HIT Lab NZ Research Publications

2002-2010

2010
  • Ajanki A., Billinghurst M., Järvenpää T., Kandemir M., Kaski S., Koskela M., Kurimo M., Laaksonen J., Puolamäki K. and Ruokolainen T. (2010) Contextual information access with augmented reality. In Proceedings of the 2010 IEEE International Workshop on Machine Learning for Signal Processing, MLSP 2010: 95-100. http://dx.doi.org/10.1109/MLSP.2010.5589228.
  • Anderson NG., Butler AP., Scott NJA., Cook NJ., Butzer JS., Schleich N., Firsching M., Grasset R., de Ruiter N. and Campbell M. (2010) Spectroscopic (multi-energy) CT distinguishes iodine and barium contrast material in MICE. European Radiology 20(9): 2126-2134. http://dx.doi.org/10.1007/s00330-010-1768-9.
  • Asai K., Kondo T., Mizuki A. and Billinghurst M. (2010) Lunar surface collaborative browsing system for science museum exhibitions. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6250 LNCS: 34-43. http://dx.doi.org/10.1007/978-3-642-14484-4_4.
  • Asai K., Sugimoto Y. and Billinghurst M. (2010) Exhibition of lunar surface navigation system facilitating collaboration between children and parents in Science Museum. In Proceedings – VRCAI 2010, ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Application to Industry: 119-124. http://dx.doi.org/10.1145/1900179.1900203.
  • Billinghurst M., Grasset R. and Seichter H. (2010) Tangible Interfaces for Ambient Augmented Reality Applications. In Aghajan H; Augusto JC; Delgado R (Ed.), Human-Centric Interfaces for Ambient Intelligence: 281-302. New York: Elsevier. http://dx.doi.org/10.1016/B978-0-12-374708-2.00011-5.
  • Dicke C., Aaltonen V. and Billinghurst M. (2010) Simulator Sickness in Mobile Spatial Sound Spaces. In Lecture Notes in Computer Science (LNCS): Auditory Display 5954,: 287-305. http://dx.doi.org/10.1007/978-3-642-12439-6_15.
  • Dicke, C. Aaltonen, V. Rämö, A. Vilermo, M. (2010). Talk to me: The influence of audio quality on the perception of social presence, Proceedings of HCI 2010, 24, 309-318.
  • Dicke, C., K Wolf, K. Y Tal, Y (2010). Foogue: eyes-free interaction for smartphones. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services 2010, 455-458.
  • Duh HBL., Do EYL., Billinghurst M., Quek F. and Chen VHH. (2010) Senior-friendly technologies: Interaction design for senior users. In Conference on Human Factors in Computing Systems – Proceedings: 4513-4516. http://dx.doi.org/10.1145/1753846.1754187.
  • Dünser A., Looser J., Grasset R., Seichter H. and Billinghurst M. (2010) Evaluation of Tangible User Interfaces for Desktop AR. In Proceedings: 2010 International Symposium on Ubiquitous Virtual Reality: 36-39. http://dx.doi.org/10.1109/ISUVR.2010.19.
  • Fraser SB., Lyons M., Miller TJ., Barnard M., Henning HK., Looser J., Seichter H. and Billinghurst M. (2010) New perspectives on form: Real-time, virtual modeling in networked 3D environments. In Innovative Developments in Design and Manufacturing – Advanced Research in Virtual and Rapid Prototyping: 543-549.
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2010) Evaluating the Augmented Reality Human-Robot Collaboration System. International Journal of Intelligent Systems Technologies, Applications (IJISTA) 8(1-4): 130-143. http://dx.doi.org/10.1504/IJISTA.2010.030195.
  • Hagbi N., Grasset R., Bergig O., Billinghurst M. and El-Sana J. (2010) In-Place Sketching for content authoring in Augmented Reality games. In http://dx.doi.org/10.1109/VR.2010.5444806.
  • Jeon S., Hwang J., Kim GJ. and Billinghurst M. (2010) Interaction with large ubiquitous displays using camera-equipped mobile phones. Personal and Ubiquitous Computing 14(2): 83-94. http://dx.doi.org/10.1007/s00779-009-0249-0.
  • Mulloni A., Dünser A. and Schmalstieg, D. (2010). Zooming interfaces for augmented reality browsers. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI ’10). Association for Computing Machinery, New York, NY, USA, 161–170. https://doi.org/10.1145/1851600.1851629.
  • Obaid M., Mukundan R. and Billinghurst M. (2010) Generating and rendering expressive caricatures. In ACM SIGGRAPH 2010 Posters, SIGGRAPH ’10 http://dx.doi.org/10.1145/1836845.1836981.
  • Obaid M., Mukundan R. and Billinghurst M. (2010) Rendering and Animating Expressive Caricatures. In 3rd International Conference on Computer Science and Information Technology, 2010, 401-406. doi: 10.1109/ICCSIT.2010.5564056.
  • Obaid M., Mukundan R., Billinghurst M. and Pelachaud C. (2010) Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models. In Seventh International Conference on Computer Graphics, Imaging and Visualization, 2010, 9-14, doi: 10.1109/CGIV.2010.11.
  • Sodnik, Jaka , Dicke, Christina and Tomazic, Saso (2010) Auditory Interfaces for Mobile Devices,Encyclopedia of Wireless and Mobile Communications, 1: 1, 1-9
  • Tay C., Obaid, M., Mukundan, R. (2010). Enhancing Synthesised Facial Images. In NZCSRSC 2010 Conference, Victoria University of Wellington, New Zealand, 12-15 April.
  • Thorne B. and Grasset R. (2010) Python for Prototyping Computer Vision Applications. In NZCSRSC 2010 Conference, Victoria University of Wellington, New Zealand, 12-15 April.
  • Vaidyanathan, A. (2010). Test-Bed for Emergency Management Simulations, International Journal of Advanced Computer Science and Applications (IJACSA), 1(3), 2010. http://dx.doi.org/10.14569/IJACSA.2010.010309
  • van Aart J., Bartneck C., Jun H., Rauterberg M. and Salem B. (2010) How to behave as Alice in Wonderland – about boredom and curiosity. Entertainment Computing 1(3-4): 125-137. http://dx.doi.org/10.1016/j.entcom.2010.09.003.
