by hitlabnz | Mar 7, 2021
Effective telediagnostic-platform with rich communicational information in the sensitive situation 2020-2022 This project aims to develop an immersive telediagnostic-platform to safely provide rich information exchange in complex and sensitive dyadic...
by hitlabnz | Mar 1, 2021
VR Skill Acquisition Training System for Snow Sport NZ This project is in partnership with High Performance Sport New Zealand and Snow Sport New Zealand. It is based on the idea that in high level acrobatic sports and in particular the snow sports disciplines of Big...
by hitlabnz | Feb 23, 2021
Effective Use of Immersive 360-degree Video for Storytelling 2018 – 2021 The use of 360-degree video for storytelling has been increasing over the past few years. However, key challenges, such as how to guide viewer attention without limiting free exploration,...
by hitlabnz | Jul 1, 2020
by hitlabnz | May 20, 2020
The Applied Immersive Gaming Initiative (AIGI) Heide Lukosch | Rob Lindeman | Stephan Lukosch | Andy Phelps | Simon Hoermann | Thammathip Piumsomboon | Meike Belter | Adrian Clark 2019 – 2022 The AIGI research programme brings together three related themes, game...
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