HITLabNZ Publications

  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) About the Book. SpringerBriefs in Ethics: 1-3. http://doi.org/10.1007/978-3-030-51110-4_1.
  • Clifford RMS., Engelbrecht H., Jung S., Oliver H., Billinghurst M., Lindeman RW. and Hoermann S. (2021) Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer 37(1): 63-76. http://doi.org/10.1007/s00371-020-01816-6.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Application Areas of AI. SpringerBriefs in Ethics: 71-81. http://doi.org/10.1007/978-3-030-51110-4_9.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Autonomous Vehicles. SpringerBriefs in Ethics: 83-92. http://doi.org/10.1007/978-3-030-51110-4_10.
  • Schwägele S., Zürn B., Lukosch HK. and Freese M. (2021) Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation. Simulation and Gaming 52(3): 364-365. http://doi.org/10.1177/10468781211006752.
  • Fonseca X., Slingerland G., Lukosch S. and Brazier F. (2021) Designing for meaningful social interaction in digital serious games. Entertainment Computing 36 http://doi.org/10.1016/j.entcom.2020.100385.
  • Reuter C., Aal K., Beham F., Boden A., Brauner F., Friedrich F., Fuchs-Kittowski F., Geisler S., Gennen K. and Herrmann D. (2021) Die Zukunft sicherheitskritischer Mensch-Computer-Interaktion. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-InteraktionSpringer Vieweg, Wiesbaden. http://doi.org/10.1007/978-3-658-32795-8_31.
  • Steed A., Takala TM., Archer D., Lages W. and Lindeman RW. (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics http://doi.org/10.1109/TVCG.2021.3106431.
  • Kniestedt I., Gómez Maureira MA., Lefter I., Lukosch S. and Brazier FM. (2021) Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games. In Proceedings of the ACM on Human-Computer Interaction 5(CHIPLAY) http://doi.org/10.1145/3474663.
  • van Haaften MA., Lefter I., Lukosch H., van Kooten O. and Brazier F. (2021) Do Gaming Simulations Substantiate That We Know More Than We Can Tell? Simulation and Gaming 52(4): 478-500. http://doi.org/10.1177/1046878120927048.
  • Wang Y., Wu Y., Jung S., Hoermann S., Yao S. and Lindeman RW. (2021) Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR. IEEE Sensors Journal 21(16): 17947-17961. http://doi.org/10.1109/JSEN.2021.3082988.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Ethics in AI and Robotics: A Strategic Challenge. SpringerBriefs in Ethics: 101-104. http://doi.org/10.1007/978-3-030-51110-4_12.
  • Suárez G., Jung S. and Lindeman RW. (2021) Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills. Frontiers in Virtual Reality 2 http://doi.org/10.3389/frvir.2021.658561.
  • Jung S., Li R., McKee R., Whitton MC. and Lindeman RW. (2021) Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences. IEEE Transactions on Visualization and Computer Graphics 27(5): 2669-2680. http://doi.org/10.1109/TVCG.2021.3067773.
  • Phelps A. and Egert C. (2021) Game Syllabi. In Ferdig R; Gandolfini E; Baumgartner E (Ed.), Game Syllabi Pittsburg, PA: ETC Press.
  • Kanithi P., De Ruiter NJA., Amma MR., Lindeman RW., Butler APH., Butler PH., Chernoglazov AI., Mandalika VBH., Adebileje SA. and Alexander SD. (2021) Interactive Image Segmentation of MARS Datasets Using Bag of Features. IEEE Transactions on Radiation and Plasma Medical Sciences 5(4): 559-567. http://doi.org/10.1109/TRPMS.2020.3030045.
  • McKenzie T., Morales M., Lukosch S. and Hoermann S. (2021) Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry. Madrid, Spain: 2021 IEEE/ACM Joint 15th International Conference on Software and System Processes (ICSSP), 17 - 19 May 2021. In 2021 IEEE/ACM Joint 15th International Conference on Software and System Processes (ICSSP)
  • Marchal M., Yang X., Peck T., Steed A. and Lukosch S. (2021) Message from the Program Chairs and Guest Editors. IEEE Transactions on Visualization and Computer Graphics 27(5): V. http://doi.org/10.1109/TVCG.2021.3067835.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Military Uses of AI. SpringerBriefs in Ethics: 93-99. http://doi.org/10.1007/978-3-030-51110-4_11.
  • Keijsers M., Bartneck C. and Eyssel F. (2021) Pay Them No Mind: the Influence of Implicit and Explicit Robot Mind Perception on the Right to be Protected. International Journal of Social Robotics http://doi.org/10.1007/s12369-021-00799-1.
  • Manferdelli G., Mastropietro A., Denna E., Kniestedt I., Mauri M., Civiello M., Lukosch S., Rizzo G. and Porcelli S. (2021) Physical Activity Promotion and Coaching to Support Healthy Ageing. Research for Development: 147-160. http://doi.org/10.1007/978-3-030-72663-8_9.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Privacy Issues of AI. SpringerBriefs in Ethics: 61-70. http://doi.org/10.1007/978-3-030-51110-4_8.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Psychological Aspects of AI. SpringerBriefs in Ethics: 55-60. http://doi.org/10.1007/978-3-030-51110-4_7.