  • van Zijl M. and Obaid M. (2010) Towards Expressive Virtual Character in AR Environments. In NZCSRSC 2010 Conference, Victoria University of Wellington, New Zealand, 12-15 April.
2009
  • Bergig O., Hagbi N., El-Sana J. and Billinghurst M. (2009) In-place 3D sketching for authoring and augmenting mechanical systems. In Science and Technology Proceedings – IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009: 87-94. http://dx.doi.org/10.1109/ISMAR.2009.5336490.
  • Billinghurst M., Grasset R., Seichter H. and Dünser A. (2009) Towards Ambient Augmented Reality with Tangible Interfaces. In Jacko JA (Ed.), Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction: 387-396. Berlin: Springer. http://dx.doi.org/10.1007/978-3-642-02580-8_42.
  • Billinghurst M., Kato H. and Myojin S. (2009) Advanced interaction techniques for augmented reality applications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5622 LNCS: 13-22. http://dx.doi.org/10.1007/978-3-642-02771-0_2.
  • Gilroy SW., Cavazza M., Niiranen M., André E., Vogt T., Urbain J., Benayoun M., Seichter H. and Billinghurst M. (2009) PAD-based multimodal affective fusion. In Proceedings – 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, ACII 2009 http://dx.doi.org/10.1109/ACII.2009.5349552.
  • Hagbi N., Bergig O., El-Sana J. and Billinghurst M. (2009) Shape recognition and pose estimation for mobile augmented reality. In Science and Technology Proceedings – IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009: 65-71. http://dx.doi.org/10.1109/ISMAR.2009.5336498.
  • Hornecker, E., Dünser, A. (2009) Of Pages and Paddles: Children’s Expectations and Mistaken Interactions with Physical-Digital Tools, Interacting with Computers, 21, 95–107.
  • Mooser J., You S., Neumann U., Grasset R. and Billinghurst M. (2009) A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion. In Lecture Notes in Computer Science, Vol 5995: 1-10. http://dx.doi.org/10.1007/978-3-642-12304-7_1.
  • Obaid M., Lond D., Mukundan R. and Billinghurst M. (2009) Facial caricature generation using a quadratic deformation model. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE ’09 422: 285-288.
  • Obaid M., Mukundan R., Billinghurst M. and Sagar M. (2009) Facial Expression Representation Using A Quadratic Deformation Model. In Proceedings of the 6th International Conference on Computer Graphics, Imaging and Visualization (CGIV 2009): 44-49. http://dx.doi.org/10.1109/CGIV.2009.29.
  • Obaid M., Mukundan R., Goecke R., Billinghurst M. and Seichter H. (2009) A Quadratic Deformation Model for Facial Expression Recognition. In Proceedings: 264-270. http://dx.doi.org/10.1109/DICTA.2009.51.
  • Seichter H., Grasset R., Looser J. and Billinghurst M. (2009) Multitouch interaction for Tangible User Interfaces. In http://dx.doi.org/10.1109/ISMAR.2009.5336455.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2009) A Visualisation tool to enable Emergency Management. In.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2009) CAVIAR – A visualization tool to enable emergency management. In 2009 Australasian Telecommunication Networks and Applications Conference, ATNAC 2009 – Proceedings http://dx.doi.org/10.1109/ATNAC.2009.5464718.
  • Vaidyanathan A., Wong W., Billinghurst M. and Sirisena H. (2009) Understanding directional load balancing using per call measurement data. In Proceedings of the 2009 International Symposium on Performance Evaluation of Computer and Telecommunication Systems, SPECTS 2009: 213-220.
2008
  • Billinghurst M. (2008) Usability testing of augmented / mixed reality systems. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia’08 http://dx.doi.org/10.1145/1508044.1508050.
  • Billinghurst M. and Henrysson A. (2008) Mobile Architectural Augmented Reality. In Wang X; Schnabel MA (Ed.), Mixed Reality In Architecture, Design And Construction: 93-104. Berlin: Springer.
  • Billinghurst M., Hakkarainen M. and Woodward C. (2008) Augmented assembly using a mobile phone. In MUM’08 – Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia: 84-87. http://dx.doi.org/10.1145/1543137.1543153.
  • Billinghurst M., Kato H. and Poupyrev I. (2008) Tangible augmented reality. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia’08 http://dx.doi.org/10.1145/1508044.1508051.
  • Block F., Gutwin C., Haller M., Gellersen H. and Billinghurst M. (2008) Pen and paper techniques for physical customisation of tabletop interfaces. In 2008 IEEE International Workshop on Horizontal Interactive Human Computer System, TABLETOP 2008: 17-24. http://dx.doi.org/10.1109/TABLETOP.2008.4660178.
  • Block F., Haller M., Gellersen H., Gutwin C. and Billinghurst M. (2008) VoodooSketch: extending interactive surfaces with adaptable interface palettes. Bonn, Germany: 2nd International Conference on Tangible and Embedded Interaction (TEI ’08), 18-20 Feb 2008.
  • Buchanan P., Seichter H., Billinghurst M. and Grasset R. (2008) Augmented reality and rigid body simulation for edutainment: The interesting mechanism – An AR puzzle to teach Newton physics. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: 17-20. http://dx.doi.org/10.1145/1501750.1501754.
  • Buchmann V., Billinghurst M. and Cockburn A. (2008) Directional Interfaces for Wearable Augmented Reality. Wellington, New Zealand: 9th Annual ACM SIGCHI-NZ Conference on Human-Computer Interaction (CHINZ 2008), 2-2 Jul 2008.
  • Dicke C., Deo S., Billinghurst M., Adams N. and Lehikoinen J. (2008) Experiments in Mobile Spatial Audio-Conferencing: Key-based and Gesture-based interaction. Amsterdam, Netherlands: 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (MOBILEHCI 2008), 2-5 Sep 2008.
  • Duenser A., Billinghurst M. and Mancero G. (2008) Evaluating Visual Search Performance with a Multi Layer Display. Cairns, Australia: Australaisian Computer-Human Interaction Conference (OZCHI 2008), 8-12 Dec 2008.
  • Dünser A., Grasset R. and Billinghurst M. (2008) A Survey of Evaluation Techniques Used in Augmented Reality Studies. Human Interface Technology Laboratory New Zealand. 27.
