Applied Immersive Gaming Initiative
Welcome to the Applied Immersive Gaming Initiative (AIGI) at the HIT Lab NZ!
AIGI was founded in 2019 with the support of the Tertiary Education Commission NZ funding of $3.2 million along with University of Canterbury funds of $4.5 million. Its main aim is to accelerate research and public use of immersive gaming applications and to build strong connections with the New Zealand games industry.
Developing innovative immersive gaming applications has a role in improving personal, social, educational and health-related outcomes. By supporting technical innovation research, AIGI also aims to help address the skills shortage in New Zealand’s growing gaming industry.
Led by Dr Heide Lukosch, the AIGI group includes world-class academics Professors Stephan Lukosch, Andrew Phelps and Rob Lindeman from the HIT Lab NZ as well as academics from UC’s School of Product Design.
AIGI aims to better understand how applied immersive games need to be designed, implemented, and evaluated. Our multi-disciplinary research team applies methods from the fields of computer science, engineering, social science, arts, and design to address real-world challenges with game-based solutions.
We work closely together with national and international game developers and industry partners from domains such as:
- Health and wellbeing
- Teaching and learning
- Disaster and risk management
- Urban planning
Applied Immersive Games
Applied games are games that serve a specific purpose. AIGI efforts are motivated by the power of games to engage people carrying out tasks that might otherwise be dangerous, boring or difficult. This includes games for learning in and outside of school, training games for professionals, games for decision-making, or raising awareness.
AIGI combines Human-Interface Technologies such as virtual reality (VR) or augmented reality (AR) with game elements to help players develop a strong sense of being within an environment or scenario. Game elements can have a positive effect on the motivation of learners. They make an experience interactive and provide immediate feedback to actions and decisions.
Video game development has risen dramatically to become a massive and powerful creative innovation industry whose 2020 global revenue of just under USD 175 Billion considerably surpassing other entertainment industries (such as box office movies and music) combined. However, video game development…see more
How can we animate and visualize an avatar in VR so that athletes are supported in acquiring new motor and cognitive skills in trick-based snow sports?
I chose the project because I have a background in 3D animation and in engineering and I thought it would be a good way of connecting those two fields together. During the learning process, it can be tricky to visualize a snow sports trick that you cannot yet perform…see more
The use of gamification tools to understand climate change-based challenges of the future in the Canterbury region
Serious games are part of a range of participatory modelling tools that are improving the traditional multi-criteria decision-making processes that consider linearity but not complexity in a world under uncertainty. Games are powerful instruments as they represent...see more
Having seen how little there is in the way of targeted resources for social anxiety, I wanted to explore what existing practices there are to support people with social anxiety to lead fulfilling lives, and what the current state of technology-supported assistance is. This leads me to look at the intersection of games + virtual reality as…see more
Growing up with ADHD myself, I know how difficult it can be to attend traditional classroom education. Often that leads to unequal chances for those affected. I believe instead of trying to change children, we should much rather attempt to accommodate their unique learning needs. With…see more
My project aims to look into Disaster Risk Preparedness from a Risk Communication perspective. The main objective of the research is to use tools such as Augmented Reality and AI to design a game-based solution for the indigenous communities of Pakistan and New Zealand…see more
Dr Heide Lukosch is the AIGI Lead and she has 10+ years of experience researching, teaching, developing and deploying applied games. Her research focuses on the design, implementation and evaluation of applied games to enable people’s decision-making and action-taking in complex systems and situations. Her strong entrepreneurial attitude has built a powerful network of game researchers and developers able to tackle difficult game-related projects.
Hear what our partners have to say
“As a major supporter of HIT Lab NZ, ChristchurchNZ was pleased they were able to attract such high-quality talent through the support of the Tertiary Education Commission. The cutting-edge innovation being done at the Lab is a prime example of Christchurch’s market-leading tech sector, both in education and commercialization. ChristchurchNZ is dedicated to developing and attracting talent in our city – we see this as critical to our economic development and future employment opportunities. We see this as an important step in educating the next generation of entrepreneurs and helping them make an impact on the world stage, from right here in Christchurch, New Zealand.”
“We are really excited about the fantastic team that UC and the HIT Lab NZ are bringing together! We appreciate how closely they’ve worked with the industry to understand the challenges we’re facing and their programme not only addresses our current knowledge gaps but also inspires an approach to innovation that we need to stay at on the cutting-edge of technology. Well done!”