HITLabNZ Publications

  • Fonseca X., Slingerland G., Lukosch S. and Brazier F. (2021) Designing for meaningful social interaction in digital serious games. Entertainment Computing 36 http://doi.org/10.1016/j.entcom.2020.100385.
  • Phelps A. and Egert C. (2021) Game Syllabi. In Ferdig R; Gandolfini E; Baumgartner E (Ed.), Game Syllabi Pittsburg, PA: ETC Press.
  • Phelps A., Consalvo M. and Bowman N. (2021) Streaming Into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. Kauai, HI, USA: Hawaii International Conference on Systems Science, 04 Jan 2021 - 11 Dec 2020.