  • Dünser, A. (2008) Supporting Low Ability Readers with Interactive Augmented Reality Annual, Review of Cyber Therapy and Telemedicine: Changing the Face of Healthcare. San Diego: Interactive Media Institute, 6, 41-48. ISSN: 1554-8716
  • Fraser S., Lions M., Looser J. and Seichter H. (2008) “Chinese Whispers”: mediating oscillations between physical form and digital space. In.
  • Gao, H. Z., Green, R. (2008) A Sequential Monte Carlo Method for Particle Filters, In Proceedings of the 23rd International Conference Image and Vision Computing, New Zealand, Lincoln, Christchurch, New Zealand. November 26-28.
  • Gilroy S., Cavazza M., Chaignon R., Mäkelä SM., Niranen M., André E., Vogt T., Urbain J., Billinghurst M. and Seichter H. (2008) E-Tree: Emotionally Driven Augmented Reality Art. In Proceeding of the 16th ACM international conference on Multimedia: 945-948.
  • Gilroy SW., Cavazza M., Chaignon R., Mäkelä SM., Niranen M., André E., Vogt T., Urbain J., Seichter H. and Billinghurst M. (2008) An affective model of user experience for interactive art. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008: 107-110. http://dx.doi.org/10.1145/1501750.1501774.
  • Grasset R., Duenser A. and Billinghurst M. (2008) Edutainment with a Mixed Reality Book: A visually augmented illustrative childrens’ book. In http://dx.doi.org/10.1145/1501750.1501819.
  • Grasset R., Duenser A. and Billinghurst M. (2008) Moving Between Contexts – A User Evaluation of a Transitional Interface. In.
  • Grasset R., Duenser A. and Billinghurst M. (2008) The Design of a Mixed-Reality Book: Is It Still a Real Book? In : 99-102. http://dx.doi.org/10.1109/ISMAR.2008.4637333.
  • Grasset R., Woods E. and Billinghurst M. (2008) Art and Mixed Reality: New Technology for Seamless Merging Between Virtual and Real. Media-Space Journal 1(1).
  • Green SA., Billinghurst M., Chen XQ. and Chase JG. (2008) Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design. International Journal of Advanced Robotic Systems 5(1): 1-18.
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2008) Evaluating the Augmented Reality Human-Robot collaboration system. In 15th International Conference on Mechatronics and Machine Vision in Practice, M2VIP’08: 521-526. http://dx.doi.org/10.1109/MMVIP.2008.4749586.
  • Green SA., Chase JG., Chen XQ. and Billinghurst M. (2008) Evaluating the Augmented Reality Human-Robot Collaboration System. In Proceedings of the 15th International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2008): 575-580.
  • Green SA., Chen XQ., Billinghurst M. and Chase JG. (2008) Collaborating with a Mobile Robot: An Augmented Reality Multimodal Interface. In http://dx.doi.org/10.3182/20080706-5-KR-1001.1809.
  • Green SA., Richardson S., Billinghurst M., Chase JG. and Stiles R. (2008) Multimodal Metric Study for Human-Robot Collaboration. Sainte-Luce, Martinique: The First International Conference on Advances in Computer-Human Interaction (ACHI 2008), 10-15 Feb 2008.
  • Gu J., Mukundan R. and Billinghurst M. (2008) Developing Mobile Phone AR Applications Using J2ME. In http://dx.doi.org/10.1109/IVCNZ.2008.4762116.
  • Hagbi N., Bergig O., El-Sana J., Kedem K. and Billinghurst M. (2008) In-place Augmented Reality. In Proceedings – 7th IEEE International Symposium on Mixed and Augmented Reality 2008, ISMAR 2008: 135-138. http://dx.doi.org/10.1109/ISMAR.2008.4637339.
  • Hakkarainen M., Billinghurst M. and Woodward C. (2008) Augmented Assembly using a Mobile Phone. Cambridge, UK: 7th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008), 15-18 Sep 2008.
  • Haller M. and Billinghurst M. (2008) Interactive tables: Requirements, design recommendations, and implementation. Ubiquitous Computing: Design, Implementation and Usability: 266-287. http://dx.doi.org/10.4018/978-1-59904-693-8.ch017.
  • Hong D., Höllerer T., Haller M., Takemura H., Cheok AD., Kim GJ., Billinghurst M., Woo W., Hornecker E. and Jacob RJK. (2008) Advances in Tangible Interaction and Ubiquitous Virtual Reality. IEEE Pervasive Computing 7(2): 90-96.
  • Hong D., Looser J., Seichter H., Billinghurst M. and Woo W. (2008) A Sensor-based Interaction for Ubiquitous Virtual Reality Systems. In http://dx.doi.org/10.1109/ISUVR.2008.19.
  • Hwang S., Billinghurst M. and Kim W. (2008) Local Descriptor by Zernike Moments for Real-time Keypoint Matching. Sanya, China: 2008 International Congress on Image and Signal Processing (CISP2008), 27-30 May 2008.
  • Kato H. and Billinghurst M. (2008) Tracking a surface in a 3-dimensional scene using natural visual features of the surface. Patent No. 7343278 B2.
  • Keir, M. S., Hann, C. E., Chase, J. G., Chen, X. Q. (2008) Dynamic Orientation Sensing for AR using a Model-based Relative Acceleration Method In Proceedings of The 11th Mechatronics Forum Biennial International Conference (MECH 2008), 23–25 June 2008, Limerick, Ireland.
  • Lee M. and Billinghurst M. (2008) A Wizard of Oz Study for an AR Multimodal Interface. Chania, Greece: 2008 International Conference on Multimodal Interfaces (ICMI 2008), 20-22 Oct 2008.
  • Lee M., Green R. and Billinghurst M. (2008) 3D Natural Hand Interaction for AR Applications. In http://dx.doi.org/10.1109/IVCNZ.2008.4762125.
  • Mukundan, JR. and Han, C. (2008) A Fast Algorithm for Painterly Rendering on Mobile Devices EG UK, Theory and Practice of Computer Graphics
  • Na S., Billinghurst M. and Woo W. (2008) TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality. Nanjing, China: The 3rd International Conference on E-Learning and Games – Edutainment 2008, 25-27 Jun 2008.
  • Obaid M., Han C. and Billinghurst M. (2008) “Feed The Fish”: An Affect-Aware Game. Brisbane, Australia: Australasian Conference on Interactive Entertainment 2008, 3-4 Dec 2008.
