Commissioned by The Conversation. [News Article]. (Discussion/Working Papers)
  • Phelps A. and RUsch D. (2020) Navigating Existential, Transformative Game Design.. In . http://www.digra.org/digitallibrary/publications/navigating-existential-transformative-gamedesign/.  (Conference Contributions – Published)
  • Phelps A. and Rusch D. (2020) Games of the Soul: Exploring a Design Framework for Creating Existential, Transformative Games. Vienna, Austria: Future and Reality of Games (FROG), 19-22 Nov 2020. (Conference Contributions – Other)
  • Phelps A., Foxman M., Fullerton T. and Dunlop K. (2020) New Horizons: Challenges and Lessons from Coronavirus”. In https://www.youtube.com/watch?v=9F7ZyvVhAOw &t=3182s  (Conference Contributions – Published)
  • Phelps A., Grace L., Consalvo M. and Altizer R. (2020) Games and Moral Panic: A 2500 Year History. In : https://www.youtube.com/watch?v=EqHnyjiqCJ8&t=120s. (Conference Contributions – Published)
  • Phelps A., Wagner J. and Moger D. (2020) Experiential Depression and Anxiety Through Proceduralized Play: A Case Study of Fragile Equilibrium. Journal of Games, Self & Society 2(1) 4: 104-149. http://dx.doi.org/10.1184/R1/12215417. (Journal Articles)
  • Roukouni A., Lukosch H., Verbraeck A. and Zuidwijk R. (2020) Let the game begin: Enhancing sustainable collaboration among actors in innovation ecosystems in a playful way. Sustainability (Switzerland) 12(20): 1-17. http://dx.doi.org/10.3390/su12208494. (Journal Articles)
  • Rusch DC. and Phelps AM. (2020) Existential Transformational Game Design: Harnessing the “Psychomagic” of Symbolic Enactment. Frontiers in Psychology 11 http://dx.doi.org/10.3389/fpsyg.2020.571522. (Journal Articles)
  • Slingerland G., Lukosch S. and Brazier F. (2020) Engaging children to co-create outdoor play activities for place-making. In ACM International Conference Proceeding Series1: 44-54. http://dx.doi.org/10.1145/3385010.3385017. (Conference Contributions – Published)
  • Slingerland G., Lukosch S., Hengst MD., Nevejan C. and Brazier F. (2020) Together We Can Make It Work! Toward a Design Framework for Inclusive and Participatory City-Making of Playable Cities. Frontiers in Computer Science 2 http://dx.doi.org/10.3389/fcomp.2020.600654. (Journal Articles)
  • Tong L., Jung S. and Lindeman RW. (2020) Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 277-278. http://dx.doi.org/10.1109/VRW50115.2020.00057.
  • Tong L., Jung S., Li RC., Lindeman RW. and Regenbrecht H. (2020) Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. In OzCHI ’20: 32nd Australian Conference on Human-Computer-Interactionhttp://dx.doi.org/10.1145/3441000.3441063.
  • Zhang J., Dong Z., Lindeman R. and Piumsomboon T. (2020) Spatial Scale Perception for Design Tasks in Virtual Reality. In Proceedings – SUI 2020: ACM Symposium on Spatial User Interactionhttp://dx.doi.org/10.1145/3385959.3422697.
  • Zhang J., Piumsomboon T., Dong Z., Bai X., Hoermann S. and Lindeman R. (2020) Exploring spatial scale perception in immersive virtual reality for risk assessment in interior design. In Conference on Human Factors in Computing Systems – Proceedingshttp://dx.doi.org/10.1145/3334480.3382876.

2019

  • Addison A., Bartneck C. and Yogeeswaran K. (2019) Robots can be more than Black and White: Understanding Racial Bias toward Robots. In Conitzer V; Hadfield G; Vallor S (Eds). AIES ’19 Proceedings: 493-498. ACM. http://dx.doi.org/10.1145/3306618.3314272. (Conference Contributions – Published)
  • Agusdinata DB. and Lukosch H. (2019) Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. Simulation and Gaming 50(3): 359-376. http://dx.doi.org/10.1177/1046878119848135. (Journal Articles)
  • Agusdinata DB., Hanif MA., Lukosch HK. and Ortega E. (2019) A role-playing game development for supporting interventions to reduce household greenhouse gas emissions: Transdisciplinary pathways and challenges. A Research Agenda for Environmental Management: 159-168. http://dx.doi.org/10.4337/9781788115193.00024. (Chapters)
  • Aschenbrenner D., Leutert F., Çençen A., Verlinden J., Schilling K., Latoschik M. and Lukosch S. (2019) Comparing human factors for augmented reality supported single-user and collaborative repair operations of industrial robots. Frontiers Robotics AI 6(MAY) http://dx.doi.org/10.3389/frobt.2019.00037. (Journal Articles)
  • Barde A., Lindeman RW., Lee G. and Billinghurst M. (2019) Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference2019-August.
  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2019) Less is more: Using spatialized auditory and visual cues for target acquisition in a real-world search task. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 340-341. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00-16.
