HIT Lab NZ Research Publications

2011-2020

2020
  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2020) The use of spatialised auditory and visual cues for target acquisition in a search task. In Proceedings of the AES International Conference 2020-August.
  • Bartneck C. (2020) Artificial Intelligence. The Human-Robot Interaction Podcast (14) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2020) Humans and/or Robots at ATR. The Human Robot Interaction Podcast (11) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2020) The Good Robot. The Human Robot Interaction Podcast 13 Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2020) The Rise and Fall of ATR. The Human-Robot Interaction Podcast Series (12) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2020) The Unofficial LEGO Color Guide. (4th Edition ed.). La Vergne: IngramSpark. 222.
  • Bartneck C. (2020) There is method to the madness. The Human Robot Interaction Podcast (16) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2020) Why do all social robots fail in the market? The Human Robot Interaction Podcast (15) Christchurch: http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. and Keijsers M. (2020) The Morality of Abusing A Robot. Paladyn, Journal of Behavioral Robotics 11(1): 271-283. http://dx.doi.org/10.1515/pjbr-2020-0017.
  • Bartneck C. and Moltchanova E. (2020) Expressing uncertainty in Human-Robot Interaction. PLoS ONE 15(7 July) http://dx.doi.org/10.1371/journal.pone.0235361.
  • Bartneck C., Belpaeme T., Eyssel F., Kanda T., Keijsers M. and Sabanovi S. (2020) Mensch-Roboter-Interaktion Eine Einführung.
  • Bartneck C., Lütge C., Wagner A. and Welsh S. (2020) An Introduction to Ethics in Robotics and AI. Berlin: Springer. http://dx.doi.org/10.1007/978-3-030-51110-4.
  • Bartneck C., McCurdy C. and Bartneck S. (2020) : Complete the illustrations and unwind your mind. (First ed.). Christchurch: Amazon.
  • Clifford RMS., McKenzie T., Lukosch S., Lindeman RW. and Hoermann S. (2020) The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 93-100. http://dx.doi.org/10.1109/VRW50115.2020.00023.
  • Dong Z., Piumsomboon T., Zhang J., Clark AJ., Bai H. and Lindeman RW. (2020) A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality. In Bernhaupt R; Mueller FF; Verweij D; Andres J; McGrenere J; Cockburn A; Avellino I; Goguey A; Bjøn P; Zhao S (Eds). CHI Extended Abstracts: 1-8. ACM. http://dx.doi.org/10.1145/3334480.3382883.
  • Dong Z., Zhang J., Lindeman R. and Piumsomboon T. (2020) Surface vs Motion Gestures for Mobile Augmented Reality. In Proceedings – SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422694.
  • Dukalski R., Lukosch S., Schwab A., Beek PJ. and Brazier FM. (2020) Exploring the Effect of Pacing Plan Feedback for Professional Road Cycling. In Nakashima M; Maruyama T; Miyazaki Y (Eds). Proceedings of the 13th conference of the International Sports Engineering Association (ISEA) http://dx.doi.org/10.3390/proceedings2020049058.
  • Engelbrecht H. and Lukosch S. (2020) Dangerous or Desirable: Utilizing Augmented Content for Field Policing. International Journal of Human-Computer Interaction 36(15): 1415-1425. http://dx.doi.org/10.1080/10447318.2020.1752473.
  • Fonseca X., Lukosch S. and Brazier F. (2020) Secrets of the south: A location-based game for the development of 21st century social skills and promotion of social interaction. In CEUR Workshop Proceedings
  • Freese M., Lukosch H., Wegener J. and König A. (2020) Serious games as research instruments – do’s and don’ts from a cross-case-analysis in transportation. European Journal of Transport and Infrastructure Research 20(4): 103-126. http://dx.doi.org/10.18757/ejtir.2020.20.4.4205.
  • Gao L., Bai H., Billinghurst M. and Lindeman RW. (2020) User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface. In ACM International Conference Proceeding Series: 629-638. http://dx.doi.org/10.1145/3441000.3441038.
  • Gardony AL., Lindeman RW. and Brunyé TT. (2020) Eye-tracking for human-centered mixed reality: Promises and challenges. In Proceedings of SPIE – The International Society for Optical Engineering 11310 http://dx.doi.org/10.1117/12.2542699.