  • Rive P., Thomassen A., Billinghurst M. and Lyons M. (2008) Face to face with the white rabbit – Sharing ideas in second life. In IEEE International Professional Communication Conference http://dx.doi.org/10.1109/ipcc.2008.4610236.
  • Schnabel, M.A., Wang, X.Y., Seichter, H., Kvan, T. (2008) Touching the Untouchables: Virtual-, Augmented- and Reality in Proceedings of Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2008, Chiang Mai, Thailand, 9-11 April
  • Seichter H., Looser J. and Billinghurst M. (2008) ComposAR: An Intuitive Tool for Authoring AR Applications. In Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality 2008: 177-178.
  • Seichter, H. (2008) Communication in Augmented Reality Aided Architectural Design Mixed Reality in Architecture, Design and Construction, Springer Press.
  • Sodnik J., Dicke C., Tomazic S. and Billinghurst M. (2008) A user study of auditory versus visual interfaces for use while driving. International Journal of Human-Computer Studies 66(5): 318-332. http://dx.doi.org/10.1016/j.ijhcs.2007.11.001.
  • Sodnik J., Tomazic S., Dicke C. and Billinghurst M. (2008) Spatial Auditory Interface For An Embedded Communication Device In A Car. Sainte Luce, Martinique: The First International Conference on Advances in Computer-Human Interaction (ACHI 2008), 10-15 Feb 2008.
  • Vaidyanathan A., Billinghurst M. and Sirisena H. (2008) Characterizing and visualizing mobile networks. In New Zealand Computer Science Research Student Conference, NZCSRSC 2008 – Proceedings: 165-169.
  • Vaidyanathan A., Shore M. and Billinghurst M. (2008) Data in Social Network Analysis. Dunedin, New Zealand: International Conference on Computer Mediated Social Networking (ICCMSN – 2008), 11-13 Jun 2008.
  • Zhou F., Duh HBL. and Billinghurst M. (2008) Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR. In Proceedings of ISMAR 2008: 193-202. http://dx.doi.org/10.1109/ISMAR.2008.4637362.
2007
  • Alluse Y., Grasset R. and Billinghurst M. (2007) Accelerating Template-Based Matching on the GPU for AR Applications, In 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2007, 271-272, doi: 10.1109/ISMAR.2007.4538862
  • Billinghurst M. (2007) Australasian Computer-Human Interaction Conference, OZCHI’07: Message from the program chair. In Australasian Computer-Human Interaction Conference, OZCHI’07.
  • Billinghurst M. (2007) Architectural Augmented Reality. Sydney, Australia: 12th International Conference on Computer-Aided Architectural Design (CAAD Futures’07), 11-13 Jul 2007.
  • Brandl P., Haller M., Hurnaus M., Lugmayr V., Oberngruber J., Oster C., Schafleitner C. and Billinghurst M. (2007) An adaptable rear-projection screen using digital pens and hand gestures. In Proceedings 17th International Conference on Artificial Reality and Telexistence, ICAT 2007: 49-54. http://dx.doi.org/10.1109/ICAT.2007.16.
  • Clark AJ., Green RD. and Grant RN. (2007) Image and Video Noise: A Comparison of Noise in Images and Video With Regards to Detection and Removal. In VISAPP 2007 – International Conference on Computer Vision Theory and Applications Proceedings: 153-156. http://dx.doi.org/10.5220/0002041401530156.
  • Deo S., Billinghurst M., Adams N. and Lehikoinen J. (2007) Experiments in spatial mobile audio-conferencing. In Mobility Conference 2007 – The 4th Int. Conf. Mobile Technology, Applications and Systems, Mobility 2007, Incorporating the 1st Int. Symp. Computer Human Interaction in Mobile Technology, IS-CHI 2007: 447-451. http://dx.doi.org/10.1145/1378063.1378133.
  • Dicke C., Sodnik J., Billinghurst M. and Tomazic S. (2007) Spatial auditory interfaces compared to visual interfaces for mobile use in a driving task. In ICEIS 2007 – 9th International Conference on Enterprise Information Systems, Proceedings HCI: 282-285.
  • Dünser A., Grasset R., Seichter H. and Billinghurst M. (2007) Applying HCI principles to AR systems design. In Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI’07) Workshop Proceedings: 37-42.
  • Dünser, A., Hornecker, E. (2007) An observational study of children interacting with an augmented story book. In Proceedings of The 2nd International Conference of E-Learning and Games (Edutainment 2007), Springer, July 11-13, CUHK, Hong Kong.
  • Gao H. and Green R. (2007) A Quantitative Comparison Research on Frame Level Background Subtraction Algorithms. In Proceedings of Image and Vision Computing New Zealand (IVCNZ 2007): 31-34.
  • Gao H. and Green R. (2007) A Robust Moving Object Segmentation Algorithm. In 1: 214-217.
  • Grant RN., Green RD. and Clark AJ. (2007) Hue Variance Prediction: An Empirical Estimate of the Variance within the Hue of an Image. In VISAPP 2007 – International Conference on Computer Vision Theory and Applications Proceedings: 5-9. http://dx.doi.org/10.5220/0002041300050009.
  • Grasset R., Dünser A. and Billinghurst M. (2007) Human-Centered Development of an AR Handheld Display. In Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality: 177-180. http://dx.doi.org/10.1109/ISMAR.2007.4538844.
  • Grasset R., Dünser A., Billinghurst M. and Seichter H. (2007) The Mixed Reality Book: A New Multimedia Reading Experience. San Jose, CA, USA: Conference on Human Factors in Computing Systems (CHI 2007), 28 Apr-3 May 2007.
  • Green SA., Billinghurst M., Chen XQ. and Chase JG. (2007) Augmented Reality for Human-Robot Collaboration. In Sarkar N (Ed.), Human-Robot Interaction: 65-94. Vienna: I-Tech Publishing.
  • Green SA., Billinghurst M., Chen XQ. and Chase JG. (2007) Human Robot Collaboration: An Augmented Reality Approach A Literature Review And Analysis. In Proceedings of the ASME 2007 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2007: 10pp.
  • Henrysson A. and Billinghurst M. (2007) Using a mobile phone for 6 DOF mesh editing. In ACM International Conference Proceeding Series 254: 9-16. http://dx.doi.org/10.1145/1278960.1278962.