  • Bartneck C. (2019) Advise for the young at heart. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2019) Aldebaran Or How To Sell A Robot. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2019) Art in Human-Robot Interaction. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3]. (Other)
  • Bartneck C. (2019) Ask your librarian. The Human Robot Interaction Podcast(10) http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2019) Autonomous Vehicles – Legal Concerns. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3]. (Other)
  • Bartneck C. (2019) Autonomous Vehicles – The Future Of Transportation. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3]. (Other)
  • Bartneck C. (2019) Being a PHD student in HRI. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3]. (Other)
  • Bartneck C. (2019) Ethik in KI und Robotik. Munich: Hanser Verlag. 184. (Authored Books)
  • Bartneck C. (2019) Robots and Racism. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2019) Sex Robots. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2019) The ACE Controversy: Sex, Robots, and Politics. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast]. (Other)
  • Bartneck C. (2019) The Design History of Robert M. Pirsig’s Books. Humanities Commons http://dx.doi.org/10.17613/1z00-q151. (Journal Articles)
  • Bartneck C. (2019) The Unofficial LEGO Color Guide. (Third Edition ed.). La Vergne: IngramSpark. 216. (Authored Books)
  • Bartneck C., Belpaeme T., Eyssel F., Kanda T., Keijsers M. and Sabanovic S. (2019) Human-Robot Interaction – An Introduction. Cambridge: Cambridge University Press. http://dx.doi.org/10.1017/9781108676649. (Authored Books)
  • Cidota MA., Bank PJM. and Lukosch SG. (2019) Design recommendations for augmented reality games for objective assessment of upper extremity motor dysfunction. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 – Proceedings: 1430-1438. http://dx.doi.org/10.1109/VR.2019.8797729. (Conference Contributions – Published)
  • Clifford R., Hoermann S., Jung S., Billinghurst M. and Lindeman R. (2019) Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. In IEEE VR 2019 Proceedings: 181-189. http://dx.doi.org/10.1109/VR.2019.8797889.
  • Consalvo M. and Phelps A. (2019) Introduction to the Minitrack on Performing Game Development Live on Twitch. In Proceedings of the Annual Hawaii International Conference on System SciencesHawaii International Conference on System Sciences. http://dx.doi.org/10.24251/hicss.2019.294. (Conference Contributions – Published)
  • Consalvo M. and Phelps A. (2019) Performing game development live on Twitch. In Proceedings of the Annual Hawaii International Conference on System Sciences2019-January: 2438-2447. (Conference Contributions – Published)
  • Consalvo M. and Phelps A. (2019) Getting Through a Tough Day (Again): What Possum Springs Says about Mental Health and Social Class. Tampere, Finland: 15th Annual Tampere University Games Research Lab Seminar, 1 Mar 2019. (Conference Contributions – Other)
  • Dey A., Chen H., Hayati A., Billinghurst M. and Lindeman R. (2019) Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments. In In ISMAR 2019 – Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality: 248-257. 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR): http://dx.doi.org/10.1109/ISMAR.2019.00022.
  • Dey A., Chen H., Zhuang C., Billinghurst M. and Lindeman RW. (2019) Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. In Proceedings ISMAR 2018: 165-173. http://dx.doi.org/10.1109/ISMAR.2018.00052.
  • Egert CA. and Phelps A. (2019) Tenure and promotion in the next era of game design and development programs: Some thoughts and observations. In ACM International Conference Proceeding Serieshttp://dx.doi.org/10.1145/3337722.3341874. (Conference Contributions – Published)
  • Engelbrecht H., Lindeman RW. and Hoermann S. (2019) A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Frontiers in Robotics and AI 6 http://dx.doi.org/10.3389/frobt.2019.00101.
  • Engelbrecht H., Lukosch SG. and Datcu D. (2019) Evaluating the Impact of Technology Assisted Hotspot Policing on Situational Awareness and Task-Load. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 3(1): 1-18. http://dx.doi.org/10.1145/3314396. (Journal Articles)
  • Fonseca X., Lukosch S. and Brazier F. (2019) Fostering Social Interaction in Playful Cities. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST265: 286-295. http://dx.doi.org/10.1007/978-3-030-06134-0_33. (Conference Contributions – Published)
  • Fonseca X., Lukosch S. and Brazier F. (2019) Social cohesion revisited: a new definition and how to characterize it. Innovation: The European Journal of Social Science Research 32(2): 231-253. http://dx.doi.org/10.1080/13511610.2018.1497480. (Journal Articles)
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2019) Challenges in Food-Based Education: Exploring the Potential of Solutions using Virtual Reality Technology. In  of the Technology Education New Zealand 2019 Conference (TENZ 2019): 39-46.
  • Havlík T., Hayashi D., Fujita K., Takashima K., Lindeman RW. and Kitamura Y. (2019) JumpinVR: Enhancing jump experience in a limited physical space. In SIGGRAPH Asia 2019 XR, SA 2019: 19-20. http://dx.doi.org/10.1145/3355355.3361895.
  • Hayashi D., Fujita K., Takashima K., Lindeman R. and Kitamura Y. (2019) Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. In IEEE VR 2019 – Proceedings of the 2019 IEEE Virtual Reality Conferencehttp://dx.doi.org/10.1109/VR.2019.8797989.
  • Jung S., Hoermann S. and Lindeman R. (2019) Redirected Jumping: Perceptual Detection Rates for Curvature Gains. In UIST 2019 – Proceedings of the ACM Symposium on User Interface Software and Technologyhttp://dx.doi.org/10.1145/3332165.3347868.