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2020) Challenges in food-based education: Exploring the potential of solutions using virtual reality technology. Australasian Journal of Technology Education http://dx.doi.org/10.15663/ajte.v0i0.68.
  • Jones B., Maiero J., Mogharrab A., Aguliar IA., Adhikari A., Riecke BE., Kruijff E., Neustaedter C. and Lindeman RW. (2020) FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. In ICMI 2020 – Proceedings of the 2020 International Conference on Multimodal Interaction: 194-203. http://dx.doi.org/10.1145/3382507.3418820.
  • Jung S., Wood AL., Hoermann S., Abhayawardhana PL. and Lindeman RW. (2020) The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020: 463-472. http://dx.doi.org/10.1109/VR46266.2020.1580947852943.
  • Khan H., Clark A., Woodward G. and Lindeman R. (2020) Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking. Sensors 20(18): 5031-5031. http://dx.doi.org/10.3390/s20185031.
  • Kien Thai TP., Jung S. and Lindeman RW. (2020) On the use of ‘Active Breaks’ to perform Eye Exercises for more Comfortable VR Experiences. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 468-476. http://dx.doi.org/10.1109/VRW50115.2020.00099.
  • Lukosch H. (2020) Simulated disaster: How games prepare us for emergencies and crises. Australian Journal of Emergency Management 35(3): 10-10.
  • Phelps A. (2020) “Gaming Fosters Social Connection at a Time of Physical Distance. The Conversation. Commissioned by The Conversation.
  • Phelps A. and Consalvo M. (2020) “Game Development Live on Twitch: Observations of Practice and Educational Synergies. In Sotamaa O; Svelch J (Ed.), Game Production Studies: Cultural Studies of Video Game Industries, Amsterdam University Press.
  • Phelps A. and Consalvo M. (2020) Banal, Boring, or Bad: Studying the Understudied in Game Studies. In. http://www.digra.org/digital-library/publications/banal-boring-orbad-studying-the-understudied-in-game-studies/.
  • Phelps A. and Consalvo M. (2020) Laboring Artists: Art Streaming on the Videogame Platform Twitch. In Proceedings of the 53rd Annual Hawaiian International Conference on Systems Science.
  • Phelps A. and Consalvo M. (2020) Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard). In ACM International Conference Proceeding Series http://dx.doi.org/10.1145/3402942.3402990.
  • Phelps A. and Lukosch H. (2020) Applied Immersive Games for Resilience. In https://youtu.be/6UAvPP09CRI.
  • Phelps A. and Lukosch H. (2020) Online Plagues, Protein Folding and Spotting Fake News: What Games Can Teach Us during the Coronavirus Pandemic. The Conversation. Commissioned by The Conversation. [News Article].
  • Phelps A. and RUsch D. (2020) Navigating Existential, Transformative Game Design. In. http://www.digra.org/digitallibrary/publications/navigating-existential-transformative-gamedesign/.
  • Phelps A. and Rusch D. (2020) Games of the Soul: Exploring a Design Framework for Creating Existential, Transformative Games. Vienna, Austria: Future and Reality of Games (FROG), 19-22 Nov 2020.
  • Phelps A., Foxman M., Fullerton T. and Dunlop K. (2020) New Horizons: Challenges and Lessons from Coronavirus”. In https://www.youtube.com/watch?v=9F7ZyvVhAOw &t=3182s
  • Phelps A., Grace L., Consalvo M. and Altizer R. (2020) Games and Moral Panic: A 2500 Year History. In : https://www.youtube.com/watch?v=EqHnyjiqCJ8&t=120s.
  • Phelps A., Wagner J. and Moger D. (2020) Experiential Depression and Anxiety Through Proceduralized Play: A Case Study of Fragile Equilibrium. Journal of Games, Self & Society 2(1) 4: 104-149. http://dx.doi.org/10.1184/R1/12215417.
  • Roukouni A., Lukosch H., Verbraeck A. and Zuidwijk R. (2020) Let the game begin: Enhancing sustainable collaboration among actors in innovation ecosystems in a playful way. Sustainability (Switzerland) 12(20): 1-17. http://dx.doi.org/10.3390/su12208494.
  • Rusch DC. and Phelps AM. (2020) Existential Transformational Game Design: Harnessing the “Psychomagic” of Symbolic Enactment. Frontiers in Psychology 11 http://dx.doi.org/10.3389/fpsyg.2020.571522.
