HIT Lab NZ Research

Human Interface Technology takes a human-centred approach to the analysis, design, and development of interactive technologies to improve the human experience and to meet users’ needs. As the largest interaction lab in New Zealand, HIT Lab NZ’s research focuses on the intersection between people and technology. Our international, multidisciplinary research group have expertise in:

    • Virtual, Augmented, and Mixed Reality
    • Applied Games Design and Development
    • Haptic Feedback
    • (Socially) Intelligent Virtual Agents
    • Human Augmentation
    • Artificial Intelligence

Research Publications and Outputs

Potential Research Partners

HIT Lab NZ engages with partners from industry, academia, and government, both nationally and internationally. We collaborate with many sectors including education and training, health, high performance sport, disaster management, gaming, transportation, tourism, and construction.

To discuss research projects working with our students, collaboration opportunities, or consultancies:

HIT Lab NZ Research Projects

Earthquake Preparedness Using VR Gaming

Earthquake Preparedness Using VR Gaming

Volcano Games for NZ Children

Volcano Games for NZ Children

Immersive Regenerative Tourism Experiences

Immersive Regenerative Tourism Experiences

Impact of AR on Movement and Spatial Navigation

Impact of AR on Movement and Spatial Navigation

Human Augmentation for Rhythm Skill Acquisition in Elite Sport

Human Augmentation for Rhythm Skill Acquisition in Elite Sport

Immersive Virtual Tour Creator for Tangata Whenua

Immersive Virtual Tour Creator for Tangata Whenua

Matariki Mobile Mixed Reality

Matariki Mobile Mixed Reality

Connecting Remote Places and Players with Location-Based AR

Connecting Remote Places and Players with Location-Based AR

Realising Imagined Play

Realising Imagined Play

Beneath the Waves – Raranga Whāriki Papa Moana

Beneath the Waves – Raranga Whāriki Papa Moana

VR Baby Training Tool (VRBTT)

VR Baby Training Tool (VRBTT)

Training Mental Imagery Skills in Virtual Reality for Elite Athletes

Training Mental Imagery Skills in Virtual Reality for Elite Athletes

AR in Emergency Management

AR in Emergency Management

Virtual Reality Learning for Firefighters

Virtual Reality Learning for Firefighters

User Privacy and Expressiveness in VR

User Privacy and Expressiveness in VR

Applied Immersive Gaming Initiative – AIGI

Applied Immersive Gaming Initiative – AIGI

Effective Telediagnostic Platform with Rich Communication in Sensitive Situations

Effective Telediagnostic Platform with Rich Communication in Sensitive Situations

Ātea – Digital Marae

Ātea – Digital Marae

Exploring Game-Based Tools for Youth Social Anxiety

Exploring Game-Based Tools for Youth Social Anxiety

Agile Video Game Development

Agile Video Game Development

Gamification to Facilitate Resilience Planning

Gamification to Facilitate Resilience Planning

Immersive VR for Children in Formal Education

Immersive VR for Children in Formal Education

Effective Storytelling for Cinematic VR

Effective Storytelling for Cinematic VR

360-degree Video Highlighting Antarctic Science

360-degree Video Highlighting Antarctic Science

CityViewAR

CityViewAR

Multi-Sensory Virtual Reality

Multi-Sensory Virtual Reality

Smartphone in Virtual Reality

Smartphone in Virtual Reality

Air Attack Wildfire Simulation Training

Air Attack Wildfire Simulation Training

Sensory Surround System for Immersive Simulations

Sensory Surround System for Immersive Simulations

Avatar mediated system for communication and collaboration

Avatar mediated system for communication and collaboration

Indoor tracking using hybrid sensors

Indoor tracking using hybrid sensors

Virtual Labs

Virtual Labs

VESPHA

VESPHA