  • Keijsers M., Bartneck C. and Kazmi HS. (2019) Cloud-based sentiment analysis for interactive agents. In HAI 2019 – Proceedings of the 7th International Conference on Human-Agent Interaction: 43-50. http://dx.doi.org/10.1145/3349537.3351883. (Conference Contributions – Published)
  • Kuijpers A., Lukosch H. and Verbraeck A. (2019) Exploring a mixed method approach: Simulation games and Q methodology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)11899 LNCS: 522-529. http://dx.doi.org/10.1007/978-3-030-34350-7_50. (Conference Contributions – Published)
  • Kunze K. and Lukosch S. (2019) Superhuman sports — a testing ground for augmenting our senses. XRDS: Crossroads, The ACM Magazine for Students 25(4): 38-43. http://dx.doi.org/10.1145/3331069. (Journal Articles)
  • Lukosch H. and Comes T. (2019) Gaming as a research method in humanitarian logistics. Journal of Humanitarian Logistics and Supply Chain Management 9(3): 352-370. http://dx.doi.org/10.1108/JHLSCM-06-2018-0046. (Journal Articles)
  • Lukosch H., Broekhans B. and Gordijn J. (2019) Effects of using avatars in a game-based learning environment. In Proceedings of the European Conference on Games-based Learning2019-October: 441. http://dx.doi.org/10.34190/GBL.19.051. (Conference Contributions – Published)
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman R. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Fang X (Eds). Lecture Notes in Computer Science11595 Springer. http://dx.doi.org/10.1007/978-3-030-22602-2. (Conference Contributions – Published)
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman R. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Fang X (Eds). Lecture Notes in Computer Science11595 Springer. http://dx.doi.org/10.1007/978-3-030-22602-2. (Conference Contributions – Published)
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14. (Conference Contributions – Published)
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14.
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14. (Conference Contributions – Published)
  • McHugh N., Jung S., Hoermann S. and Lindeman RW. (2019) Investigating a physical dial as a measurement tool for cybersickness in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRSThttp://dx.doi.org/10.1145/3359996.3364259.
  • Miedema NA., Vermeer J., Lukosch S. and Bidarra R. (2019) Superhuman sports in mixed reality: The multi-player game league of lasers. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 – Proceedings: 1819-1825. http://dx.doi.org/10.1109/VR.2019.8798275. (Conference Contributions – Published)
  • Nassani A., Lee G., Billinghurst M. and Lindeman RW. (2019) Filtering mechanisms of shared social surrounding environments in AR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 17-19. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00019.
  • Numan N., Kolster A., Hoogerwerf N., Kreynen B., Romeijnders J., Huala TH., Salamon NZ., Balint JT., Lukosch S. and Bidarra R. (2019) Star tag: A superhuman sport to promote physical activity. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 – Proceedings: 1826-1830. http://dx.doi.org/10.1109/VR.2019.8797806. (Conference Contributions – Published)
  • Ogi T., Takesue Y. and Lukosch S. (2019) Development of AR Information System Based on Deep Learning and Gamification. In 22: 485-493. http://dx.doi.org/10.1007/978-3-319-98530-5_41. (Conference Contributions – Published)
  • Park JWN., Mills S., Whaanga H., Mato P., Lindeman RW. and Regenbrecht H. (2019) Towards a Māori Telepresence System. In International Conference Image and Vision Computing New Zealand2019-December http://dx.doi.org/10.1109/IVCNZ48456.2019.8961016.
  • Phelps A. (2019) Art Streaming on Twitch: Some Emerging Research, Ideas & Work in Progress. In. (Conference Contributions – Published)
  • Phelps A. (2019) Co-Creative Activity in Art Streaming (on Twitch). In. (Conference Contributions – Published)
  • Phelps A. (2019) Games, Research, Policy and Politics in Higher Education Today. In. (Conference Contributions – Published)
  • Phelps A. (2019) “Emerging Trends in Higher Education: Games & Learning, Design & Development. Riga, Latvia: ETECH2019, 1 Mar 2019. (Conference Contributions – Other)
  • Phelps A. (2019) A Bit on MAGIC Spell Studios, and University Game Studios Generally. Washington, DC: Games + Communication ICA 2019 Ante Conference, 1 Jun 2019. (Conference Contributions – Other)
  • Phelps A. (2019) Applied Constructionism in an Interactive Games Curriculum: A Retrospective and Reexamination of Teaching and Learning Games. University of Utah, Salt Lake City, UT: EAE Lecture Series, 1 Nov 2018. (Conference Contributions – Other)
  • Phelps A. (2019) Exploring the Combination of Passive & Active Elements of Ruin & Reconstruction in Fragile Equilibrium. Kyoto, Japan: Digital Games Research Association (DiGRA) 2019 Conference, 1 Aug 2019. (Conference Contributions – Other)
  • Phelps A. (2019) Fragile Equilibrium: An Action Game of Melancholic Balance. Designer, Co-Author, and Producer: MAGIC Spell Studios. [Video Game]. (Artefacts, Objects, Craftworks)
  • Phelps A. (2019) Teaching Game Production & Creating Games for Social Good. San Francisco, CA: Adobe Education Leaders 2019 North American Summit, 1 Jul 2019. (Conference Contributions – Other)
  • Phelps A. (2019) Teaching Game Production (at Scale). Visby, Sweden: Gottland Games Festival, 1 Jun 2019. (Conference Contributions – Other)
  • Phelps A. (2019) The Role of Games in the Omnimedia Ecosystem. Washington, DC: Omnimedia at American University, 1 Sep 2019. (Conference Contributions – Other)
  • Phelps A. and Consalvo M. (2019) Development Streaming and Authenticity: Cultural Connections, Democracy and Potential Platforms of Engagement. MIT: Media in Tradition 10, 1 May 2019. (Conference Contributions – Other)
  • Phelps A. and Egert C. (2019) Balancing Entertainment and Educational Objectives in Academic Game Creation: A Production Focused Studio Classroom Approach. In Farber M (Ed.), Global Perspectives on Gameful and Playful Teaching and LearningInformation Science Reference. http://dx.doi.org/10.4018/978-1-7998-2015-4. (Chapters)
  • Phelps A., Consalvo M. and Grace L. (2019) How to Talk About Video Games Today: What Do We Do About It? In. (Conference Contributions – Published)
  • Phelps A., Consalvo M., Altizer R. and Grace L. (2019) The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs. In. (Conference Contributions – Published)
  • Phelps A., Consalvo M., Grace L. and Altizer R. (2019) How to Talk About Video Games Today. In http://gameclasses.com/gamesadvocacy/. (Conference Contributions – Published)
  • Phelps A., Egert C. and Decker A. (2019) Splattershmup: A Game of Art & Motion. In Schreier K (Ed.), Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & BeyondETC Press. http://dx.doi.org/10.1184/R1/10557950. (Chapters)
  • Slingerland G., Lukosch S., Comes T. and Brazier F. (2019) Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST265: 306-315. http://dx.doi.org/10.1007/978-3-030-06134-0_35. (Conference Contributions – Published)
  • Su Y., Ahmadi M., Bartneck C., Steinicke F. and Chen X. (2019) Development of an optical tracking based teleoperation system with virtual reality. In Proceedings of the 14th IEEE Conference on Industrial Electronics and Applications, ICIEA 2019: 1606-1611. http://dx.doi.org/10.1109/ICIEA.2019.8833835. (Conference Contributions – Published)
  • Tong L., Jung S. and Lindeman RW. (2019) Action units: Directing user attention in 360-degree video based VR. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRSThttp://dx.doi.org/10.1145/3359996.3364706.