  • Slingerland G., Lukosch S. and Brazier F. (2020) Engaging children to co-create outdoor play activities for place-making. In ACM International Conference Proceeding Series 1: 44-54. http://dx.doi.org/10.1145/3385010.3385017.
  • Slingerland G., Lukosch S., Hengst MD., Nevejan C. and Brazier F. (2020) Together We Can Make It Work! Toward a Design Framework for Inclusive and Participatory City-Making of Playable Cities. Frontiers in Computer Science 2 http://dx.doi.org/10.3389/fcomp.2020.600654.
  • Tong L., Jung S. and Lindeman RW. (2020) Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality. In Proceedings – 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020: 277-278. http://dx.doi.org/10.1109/VRW50115.2020.00057.
  • Tong L., Jung S., Li RC., Lindeman RW. and Regenbrecht H. (2020) Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality. In OzCHI ’20: 32nd Australian Conference on Human-Computer-Interaction http://dx.doi.org/10.1145/3441000.3441063.
  • Zhang J., Dong Z., Lindeman R. and Piumsomboon T. (2020) Spatial Scale Perception for Design Tasks in Virtual Reality. In Proceedings – SUI 2020: ACM Symposium on Spatial User Interaction http://dx.doi.org/10.1145/3385959.3422697.
  • Zhang J., Piumsomboon T., Dong Z., Bai X., Hoermann S. and Lindeman R. (2020) Exploring spatial scale perception in immersive virtual reality for risk assessment in interior design. In Conference on Human Factors in Computing Systems – Proceedings http://dx.doi.org/10.1145/3334480.3382876.
2019
  • Addison A., Bartneck C. and Yogeeswaran K. (2019) Robots can be more than Black and White: Understanding Racial Bias toward Robots. In Conitzer V; Hadfield G; Vallor S (Eds). AIES ’19 Proceedings: 493-498. ACM. http://dx.doi.org/10.1145/3306618.3314272.
  • Barde A., Lindeman RW., Lee G. and Billinghurst M. (2019) Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference 2019-August.
  • Barde A., Ward M., Lindeman RW. and Billinghurst M. (2019) Less is more: Using spatialized auditory and visual cues for target acquisition in a real-world search task. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 340-341. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00-16.
  • Bartneck C. (2019) Advise for the young at heart. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2019) Aldebaran Or How To Sell A Robot. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2019) Art in Human-Robot Interaction. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3].
  • Bartneck C. (2019) Ask your librarian. The Human Robot Interaction Podcast (10) http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2019) Autonomous Vehicles – Legal Concerns. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3].
  • Bartneck C. (2019) Autonomous Vehicles – The Future Of Transportation. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3].
  • Bartneck C. (2019) Being a PHD student in HRI. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [MP3].
  • Bartneck C. (2019) Ethik in KI und Robotik. Munich: Hanser Verlag. 184.
  • Bartneck C. (2019) Robots and Racism. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2019) Sex Robots. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2019) The ACE Controversy: Sex, Robots, and Politics. http://dx.doi.org/10.17605/OSF.IO/7KFRZ. [Podcast].
  • Bartneck C. (2019) The Design History of Robert M. Pirsig’s Books. Humanities Commons http://dx.doi.org/10.17613/1z00-q151.
  • Bartneck C. (2019) The Unofficial LEGO Color Guide. (Third Edition ed.). La Vergne: IngramSpark. 216.
  • Bartneck C., Belpaeme T., Eyssel F., Kanda T., Keijsers M. and Sabanovic S. (2019) Human-Robot Interaction – An Introduction. Cambridge: Cambridge University Press. http://dx.doi.org/10.1017/9781108676649.
  • Clifford R., Hoermann S., Jung S., Billinghurst M. and Lindeman R. (2019) Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality. In IEEE VR 2019 Proceedings: 181-189. http://dx.doi.org/10.1109/VR.2019.8797889.
  • Dey A., Chen H., Hayati A., Billinghurst M. and Lindeman R. (2019) Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments. In In ISMAR 2019 – Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality: 248-257. 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR): http://dx.doi.org/10.1109/ISMAR.2019.00022.
  • Dey A., Chen H., Zhuang C., Billinghurst M. and Lindeman RW. (2019) Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. In Proceedings ISMAR 2018: 165-173. http://dx.doi.org/10.1109/ISMAR.2018.00052.