  • Fonseca X., Lukosch S., Lukosch HK. and Brazier F. (2021) Requirements for Location-based Games for Social Interaction. IEEE Transactions on Games http://doi.org/10.1109/TG.2021.3078834.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Responsibility and Liability in the Case of AI Systems. SpringerBriefs in Ethics: 39-44. http://doi.org/10.1007/978-3-030-51110-4_5.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Risks in the Business of AI. SpringerBriefs in Ethics: 45-53. http://doi.org/10.1007/978-3-030-51110-4_6.
  • Sandoval EB., Brandstatter J., Yalcin U. and Bartneck C. (2021) Robot Likeability and Reciprocity in Human Robot Interaction: Using Ultimatum Game to determinate Reciprocal Likeable Robot Strategies. International Journal of Social Robotics 13(4): 851-862. http://doi.org/10.1007/s12369-020-00658-5.
  • Alnajjar F., Obaid M., Bartneck C., Baxter P., Belpaeme T., Cappuccio ML., Dio C., Eyssel F., Handke J. and Mubin O. (2021) Roboter in der Bildung Wie Robotik das Lernen im digitalen Zeitalter bereichern kann. 272.
  • Alnajjar F., Bartneck C., Baxter P., Belpaeme T., Cappuccio M., Dio CD., Eyssel F., Handke J., Mubin O. and Obaid M. (2021) Robots in Education An Introduction to High-Tech Social Agents, Intelligent Tutors, and Curricular Tools. Routledge. 220. http://doi.org/10.4324/9781003142706.
  • Bartl A., Jung S., Kullmann P., Wenninger S., Achenbach J., Wolf E., Schell C., Lindeman RW., Botsch M. and Latoschik ME. (2021) Self-avatars in virtual reality: A study protocol for investigating the impact of the deliberateness of choice and the context-match. In Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021: 565-566. http://doi.org/10.1109/VRW52623.2021.00165.
  • Lukosch S. and Lukosch H. (2021) Situationsbewusstsein in Augmented und Virtual Reality Simulation Games. In Reuter C (Ed.), Sicherheitskritische Mensch-Computer-InteraktionSpringer Vieweg, Wiesbaden. http://doi.org/10.1007/978-3-658-32795-8_24.
  • Phelps A., Consalvo M. and Bowman N. (2021) Streaming Into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework. Kauai, HI, USA: Hawaii International Conference on Systems Science, 04 Jan 2021 - 11 Dec 2020.
  • Keijsers M., Kazmi H., Eyssel F. and Bartneck C. (2021) Teaching Robots a Lesson: Determinants of Robot Punishment. International Journal of Social Robotics 13(1): 41-54. http://doi.org/10.1007/s12369-019-00608-w.
  • Allan DD., Vonasch AJ. and Bartneck C. (2021) The Doors of Social Robot Perception: The Influence of Implicit Self-theories. International Journal of Social Robotics http://doi.org/10.1007/s12369-021-00767-9.
  • Freese M. and Lukosch HK. (2021) The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 170-180. http://doi.org/10.1007/978-3-030-72132-9_16.
  • Bartneck C. (2021) The Laws Of Robotics. The Human-Robot Interaction Podcast(17) Christchurch: http://doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2021) The Science Beyond the Horizon. The Human Robot Interaction Podcast 18 Christchurch: http://doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Kuijpers A., Lukosch H. and Verbraeck A. (2021) The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11988 LNCS: 160-169. http://doi.org/10.1007/978-3-030-72132-9_15.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) Trust and Fairness in AI Systems. SpringerBriefs in Ethics: 27-38. http://doi.org/10.1007/978-3-030-51110-4_4.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman R. (2021) Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction. Frontiers in Virtual Reality 2: 10. http://doi.org/10.3389/frvir.2021.641296.
  • Gorman D., Hoermann S., Lindeman RW. and Shahri B. (2021) Using Virtual Reality to Enhance Food Technology Education. International Journal of Technology and Design Education http://doi.org/10.1007/s10798-021-09669-3.
  • Tong L., Lindeman RW. and Regenbrecht H. (2021) Viewer’s role and viewer interaction in cinematic virtual reality. MDPI Computers 10(5) http://doi.org/10.3390/computers10050066.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is AI? SpringerBriefs in Ethics: 5-16. http://doi.org/10.1007/978-3-030-51110-4_2.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2021) What Is Ethics? SpringerBriefs in Ethics: 17-26. http://doi.org/10.1007/978-3-030-51110-4_3.
  • Keijsers M., Bartneck C. and Eyssel F. (2021) What's to bullying a bot? Correlates between chatbot humanlikeness and abuse. Interaction Studies 22(1): 55-80. http://doi.org/10.1075/is.20002.kei.