  • Tran KTP., Jung S., Hoermann S. and Lindeman R. (2019) MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. In IEEE VR 2019 Proceedings: 350-358. http://dx.doi.org/10.1109/VR.2019.8798240.
  • Vullo R., Phelps A. and Egert C. (2019) MARLi – Molly Alternate Realities Language interactive: A New XML Markup Language for Defining Virtual and Augmented Reality. In. (Conference Contributions – Published)
  • Wang Y., Lukosch HK. and Schwarz P. (2019) The Role of Serious Gaming in Assisting Humanitarian Operations. International Journal of Information Systems for Crisis Response and Management 11(1): 20-34. http://dx.doi.org/10.4018/ijiscram.2019010102. (Journal Articles)
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Exploring the use of a robust depth-sensor-based avatar control system and its effects on communication behaviors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRSThttp://dx.doi.org/10.1145/3359996.3364267.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 http://dx.doi.org/10.1016/j.entcom.2019.100303.

2018

  • (2018) Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, July 2-5, 2018, Delft, The Netherlands. In Lukosch SG; Kunze K (Eds). Superhuman Sports Design Challenge(Conference Contributions – Published)
  • Aschenbrenner D., Li M., Dukalski R., Verlinden J. and Lukosch S. (2018) Collaborative Production Line Planning with Augmented Fabrication. In 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 – Proceedings: 509-510. http://dx.doi.org/10.1109/VR.2018.8446533. (Conference Contributions – Published)
  • Aschenbrenner D., Rojkov M., Leutert F., Verlinden J., Lukosch S., Latoschik ME. and Schilling K. (2018) Comparing Different Augmented Reality Support Applications for Cooperative Repair of an Industrial Robot. In Adjunct Proceedings – 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018: 69-74. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00036. (Conference Contributions – Published)
  • Bank PJM., Cidota MA., Ouwehand PW. and Lukosch SG. (2018) Patient-Tailored Augmented Reality Games for Assessing Upper Extremity Motor Impairments in Parkinson’s Disease and Stroke. Journal of Medical Systems 42(12) http://dx.doi.org/10.1007/s10916-018-1100-9. (Journal Articles)
  • Bartneck C. (2018) Die Ideale Ordnung (The Ideal Order). Createspace Independent Publishing Platform. 232. (Authored Books)
  • Bartneck C. (2018) The Ideal Order – Radio Play. [MP3]. (Other)
  • Bartneck C. (2018) The Ideal Order. (2nd ed.). Createspace Independent Publishing Platform. 202. (Authored Books)
  • Bartneck C. (2018) The Unofficial LEGO Color Guide. (2nd ed.). Christchurch: Minifigure Press. 208. (Authored Books)
  • Bartneck C. and McMullen M. (2018) Interacting with Anatomically Complete Robots: A Discussion about Human-robot Relationships. In Proceedings HRI’18: 1-4. http://dx.doi.org/10.1145/3173386.3173387. (Conference Contributions – Published)
  • Bartneck C. and Moltchanova E. (2018) LEGO products have become more complex. PLoS ONE 13(1) http://dx.doi.org/10.1371/journal.pone.0190651. (Journal Articles)
  • Bartneck C., Yogeeswaran K., Ser QM., Woodward G., Sparrow R., Wang S. and Eyssel F. (2018) Robots and racism. In Proceedings HRI ’18: 196-204. http://dx.doi.org/10.1145/3171221.3171260. (Conference Contributions – Published)
  • Buckers T., Gong B., Eisemann E. and Lukosch S. (2018) VRabl: Stimulating physical activities through a multiplayer augmented reality sports game. In ACM International Conference Proceeding SeriesPart F137697 http://dx.doi.org/10.1145/3210299.3210300. (Conference Contributions – Published)
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) Development of a multi-sensory virtual reality training simulator for airborne firefighters supervising aerial wildfire suppression. In VAR4Good 2018http://dx.doi.org/10.1109/VAR4GOOD.2018.8576892.
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. In Proceedings VR 2018: 533-534. http://dx.doi.org/10.1109/VR.2018.8446139.
  • Clifford RMS., Marcadet N., Hoermann S., Oliver H., Billinghurst M. and Lindeman RW. (2018) Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. In Proceedings VSGames 2018: 8. http://dx.doi.org/10.1109/VS-Games.2018.8493423.