  • Henrysson A., Billinghurst M. and Ollila M. (2007) Mobile Phone Based Augmented Reality. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 90-109. Hershey: Idea Group.
  • Henrysson A., Marshall J. and Billinghurst M. (2007) Experiments in 3D interaction for mobile phone AR. In Proceedings – GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: 187-194. http://dx.doi.org/10.1145/1321261.1321295.
  • Hornecker, E., Dünser, A. (2007) Supporting Early Literacy with Augmented Books – Experiences with an Exploratory Study, Proceedings of the German Society of Informatics annual conference GI-Jahrestagung 2007. GI-Edition – Lecture Notes in Informatics (LNI), Bonner Köllen Verlag.
  • Jeon S., Kim GJ. and Billinghurst M. (2007) Interacting with a tabletop display using a camera equipped mobile phone. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4551 LNCS(PART 2): 336-343. http://dx.doi.org/10.1007/978-3-540-73107-8_38.
  • Keir, M., Hann, C., Chase, J. G., Chen, X. Q. (2007) A New Approach to Accelerometer-based Head Tracking for Augmented Reality & Other Applications In Proceedings of the IEEE Conference on Automation Science and Engineering (CASE 2007), 22nd – 25th September 2007, Scottsdale, Arizona, USA.
  • Keir, M., Hann, C., Chase, J. G., Chen, X. Q. (2007) Accelerometer-based Orientation Sensing for Head Tracking in AR & Robotics In Proceedings of The 2nd International Conference on Sensing Technology (ICST 2007), 26th – 28th November 2007, Palmerston North, New Zealand.
  • Lee G., Kim G. and Billinghurst M. (2007) Interaction Design for Tangible Augmented Reality Applications. In Haller M; Billinghurst M; Thomas B (Ed.), Emerging Technologies of Augmented Reality: Interfaces and Design: 261-282. Hershey: Idea Group.
  • Looser J., Grasset R. and Billinghurst M. (2007) A 3D Flexible and Tangible Magic Lens in Augmented Reality. In.
  • Looser L., Billinghurst M., Grasset R. and Cockburn A. (2007) An Evaluation of Virtual Lenses for Object Selection in Augmented Reality. In Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australia and Southeast Asia: 203-210.
  • Seichter, H. (2007) Augmented Reality and Tangible Interfaces in Collaborative Urban Design In Proceedings of the 12th International CAAD Futures Conference “Integrating Technologies for Computer-Aided Design”, July 11-13, University of Sydney, Sydney, Australia, 2007.
2006
  • Billinghurst M. (2006) Virtual Reality Down Under: VR Research in Oceania. Journal of the Virtual Reality Society of Japan 11(1): 38-41.
  • Billinghurst M., Regenbrecht H., Haller M. and Hauber J. (2006) New interface approaches for telemedicine. New Zealand Family Physician 33(1): 8-12.
  • CMS collaboration. (2006) CMS Physics Technical Design Report Volume I: Detector Performance and Software.Commissioned by CMS Collaboration and CERN.
  • D’H Gough CA., Green R. and Billinghurst M. (2006) User Familiarity in User Interfaces. In ACM International Conference Proceeding Series 158: 137-138.
  • Gough CADH., Green R. and Billinghurst M. (2006) Accounting for user familiarity in user interfaces. In ACM International Conference Proceeding Series 158: 137-138. http://dx.doi.org/10.1145/1152760.1152778.
  • Grasset R., Looser J. and Billinghurst M. (2006) Transitional Interface: Concept, Issues and Framework. In Proceedings ISMAR International Symposium on Mixed and Augmented Reality: 231-232. http://dx.doi.org/10.1109/ISMAR.2006.297819.
  • Green R. (2006) Real-time Predictive 3D Tracking of Cricket Balls for Knowledge of Results and Strategy Training. In Journal of Sports Science & Medicine 5(4): 590-596.
  • Haller M., Billinghurst M. and Thomas B. (2006) Emerging Technologies of Augmented Reality: Interfaces and Design. Hershey: IGI Publishing.
  • Haller M., Brandl P., Leithinger D., Leitner J., Seifried T. and Billinghurst M. (2006) Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup. In Lecture Notes in Computer Science (LNCS) 4282(Advances in Artificial Reality and Tele-Existence): 185-196. http://dx.doi.org/10.1007/11941354_20.
  • Haller M., Leithinger D., Leitner J., Seifried T., Brandl P., Zauner J. and Billinghurst M. (2006) The Shared Design Space. In ACM SIGGRAPH 2006 Emerging Technologies.
  • Hampshire A., Seichter H., Grasset R. and Billinghurst M. (2006) Augmented Reality Authoring: Generic Context from Programmer to Designer. In ACM International Conference Proceeding Series 206: 409-412.
  • Hauber J., Regenbrecht H., Billinghurst M. and Cockburn A. (2006) Spatiality in Videoconferencing: Trade-offs Between Efficiency and Social Presence. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work: 413-422.
  • Hauber J., Regenbrecht H., Billinghurst M. and Teoh H. (2006) Presence in Video-mediated Communication: Does being there help to come together? Banff, Canada: Computer Supported Cooperative Work Conference (CSCW 2006), 4-8 Nov 2006.
  • Henrysson A., Billinghurst M. and Ollila M. (2006) AR tennis. In ACM SIGGRAPH 2006: Emerging Technologies http://dx.doi.org/10.1145/1179133.1179135.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2006) “Move the Couch Where?”: Developing an Augmented Reality Multimodal Interface. In Proceedings ISMAR International Symposium on Mixed and Augmented Reality: 183-186. http://dx.doi.org/10.1109/ISMAR.2006.297812.
  • Irawati S., Green S., Billinghurst M., Duenser A. and Ko H. (2006) An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures. In Lecture Notes in Computer Science (LNCS) 4282(Advances in Artificial Reality and Tele-Existence): 272-283. http://dx.doi.org/10.1007/11941354_28.
  • Jeon S., Hwang J., Kim G. and Billinghurst M. (2006) Interaction Techniques in Large Display Environments using Hand-held Devices. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2006): 100-103.
  • Jurgens V., Cockburn A. and Billinghurst M. (2006) Depth Cues for Augmented Reality Stakeout. In Proceedings of the 7th International Conference NZ Chapter of the ACM’s Special Interest Group on Human-Computer Interaction (SIGCHI-NZ): 117-124.
