Sensory Surround System for Immersive Simulations
Bhuvan Sarupur | Rob Lindeman | Mary Whitton | Simon Hoermann | Sungchul Jung | Richard Li
2016 – 2021
This project has two main research themes. The first revolves around adding travel techniques to projection-based VR systems, and the second around combining multi-sensory cues (vision, sound, touch, smell, taste) to create more-immersive simulations. For this, we have created a raised floor for providing vibration feedback, and novel locomotion techniques involving hand-held controllers and walking in place.
The work is partially funded by the US Army.
Key Publications to date:
Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2018) LUTE: A Locomotion Usability Test Environment for Virtual Reality. Wurzburg, Germany: 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 5-7 Sep 2017. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493432.
Sarupuri B., Chipana ML. and Lindeman RW. (2017) Trigger Walking: A low-fatigue travel technique for immersive virtual reality (Poster). In 3DUI 2017 – Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 227-228. http://dx.doi.org/10.1109/3DUI.2017.7893354.
Sarupuri B., Hoermann S., Steinicke F. and Lindeman RW. (2017) TriggerWalking: A Biomechanically-Inspired Locomotion User Interface for Efficient Realistic Virtual Walking. Brighton, United Kingdom: 16-17 Oct 2017. In SUI 2017 – Proceedings of the 5th ACM Symposium on Spatial User Interaction: 138-147. http://dx.doi.org/10.1145/3131277.3132177.
Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW.. (2017) Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments http://dx.doi.org/10.2312/egve.20171350.