  • Cline LC., Hobbie SE., Madritch MD., Buyarski CR., Tilman D. and Cavender‐Bares JM. (2018) Resource availability underlies the plantfungal diversity relationship in a grassland ecosystem. Ecology 99(1): 204-216. http://dx.doi.org/10.1002/ecy.2075. (Journal Articles)
  • Decker A., Egert C. and Phelps A. (2018) Learning to Create or Creating to Learn. In Ratan R; Winn B (Eds). Meaningful Play Proceedings 2018ETC Press. http://dx.doi.org/10.1184/R1/9995969. (Conference Contributions – Published)
  • Dey A., Billinghurst M., Lindeman RW. and Swan E. (2018) A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 37: 28. http://dx.doi.org/10.3389/frobt.2018.00037.
  • Dey A., Chen H., Billinghurst M. and Lindeman RW. (2018) Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. In Proceedings CHI PLAY 2018: 101-111. http://dx.doi.org/10.1145/3242671.3242676.
  • Engelbrecht H. and Lukosch SG. (2018) Viability of Augmented Content for Field Policing. In Adjunct Proceedings – 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018: 386-389. http://dx.doi.org/10.1109/ISMAR-Adjunct.2018.00111. (Conference Contributions – Published)
  • Frame B., Leane E. and Lindeman RW. (2018) Geocaching in Antarctica: heroic exploration for the digital era? The Polar Journal 8(2): 397-406. http://dx.doi.org/10.1080/2154896X.2018.1541839.
  • Freese M., Kurapati S., Lukosch HK., Groen D., Kortmann R. and Verbraeck A. (2018) Addressing challenges of planning in multimodal transportation nodes with simulation games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)10711 LNCS: 254-275. http://dx.doi.org/10.1007/978-3-319-78795-4_18. (Conference Contributions – Published)
  • Gao L., Bai H., He W., Billinghurst M. and Lindeman RW. (2018) Real-time visual representations for mobile mixed reality remote collaboration. In SA ’18 Proceedingshttp://dx.doi.org/10.1145/3275495.3275515.
  • Huang S., Mandalika VBH., Bai H. and Lindeman RW. (2018) Improving virtual reality safety precautions with depth sensing. In Proceedings – OzCHI ’18: 528-531. http://dx.doi.org/10.1145/3292147.3292241.
  • Kegeleers M., Miglani S., Reichert GMW., Salamon NZ., Balint JT., Lukosch SG. and Bidarra R. (2018) STAR: Superhuman training in augmented reality. In ACM International Conference Proceeding SeriesPart F137697 http://dx.doi.org/10.1145/3210299.3210306. (Conference Contributions – Published)
  • Keijsers M. and Bartneck C. (2018) Mindless Robots get Bullied. In Proceedings – HRI’ 2018: 205-214. http://dx.doi.org/10.1145/3171221.3171266. (Conference Contributions – Published)
  • Kniestedt I., Lukosch S. and Brazier F. (2018) User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)11112 LNCS: 355-361. http://dx.doi.org/10.1007/978-3-319-99426-0_44. (Conference Contributions – Published)
  • Kourounioti I., Kurapati S., Lukosch H., Tavasszy L. and Verbraeck A. (2018) Simulation Games to Study Transportation Issues and Solutions: Studies on Synchromodality. Transportation Research Record 2672(44): 72-81. http://dx.doi.org/10.1177/0361198118792334. (Journal Articles)
  • Kurapati S., Freese M., Kourounioti I., Lukosch H., Bekebrede G., Smit T., van Meijeren J., van Nuland B. and van Veen L. (2018) Attitude measurement with board games in transportation nodes. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)10825 LNCS: 148-157. http://dx.doi.org/10.1007/978-3-319-91902-7_15. (Conference Contributions – Published)
  • Kurapati S., Kourounioti I., Lukosch H., Tavasszy L. and Verbraeck A. (2018) Fostering sustainable transportation operations through corridor management: A simulation gaming approach. Sustainability (Switzerland) 10(2) http://dx.doi.org/10.3390/su10020455. (Journal Articles)
  • Lukosch H. and Cunningham S. (2018) Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods. International Journal of Serious Games 5(1) http://dx.doi.org/10.17083/ijsg.v5i1.222. (Journal Articles)
  • Lukosch H., Kuijpers A. and Verbraeck A. (2018) Exploring the relation between awareness, trust and innovation: A simulation gaming study. In Proceedings of the European Conference on Games-based Learning2018-October: 904-906. (Conference Contributions – Published)
  • Lukosch HK., Bekebrede G. and Kortmann R. (2018) Simulation games for sustainable cities and smart infrastructures – foreword. V-VI. (Authored Books)
  • Lukosch HK., Bekebrede G., Kurapati S. and Lukosch SG. (2018) A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. Simulation and Gaming 49(3): 279-314. http://dx.doi.org/10.1177/1046878118768858. (Journal Articles)
  • Lukosch HK., Bekebrede G., Kurapati S. and Lukosch SG. (2018) A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. Simulation and Gaming 49(3): 279-314. http://dx.doi.org/10.1177/1046878118768858. (Journal Articles)
  • Lukosch SG., den Hengst-Bruggeling M., Horsch CHG., Datcu D. and Engelbrecht H. (2018) Exploratory study of a mobile location-based real-time notification system for frontline police officers. Journal of Universal Computer Science 24(7): 916-934. (Journal Articles)
  • Mandalika VBH., Chernoglazov AI., Billinghurst M., Bartneck C., Hurrell M., de Ruiter N., Butler A. and Butler P. (2018) A hybrid 2D/3D user interface for radiological diagnosis. Journal of Digital Imaging (1): 56-73. http://dx.doi.org/10.1007/s10278-017-0002-6. (Journal Articles)
  • Nassani A., Bai H., Lee G., Billinghurst M., Langlotz T. and Lindeman R. (2018) Filtering Shared Social Data in AR. In CHI’18 Extended Abstractshttp://dx.doi.org/10.1145/3170427.3188609.