  • Looser J., Grasset R., Seichter H. and Billinghurst M. (2006) OSGART – A Pragmatic Approach to MR. Santa Barbara, CA, USA: 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 06): Industrial Workshop, 22-25 Oct 2006.
  • Regenbrecht H., Haller M., Hauber J. and Billinghurst M. (2006) Carpeno: interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality 10(2): 95-107. http://dx.doi.org/10.1007/s10055-006-0045-3.
  • Sodnik J., Tomazic S., Grasset R., Duenser A. and Billinghurst M. (2006) Spatial Sound Localization in an Augmented Reality Environment. In ACM International Conference Proceeding Series 206: 111-118.
  • Terrenghi L., May R., Baudisch P., MacKay W., Paternò F., Thomas J. and Billinghurst M. (2006) Information visualization and interaction techniques for collaboration across multiple displays. In Conference on Human Factors in Computing Systems – Proceedings: 1643-1646. http://dx.doi.org/10.1145/1125451.1125752.
  • Wagner D., Billinghurst M. and Schmalstieg D. (2006) How Real Should Virtual Characters Be? In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE ’06) http://dx.doi.org/10.1145/1178823.1178891.
  • Wagner D., Schmalstieg D. and Billinghurst M. (2006) Handheld AR for Collaborative Edutainment. In Lecture Notes in Computer Science (LNCS) 4282(Advances in Artificial Reality and Tele-Existence): 85-96. http://dx.doi.org/10.1007/11941354_10.
  • Waldner M., Hauber J., Zauner J., Haller M. and Billinghurst M. (2006) Tangible Tiles: Design and Evaluation of a Tangible User Interface in a Collaborative Tabletop Setup. In ACM International Conference Proceeding Series 206: 151-158.
  • Wang JF., Chung PC. and Billinghurst M. (2006) Journal of Information Science and Engineering: Foreword. Journal of Information Science and Engineering 22(5).
2005
  • Arnold D. and Billinghurst M. (2005) Proceedings – GRAPHITE 2005 – 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: Preface. In Proceedings – GRAPHITE 2005 – 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: 9.
  • Billinghurst M., Grasset R. and Looser J. (2005) Designing Augmented Reality Interfaces. ACM SIGGRAPH Computer Graphics 39(1): 17-22.
  • Billinghurst M., Grasset R., Green R. and Haller M. (2005) Inventing the Future Down Under: The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). ACM SIGGRAPH Computer Graphics 39(2): 18-23.
  • Buchmann V., Nilsen T. and Billinghurst M. (2005) Interaction with Partially Transparent Hands and Objects. In.
  • Bucolo S., Billinghurst M. and Sickinger D. (2005) Mobile maze: A comparison of camera based mobile game human interfaces. In ACM International Conference Proceeding Series 111: 329-330.
  • Bucolo S., Billinghurst M. and Sickinger D. (2005) User Experiences with Mobile Phone Camera Game Interfaces. In.
  • Clothier IM., Shin J. and Grasset R. (2005) Branch on Branch V3.1. Convention Center, Christchurch. 10-12 Oct 2005. [Demonstration].
  • Costello T. and Grasset R. (2005) Do Things You Shouldn’t Do to Baby Chickens. Arts Center, Melbourne, Australia. 1-30 Sep 2005. [Demonstration].
  • Dey A., Billinghurst M., Lindeman RW. and Swan E. (2018) A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 37: 28. http://dx.doi.org/10.3389/frobt.2018.00037.
  • Farbiz F., Cheok AD., Wei L., ZhiYing Z., Ke X., Prince S., Billinghurst M. and Kato H. (2005) Live three-dimensional content for augmented reality. IEEE Transactions on Multimedia 7(3): 514-523. http://dx.doi.org/10.1109/TMM.2005.846787.
  • Gough C., Green R. and Billinghurst M. (2005) Better Realising Direct Manipulation. In.
  • Grasset R., Boissieux L., Gascuel JD. and Schmalstieg D. (2005) Interactive Mediated Reality. Newcastle, Australia: 6th Australasian User Interface Conference (AUIC 05), 31 Jan 2005.
  • Grasset R., Lamb P. and Billinghurst M. (2005) Evaluation of Mixed-Space Collaboration. Vienna, Austria: International Symposium on Mixed and Augmented Reality (ISMAR 2005), 5 Oct 2005.
  • Grasset R., Looser J. and Billinghurst M. (2005) A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. In.
  • Grasset R., Looser J. and Billinghurst M. (2005) OSGARToolKit: Tangible + Transitional 3D Collaborative Mixed Reality Framework. In.
  • Haller M., Billinghurst M., Leithinger D., Leitner J. and Seifried T. (2005) Coeno – Enhancing face-to-face collaboration. In.
  • Haller M., Landerl F. and Billinghurst M. (2005) A Loose and Sketchy Approach in a Mediated Reality Environment. In.
  • Haller M., Landerl F. and Billinghurst M. (2005) More Sketchy, More AR, More Fun! Los Angeles, CA, USA: ACM SIGGRAPH 2005, 6 Aug 2005.
  • Hauber J., Regenbrecht H., Hills A., Cockburn A. and Billinghurst M. (2005) Social Presence in Two- and Three-Dimensional Videoconferencing. In : 189-198.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Face to Face Collaborative AR on Mobile Phones. In.
  • Henrysson A., Billinghurst M. and Ollila M. (2005) Virtual Object Manipulation Using a Mobile Phone. In.
  • Henrysson A., Ollila M. and Billinghurst M. (2005) Mobile Phone Based AR Scene Assembly. In 4th International Conference on Mobile and Ubiquitous Multimedia (MUM 2005), Christchurch, New Zealand, 8-10 Dec 2005.
  • Lee GA., Kim GJ. and Billinghurst M. (2005) Immersive Authoring: What You eXperience Is What You Get. Communications of the ACM 48(7): 76-81. http://dx.doi.org/10.1145/1070838.1070840.
  • Nilsen T. and Looser J. (2005) Tankwar ­Tabletop war gaming in augmented reality in Proceedings of 2nd International Workshop on Pervasive Gaming Applications, Munich, Germany.
