by hitlabnz | Feb 23, 2021
Effective Use of Immersive 360-degree Video for Storytelling 2018 – 2021 The use of 360-degree video for storytelling has been increasing over the past few years. However, key challenges, such as how to guide viewer attention without limiting free exploration,...
by hitlabnz | Jul 1, 2020
by hitlabnz | May 20, 2020
The Applied Immersive Gaming Initiative (AIGI) Heide Lukosch | Rob Lindeman | Stephan Lukosch | Andy Phelps | Simon Hoermann | Thammathip Piumsomboon | Meike Belter | Adrian Clark 2019 – 2022 The AIGI research programme brings together three related themes, game...
by hitlabnz | May 20, 2020
Sensory Surround System for Immersive Simulations Bhuvan Sarupur | Rob Lindeman | Mary Whitton | Simon Hoermann | Sungchul Jung | Richard LiUNC-Chapel Hill 2016 – 2021 This project has two main research themes. The first revolves around adding travel techniques...
by hitlabnz | May 20, 2020
Multi-sensory Training Simulator for Air Attack Supervisors for Wildfire Firefighting Rory Clifford | Rob Lindeman | Simon Hoermann | Hendrik Engelbrecht2019 – 2022 The goal of this project is to explore how to assist airborne rural firefighting teams to better...
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