  • Ogawa K., Bartneck C., Sakamoto D., Kanda T., Ono T. and Ishiguro H. (2018) Can an Android Persuade You? In Ishiguro H; Dalla Libera F (Ed.), Geminoid Studies: Science and Technologies for Humanlike Teleoperated Androids: 235-247. Singapore: Springer. http://dx.doi.org/10.1007/978-981-10-8702-8_14. (Chapters)
  • Phelps A. (2018) The Intersection of Games & Youth Culture: A Brief Overview. Strong Memorial Hospital, Rochester, NY: Annual Spinner Lectureship, Grand Rounds, 1 Jun 2018. (Conference Contributions – Other)
  • Phelps A. (2018) XD 4 Games Education. Los Angeles, CA: Adobe MAX, 1 Oct 2018. (Conference Contributions – Other)
  • Phelps A. and Consalvo M. (2018) Keynote Presentation. San Francisco, California: International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ), 18 Mar 2018. (Conference Contributions – Other)
  • Phelps A. and Consalvo M. (2018) Live Streaming Game Design & Development: A Glimpse Behind the Mystic Curtain with Pedagogical Possibilities. National Communication Association 108th Conference, 1 Nov 2018. (Conference Contributions – Other)
  • Phelps A., Consalfo M. and Egert C. (2018) Development Streaming as a Pedagogical and Community Strategy for Games Education. In. (Conference Contributions – Published)
  • Piumsomboon T., Lee GA., Hart JD., Ens B., Lindeman RW., Thomas BH. and Billinghurst M. (2018) Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Proceedings – CHI’18http://dx.doi.org/10.1145/3173574.3173620.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2018) LUTE: A Locomotion Usability Test Environment for Virtual Reality. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493432.
  • Sedighi M., Lukosch S., Brazier F., Hamedi M. and van Beers C. (2018) Multi-level knowledge sharing: the role of perceived benefits in different visibility levels of knowledge exchange. Journal of Knowledge Management 22(6): 1264-1287. http://dx.doi.org/10.1108/JKM-09-2016-0398. (Journal Articles)
  • Slingerland G., Lukosch S., Comes T. and Brazier F. (2018) Exploring design guidelines for fostering citizen engagement through information sharing: Local playgrounds in The Hague. EAI Endorsed Transactions on Game-Based Learning : 162636-162636. http://dx.doi.org/10.4108/eai.13-7-2018.162636. (Journal Articles)
  • Tang W., Lee GA., Billinghurst M. and Lindeman RW. (2018) User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In OzCHI ’18 Proceedings: 219-223. ACM. http://dx.doi.org/10.1145/3292147.3292188.
  • Tuanquin NMB., Hoermann S., Petersen CJ. and Lindeman RW. (2018) The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality. In Proceedings VR 2018: 709-710. http://dx.doi.org/10.1109/VR.2018.8446279.
  • Wu Y., Gao L., Hoermann S. and Lindeman RW. (2018) Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493443.
  • Złotowski J., Sumioka H., Eyssel F., Nishio S., Bartneck C. and Ishiguro H. (2018) Model of Dual Anthropomorphism: The Relationship Between the Media Equation Effect and Implicit Anthropomorphism. International Journal of Social Robotics 10(5): 701-714. http://dx.doi.org/10.1007/s12369-018-0476-5. (Journal Articles)
  • Złotowski JA., Sumioka H., Nishio S., Dylan F. G., Bartneck C. and Ishiguro H. (2018) Persistence of the Uncanny Valley. In Ishiguro H; Dalla Libera F (Ed.), Geminoid Studies: Science and Technologies for Humanlike Teleoperated Androids: 163-187. Singapore: Springer. http://dx.doi.org/10.1007/978-981-10-8702-8_10. (Chapters)

2017

  • Alkemade R., Verbeek FJ. and Lukosch SG. (2017) On the Efficiency of a VR Hand Gesture-Based Interface for 3D Object Manipulations in Conceptual Design. International Journal of Human-Computer Interaction 33(11): 882-901. http://dx.doi.org/10.1080/10447318.2017.1296074. (Journal Articles)
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C. (2017) Enhancing player engagement through game balancing in digitally augmented physical games. International Journal of Human Computer Studies 103(July 2017): 35-47. http://dx.doi.org/10.1016/j.ijhcs.2017.02.004. (Journal Articles)
  • Barathan S., Lee G., Billinghurst M. and Lindeman RW. (2017) Sharing Gaze for Remote Instruction. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environmentshttp://dx.doi.org/10.2312/egve.20171356.
  • Bartneck C. (2017) Reviewers’ scores do not predict impact: bibliometric analysis of the proceedings of the human–robot interaction conference. Scientometrics 110(1): 179-194. http://dx.doi.org/10.1007/s11192-016-2176-y. (Journal Articles)
  • Brandstetter J. and Bartneck C. (2017) Robots will dominate the use of our language. Adaptive Behavior 25(6): 275-288. http://dx.doi.org/10.1177/1059712317731606. (Journal Articles)
  • Brandstetter J., Beckner C., Sandoval EB. and Bartneck C. (2017) Persistent Lexical Entrainment in HRI. In Mutlu B; Tscheligi M; Weiss A; Young JE (Eds). Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction: 63-72. ACM. http://dx.doi.org/10.1145/2909824.3020257. (Conference Contributions – Published)
  • Chen H., Dey A., Billinghurst M. and Lindeman RW. (2017) Exploring Pupil Dilation in Emotional Virtual Reality Environments. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environmentshttp://dx.doi.org/10.2312/egve.20171355.