2004
  • Aldridge, G., Woods, E. Robust, geometry-independent shadow volumes. In Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and SouthEast Asia (Graphite 2004). 15-18th June, Singapore, 2004, ACM Press, New York, New York, pp. 250-253…
  • Baillot Y. and Billinghurst M. (2004) Message from the general chairs. In ISMAR 2004: Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
  • Buchmann V., Violich S., Billinghurst M. and Cockburn A. (2004) FingARtips – Gesture Based Direct Manipulation in Augmented Reality. Singapore: Proceedings of Graphite ’04: International Conference on Computer Graphics and Interactive Techniques, 1 Jun 2004.
  • Gu X., Gough C., Billinghurst M. (2004) Parallelism for Performance in AR Applications. Akaroa, New Zealand: Image and Vision Computing ‘04 New Zealand (IVCNZ 2004), 21 Nov 2004.
  • Harrison, C.M (2004). Low vision reading aids: Reading as a pleasurable experience. Proceedings 2nd Appliance Design Conference, Bristol, UK, 11-13 May 2004, 69-75.
  • Harrison, C.M. (2004) Low-vision reading aids: reading as a pleasurable experience. Personal and Ubiquitous Computing 8, 213–220. https://doi.org/10.1007/s00779-004-0280-0
  • Harrison, C.M. (2004). Designing for People with Low Vision: Learnability, Usability and Pleasurability. Contemporary Ergonomics 2004 (ed) P T. McCabe, pp 124-132.Taylor & Francis Group, Boca Rato, Florida
  • Hauber J., Billinghurst M. and Regenbrecht H. (2004) Tangible Teleconferencing. Rotorua, New Zealand: 6th Asia Pacific Conference on Human Computer Interaction (APCHI 2004), 29 Jun 2004.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) Remote Collaboration using a Shoulder-Worn Active Camera/Laser. Arlington, VA, USA: IEEE International Symposium on Wearable Computers 2004 (ISWC 2004), 31 Oct 2004.
  • Kurata T., Sakata N., Kourogi M., Kuzuoka H. and Billinghurst M. (2004) The Advantages and Limitations of a Wearable Active Camera/Laser in Remote Collaboration. Chicago, IL USA: ACM Conference on Computer Supported Cooperative Work 2004 (CSCW 2004), 6 Nov 2004.
  • Lee G., Billinghurst M. and Kim G. (2004) Occlusion based Interaction Methods for Tangible Augmented Reality Environments. In : 419-426. http://dx.doi.org/10.1145/1044588.1044680.
  • Lee G., Kim G. and Billinghurst M. (2004) Directing Virtual Worlds: Authoring and Testing for/within Virtual Reality based Contents. Seoul, Korea: 14th International Conference on Artificial Realty and Telexistence (ICAT 2004), 30 Nov 2004.
  • Lee G., Nelles C., Billinghurst M. and Kim G. (2004) Immersive Authoring of Tangible Augmented Reality Applications. In : 172-181. http://dx.doi.org/10.1109/ISMAR.2004.34.
  • Looser J., Billinghurst M. and Cockburn A. (2004) Through the Looking Glass: The Use of Lenses as an Interface Tool for Augmented Reality. Nanyang Technological University, Singapore: Graphite 2004, 15 Jun 2004.
  • Nakatsu R., Billinghurst M. and Yu G. (2004) ACM International Conference Proceeding Series: Welcome notes. In ACM International Conference Proceeding Series 74: 3-4.
  • Nilsen, T., Linton, S., Looser, J. (2004). Motivations for AR Gaming. In Proceedings Fuse 04, New Zealand Game Developers Conference, Dunedin, New Zealand, 26-29 June 2004, 86-93.
  • Woods E., Billinghurst M., Looser J., Aldridge G., Brown D., Garrie B. and Nelles C. (2004) Augmenting the Science Centre and Museum Experience. Singapore: Graphite 2004, 15 Jun 2004.
2003
  • Belcher D., Billinghurst M., Hayes SE. and Stiles R. (2003) Using augmented reality for visualizing complex graphs in three dimensions. In Proceedings – 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003: 84-93. http://dx.doi.org/10.1109/ISMAR.2003.1240691.
  • Billinghurst M. (2003) No more WIMPS: Designing interfaces for the real world. In Proceedings of CHINZ 2003: The 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction New Zealand Chapter: 5-6. http://dx.doi.org/10.1145/2331829.2331831.
  • Billinghurst M. (2003) Return to reality. In Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, GRAPHITE ’03: 12. http://dx.doi.org/10.1145/604471.604475.
  • Billinghurst M. (2003) Interaction on the Go. Norrkoping, Sweden: Second International Conference on Mobile and Ubiquitous Multimedia (MUM2003), 10 Dec 2003.
  • Billinghurst M., Cheok A., Prince S. and Kato H. (2003) Real world teleconferencing. IEEE Distributed Systems Online 4(2).
  • Green R. (2003) Spatial and Temporal Segmentation of Continuous Human Motion from Monocular Video Images. In : 163-168. (Conference Contributions – Published)
  • Green RD. and Guan L. (2004) Quantifying and Recognizing Human Movement Patterns from Monocular Video Images – Part I: A New Framework for Modeling Human Motion. IEEE Transactions on Circuits and Systems for Video Technology 14(2): 179-190. http://dx.doi.org/10.1http://dx.doi.org/109/TCSVT.2003.821976. (Journal Articles)
  • Green RD. and Guan L. (2004) Quantifying and Recognizing Human Movement Patterns from Monocular Video Images – Part II: Applications to Biometrics. IEEE Transactions on Circuits and Systems for Video Technology 14(2): 191-198. http://dx.doi.org/10.1http://dx.doi.org/109/TCSVT.2003.821977. (Journal Articles)
  • Harrison CM. (2003) A User-Centered Approach to Digital Camera Design. Proceedings of International Ergonomics Association XV Triennial Congress, Aug 24th-29th, 2003, Seoul. (Conference Contributions – Published)
  • Kato H., Tachibana K., Billinghurst M. and Grafe M. (2003) A registration method based on texture tracking using ARToolKit. In ART 2003 – IEEE International Augmented Reality Toolkit Workshop: 77-85. http://dx.doi.org/10.1109/ART.2003.1320435.
  • Kiyokawa K., Billinghurst M., Campbell B. and Woods E. (2003) An occlusion capable optical see-through head mount display for supporting co-located collaboration. In Proceedings – 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003: 133-141. http://dx.doi.org/10.1109/ISMAR.2003.1240696.