  • Chen H., dey A., Billinghurst. and Lindeman RW. (2017) Exploring the Design Space for Multi-Sensory Heart Rate Feedback in Immersive Virtual Reality. In OzCHI 2017 – Proceedings of 2017 Australian Conference on Human-Computer Interaction: 108-116. http://dx.doi.org/10.1145/3152771.3152783.
  • Chen J., Lee G., Billinghurst M., Lindeman RW. and Bartneck C. (2017) The Effect of User Embodiment in AV Cinematic Experience. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environmentshttp://dx.doi.org/10.2312/egve.20171339.
  • Chen J., Lee G., Billinghurst M., Lindeman RW. and Bartneck C. (2017) The Effect of User Embodiment in AV Cinematic Experience. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environmentshttp://dx.doi.org/10.2312/egve.20171339. (Conference Contributions – Published)
  • Cidota MA., Bank PJM., Ouwehand PW. and Lukosch SG. (2017) Assessing upper extremity motor dysfunction using an augmented reality game. In Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017: 144-154. http://dx.doi.org/10.1109/ISMAR.2017.31. (Conference Contributions – Published)
  • Cidota MA., Clifford RMS., Lukosch SG. and Billinghurst M. (2017) Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 172-177. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0070. (Conference Contributions – Published)
  • Cidota MA., Lukosch SG., Bank PJM. and Ouwehand PW. (2017) Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 275-278. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.88. (Conference Contributions – Published)
  • Clifford RMS., Tuanquin NMB. and Lindeman RW. (2017) Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor (Poster). In 3DUI 2017 – Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 239-240. http://dx.doi.org/10.1109/3DUI.2017.7893360.
  • Daiber F., Lindeman RW., Johnsen K. and Subramanian S. (2017) Spatial user interaction panel. In SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction: 119. http://dx.doi.org/10.1145/3131277.3141410.
  • Decker A., Phelps A. and Egert C. (2017) Disappearing Happy Little Sheep: Changing the Culture of Computing Education by Infusing the Cultures of Games and Fine Art. Educational Technology 57: 50-54. (Journal Articles)
  • Decker A., Phelps A. and Egert CA. (2017) Trial by a many-colored flame: A multi-disciplinary, community-centric approach to digital media and computing education. New Directions for Computing Education: Embedding Computing Across Disciplines: 237-257. http://dx.doi.org/10.1007/978-3-319-54226-3_14. (Chapters)
  • Fonseca X., Lukosch S., Lukosch H., Tiemersma S. and Brazier F. (2017) Requirements and game ideas for social interaction in mobile outdoor games. In CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play: 331-337. http://dx.doi.org/10.1145/3130859.3131304. (Conference Contributions – Published)
  • Fonseca X., Lukosch S., Lukosch H., Tiemersma S. and Brazier F. (2017) Requirements and game ideas for social interaction in mobile outdoor games. In CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play: 331-337. http://dx.doi.org/10.1145/3130859.3131304. (Conference Contributions – Published)
  • Gao L., Bai H., Lindeman R. and Billinghurst M. (2017) Static local environment capturing and sharing for MR Remote Collaboration. In Proceedings of SIGGRAPH Asia 2017: 6. http://dx.doi.org/10.1145/3132787.3139204.
  • Gao L., Bai H., Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Real-time Visual Representations for Mixed Reality Remote Collaboration. In ICAT-EGVE2017http://dx.doi.org/10.2312/egve.20171344.
  • Goderie J., Alashrafov R., Jockin P., Liu L., Liu X., Cidota MA. and Lukosch SG. (2017) ChiroChroma: An Augmented Reality Game for the Assessment of Hand Motor Functionality. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 115-120. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.44. (Conference Contributions – Published)
  • Khan H., Lee G., Hoermann S., Clifford R., Billinghurst M. and Lindeman RW. (2017) Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environmentshttp://dx.doi.org/10.2312/egve.20171340.
  • Kim H., Kim Y., Lee GA., Billinghurst M. and Bartneck C. (2017) Collaborative View Configurations for Multi-user Interaction with a Wall-size Display.. In Lindeman RW; Bruder G; Iwai D (Eds). ICAT-EGVE: 189-196. Eurographics Association. http://dx.doi.org/10.2312/egve.20171358. (Conference Contributions – Published)
  • Kunze K., Minamizawa K., Lukosch S., Inami M. and Rekimoto J. (2017) Superhuman Sports: Applying Human Augmentation to Physical Exercise. IEEE Pervasive Computing 16(2): 14-17. http://dx.doi.org/10.1109/MPRV.2017.35. (Journal Articles)
  • Kurapati S., Kourounioti I., Lukosch H., Bekebrede G., Tavasszy L., Verbraeck A., Groen D., Van Meijeren J. and Lebesque L. (2017) The role of Situation Awareness in Synchromodal Corridor Management: A simulation gaming perspective. In Transportation Research Procedia27: 197-204. http://dx.doi.org/10.1016/j.trpro.2017.12.154. (Conference Contributions – Published)
  • Kurapati S., Kourounioti I., Lukosch H., Tavaszzy L., Verbraeck A., Van Veen L. and Van Nuland B. (2017) Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study. In 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems, MT-ITS 2017 – Proceedings: 158-163. http://dx.doi.org/10.1109/MTITS.2017.8005657. (Conference Contributions – Published)
  • Kurapati S., Lukosch H., Eckerd S., Verbraeck A. and Corsi T. (2017) Relating planner task performance for container terminal operations to multi-tasking skills and personality type. Transportation Research Part F: Traffic Psychology and Behaviour 51: 47-64. http://dx.doi.org/10.1016/j.trf.2017.09.002. (Journal Articles)
  • Kurapati S., Lukosch H., Freese M. and Verbraeck A. (2017) The influence of team factors and team processes on game based learning in student teams. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017: 352-357. (Conference Contributions – Published)
  • Lukosch H., Kurapati S., Groen D. and Verbraeck A. (2017) Gender and cultural differences in game-based learning experiences. Electronic Journal of e-Learning 15(4): 310-319. (Journal Articles)
  • Lukosch S., Alem L., Billinghurst M., Feiner S., Kiyokawa K. and Prilla M. (2017) Workshop on Collaborative Mixed Reality Environments (CoMiRE) Summary. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: xxxv-xxxvi. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0022. (Conference Contributions – Published)
  • Moltchanova E. and Bartneck C. (2017) Individual differences are more important than the emotional category for the perception of emotional expressions. Interaction Studies 18(2): 161-173. http://dx.doi.org/10.1075/is.18.2.01mol. (Journal Articles)
  • Nanninga C., Buyarski CR., Pretorius AM. and Montgomery RA. (2017) Increased exposure to chilling advances the time to budburst in North American tree species. Tree Physiology 37(12): 1727-1738. http://dx.doi.org/10.1093/treephys/tpx136. (Journal Articles)
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017http://dx.doi.org/10.1145/3132787.3132812.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) Using Visual and Spatial Cues to Represent Social Contacts in AR. In MGIA 2017 – Proceedings of the 2017 Symposium on Mobile Graphics and Interactive Applicationshttp://dx.doi.org/10.1145/3132787.3139199.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Hoermann S. and Lindeman RW. (2017) The Social AR Continuum: Concept and User Study. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 7-8. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Lindeman RW. and Hoermann S. (2017) [POSTER] The Social AR Continuum: Concept and User Study. In ISMAR 2017 – Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Realityhttp://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Noori NS., Wang Y., Comes T., Schwarz P. and Lukosch H. (2017) Behind the scenes of scenario-based training: Understanding scenario design and requirements in high-risk and uncertain environments. In Proceedings of the International ISCRAM Conference2017-May: 948-959. (Conference Contributions – Published)
  • Phelps A. (2017) Beyond the BA: Navigating Status as a Department, Center or Program, While Working with Industry Partners. In. (Conference Contributions – Published)
  • Phelps A. (2017) An Experiential Approach to Digital Arts & Media. Los Angeles, CA: Adobe MAX, 1 Oct 2017. (Conference Contributions – Other)
  • Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3DUI 2017 – Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 36-39. http://dx.doi.org/10.1109/3DUI.2017.7893315.
  • Pivec M., Gründler J., Admiraal W., Alemi M., All A., Almeida A., Amresh A., Arnab S., Ask K. and Avouris N. (2017) Preface. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017: viii-x. (Conference Contributions – Published)
  • Sarupuri B., Chipana ML. and Lindeman RW. (2017) Trigger Walking: A low-fatigue travel technique for immersive virtual reality (Poster). In 3DUI 2017 – Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 227-228. http://dx.doi.org/10.1109/3DUI.2017.7893354.
  • Sarupuri B., Hoermann S., Steinicke F. and Lindeman RW. (2017) TriggerWalking: A Biomechanically-Inspired Locomotion User Interface for Efficient Realistic Virtual Walking. In SUI 2017 – Proceedings of the 5th ACM Symposium on Spatial User Interaction: 138-147. http://dx.doi.org/10.1145/3131277.3132177.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2017) Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environmentshttp://dx.doi.org/10.2312/egve.20171350.
  • Schümmer T., Lukosch S. and Haake JM. (2017) Teaching distributed software development with the project method. Computer Supported Collaborative Learning 2005: The Next 10 Years!: 577-586. (Chapters)
  • Schwarz P., Wang Y., Lukosch S. and Lukosch H. (2017) Policy gaming for humanitarian missions. In Proceedings of the International ISCRAM Conference2017-May: 814-823. (Conference Contributions – Published)
  • Schwarz P., Wang Y., Lukosch S. and Lukosch H. (2017) Policy gaming for humanitarian missions. In Proceedings of the International ISCRAM Conference2017-May: 814-823. (Conference Contributions – Published)
  • Sedighi M., Lukosch S., Van Splunter S., Brazier FMT., Hamedi M. and Van Beers C. (2017) Employees’ participation in electronic networks of practice within a corporate group: Perceived benefits and costs. Knowledge Management Research and Practice 15(3): 460-470. http://dx.doi.org/10.1057/s41275-017-0059-5. (Journal Articles)
  • Van Der Meulen E., Cidota MA., Lukosch SG., Bank PJM., Van Der Helm AJC. and Visch VT. (2017) A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson’s Disease Patients. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 102-104. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0050. (Conference Contributions – Published)
  • Złotowski J., Sumioka H., Bartneck C., Nishio S. and Ishiguro H. (2017) Understanding Anthropomorphism: Anthropomorphism is not a Reverse Process of Dehumanization. In Kheddar A; Et al. (Eds). Social Robotics. ICSR 2017. Lecture Notes in Computer Science10652: 618-627. http://dx.doi.org/10.1007/978-3-319-70022-9_61. (Conference Contributions – Published)
  • Zlotowski J., Yogeeswaran K. and Bartneck C. (2017) Can we control it? Autonomous robots threaten human identity, uniqueness, safety, and resources. International Journal of Human Computer Studies 100: 48-54. http://dx.doi.org/10.1016/j.ijhcs.2016.12.008. (Journal Articles)