  • McKenzie J. and Darnell D. (2003). The eyeMagic Book A Report into Augmented Reality Storytelling in the Context of a Children’s Workshop (Reports) http://www.mindspacesolutions.com/demos/eyeMagicWorkShopReport.pdf
  • Reitmayr G., Billinghurst M. and Schmalstieg D. (2003) WireAR – Legacy applications in augmented reality. In Proceedings – 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003: 331-332. http://dx.doi.org/10.1109/ISMAR.2003.1240745.
  • Woods E., Mason P. and Billinghurst M. (2003) MagicMouse: An Inexpensive 6-Degree-of-Freedom Mouse. Melbourne, Australia: GRAPHITE 2003, 11 Feb 2003.
2002
  • Billinghurst M. (2002) Special issue on wearable computing. Personal and Ubiquitous Computing 6(1): 1-2. http://dx.doi.org/10.1007/s007790200000.
  • Billinghurst M. (2002) Wearable Appliances: The Future of Wearable Computing. Appliance Design 2: 5-6.
  • Billinghurst M. and Kato H. (2002) Collaborative Augmented Reality. Communications of the ACM – July 2002 45(7): 64-70.
  • Billinghurst M. and Kato H. (2002) Collaborative augmented reality. Communications of the ACM 45(7): 64-70. http://dx.doi.org/10.1145/514236.514265.
  • Billinghurst M. and Schmalsteig D. (2002) Developing augmented reality applications. In Proceedings – Virtual Reality Annual International Symposium: 300.
  • Billinghurst M., Cheok A., Prince S. and Kato H. (2002) Real World Teleconferencing. IEEE Computer Graphics and Applications – Nov/Dec 2002 22(6): 11-33.
  • Billinghurst M., Kato H., Kiyokawa K., Belcher D. and Poupyrev I. (2002) Experiments with face-to-face collaborative AR interfaces. Virtual Reality 6(3): 107-121. http://dx.doi.org/10.1007/s100550200012.
  • Cheok A., Wan F., Yang X., Weihua W., Huang L., Billinghurst M. and Kato H. (2002) Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. Seattle, WA, USA: Proceedings of the Sixth International Symposium on Wearable Computers (ISWC 2002), 7 Oct 2002.
  • Cheok A., Weihua W., Yang X., Prince S., Wan F., Billinghurst M. and Kato H. (2002) Interactive Theatre Experience in Embodied and Wearable Mixed Reality Space. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Cheok AD., Yang X., Ying ZZ., Billinghurst M. and Kato H. (2002) Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and Ubiquitous Computing 6(5-6): 430-442. http://dx.doi.org/10.1007/s007790200047.
  • Dunston P., Wang X., Billinghurst M. and Hampson B. (2002) Mixed Reality Benefits for Design Perception. Washington DC, USA: Proceedings of the 19th International Symposium on Automation and Robotics in Construction (ISARC 2002), 23 Sep 2002.
  • Gordan G., Billinghurst M., Bell M., Woodfill J., Kowalik B., Erendi A. and Tilander J. (2002) The Use of Dense Stereo Range Data in Augmented Reality. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Hedley NR., Billinghurst M., Postner L., May R. and Kato H. (2002) Explorations in the use of augmented reality for geographic visualization. Presence: Teleoperators and Virtual Environments 11(2): 119-133. http://dx.doi.org/10.1162/1054746021470577.
  • Kato H., Billinghurst M., Poupyrev I., Tetsutani N. and Tachibana K. (2002) Tangible Augmented Reality for Human Computer Interaction (in Japanese). The Journal of the Society for Art and Science 1(2): 97-104.
  • Kiyokawa K. and Billinghurst M. (2002) Communication Behaviours in Face-to-face Collaboration using AR Interfaces. (In Japanese). Transactions of the Virtual Reality Society of Japan 7(2).
  • Kiyokawa K., Billinghurst M., Hayes S., Gupta A., Sannohe Y. and Kato H. (2002) Communication Behaviours of Co-Located Users in Collaborative AR Interfaces. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Kiyokawa K., Billinghurst M., Hayes SE., Gupta A., Sannohe Y. and Kato H. (2002) Communication behaviors of co-located users in collaborative AR interfaces. In Proceedings – International Symposium on Mixed and Augmented Reality, ISMAR 2002: 139-148. http://dx.doi.org/10.1109/ISMAR.2002.1115083.
  • Kortuem G., Gellersen HW. and Billinghurst M. (2002) Mobile ad hoc collaboration. In Conference on Human Factors in Computing Systems – Proceedings: 931. http://dx.doi.org/10.1145/506443.506665.
  • Mania K., Ellis S., Billinghurst M. and Steed A. (2002) Usability evaluation techniques for virtual reality technologies. In Proceedings – Virtual Reality Annual International Symposium: 299.
  • Mogilev D., Kiyokawa K., Billinghurst M. and Pair J. (2002) AR Pad: An Interface for Face-to-Face Collaboration. Minneapolis, MN, USA: Proceedings of CHI 2002, 1 Jan 2002.
  • Poupyrev I., Tan D., Billiinghurst M., Kato H. and Regenbrecht Tetsutani N. (2002) Developing a Generic Augmented Reality Interface. IEEE Computer – March 2002 : 44-50.
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Bilinghurst M. and Kato H. (2002) 3D Live Humans in Mixed Reality Entertainment. Japan: Proceedings of the International Workshop on Entertainment Computing (IWEC 2002), 14 May 2002.
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) 3D Live: Real Time Captured Content for Mixed Reality. Darmstadt, Germany: Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 Sep 2002.
  • Prince S., Cheok A., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) Real-Time 3D Interaction for Augmented and Virtual Reality. San Antonio, TX, USA: Proceedings of Siggraph 2002, 21 Jul 2002.
  • Prince S., Cheok AD., Farbiz F., Williamson T., Johnson N., Billinghurst M. and Kato H. (2002) 3-D live: Real time interaction for mixed reality. In Proceedings of the ACM Conference on Computer Supported Cooperative Work: 364-371.
  • Weihua W., Yang X., Hui Y., Cheok A., Billinghurst M. and Kato H. (2002) Touch Space: An Embodied Computing Mixed Reality Game Space. Japan: Proceedings of the International Workshop on Entertainment Computing (IWEC 2002), 14 May 2002.