  • Engelbrecht H., Lindeman RW. and Hoermann S. (2019) A SWOT Analysis of the Field of Virtual Reality for Firefighter Training. Frontiers in Robotics and AI 6 http://dx.doi.org/10.3389/frobt.2019.00101.
  • Gorman D., Hoermann S., Lindeman R. and Shahri B. (2019) Challenges in Food-Based Education: Exploring the Potential of Solutions using Virtual Reality Technology. In of the Technology Education New Zealand 2019 Conference (TENZ 2019): 39-46.
  • Havlík T., Hayashi D., Fujita K., Takashima K., Lindeman RW. and Kitamura Y. (2019) JumpinVR: Enhancing jump experience in a limited physical space. In SIGGRAPH Asia 2019 XR, SA 2019: 19-20. http://dx.doi.org/10.1145/3355355.3361895.
  • Hayashi D., Fujita K., Takashima K., Lindeman R. and Kitamura Y. (2019) Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. In IEEE VR 2019 – Proceedings of the 2019 IEEE Virtual Reality Conference http://dx.doi.org/10.1109/VR.2019.8797989.
  • Jung S., Hoermann S. and Lindeman R. (2019) Redirected Jumping: Perceptual Detection Rates for Curvature Gains. In UIST 2019 – Proceedings of the ACM Symposium on User Interface Software and Technology http://dx.doi.org/10.1145/3332165.3347868.
  • Keijsers M., Bartneck C. and Kazmi HS. (2019) Cloud-based sentiment analysis for interactive agents. In HAI 2019 – Proceedings of the 7th International Conference on Human-Agent Interaction: 43-50. http://dx.doi.org/10.1145/3349537.3351883.
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman R. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Fang X (Eds). Lecture Notes in Computer Science 11595 Springer. http://dx.doi.org/10.1007/978-3-030-22602-2.
  • Lukosch H., Lukosch S., Hoermann S. and Lindeman RW. (2019) Conceptualizing Fidelity for HCI in Applied Gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11595 LNCS: 165-179. http://dx.doi.org/10.1007/978-3-030-22602-2_14.
  • McHugh N., Jung S., Hoermann S. and Lindeman RW. (2019) Investigating a physical dial as a measurement tool for cybersickness in virtual reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364259.
  • Nassani A., Lee G., Billinghurst M. and Lindeman RW. (2019) Filtering mechanisms of shared social surrounding environments in AR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019: 17-19. http://dx.doi.org/10.1109/ISMAR-Adjunct.2019.00019.
  • Park JWN., Mills S., Whaanga H., Mato P., Lindeman RW. and Regenbrecht H. (2019) Towards a Māori Telepresence System. In International Conference Image and Vision Computing New Zealand 2019-December http://dx.doi.org/10.1109/IVCNZ48456.2019.8961016.
  • Su Y., Ahmadi M., Bartneck C., Steinicke F. and Chen X. (2019) Development of an optical tracking based teleoperation system with virtual reality. In Proceedings of the 14th IEEE Conference on Industrial Electronics and Applications, ICIEA 2019: 1606-1611. http://dx.doi.org/10.1109/ICIEA.2019.8833835.
  • Tong L., Jung S. and Lindeman RW. (2019) Action units: Directing user attention in 360-degree video based VR. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364706.
  • Tran KTP., Jung S., Hoermann S. and Lindeman R. (2019) MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities. In IEEE VR 2019 Proceedings: 350-358. http://dx.doi.org/10.1109/VR.2019.8798240.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Exploring the use of a robust depth-sensor-based avatar control system and its effects on communication behaviors. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST http://dx.doi.org/10.1145/3359996.3364267.
  • Wu Y., Wang Y., Jung S., Hoermann S. and Lindeman RW. (2019) Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras. Entertainment Computing 31 http://dx.doi.org/10.1016/j.entcom.2019.100303.
2018
  • Bartneck C. (2018) Die Ideale Ordnung (The Ideal Order). Createspace Independent Publishing Platform. 232.
  • Bartneck C. (2018) The Ideal Order – Radio Play. [MP3].
  • Bartneck C. (2018) The Ideal Order. (2nd ed.). Createspace Independent Publishing Platform. 202.
  • Bartneck C. (2018) The Unofficial LEGO Color Guide. (2nd ed.). Christchurch: Minifigure Press. 208.
  • Bartneck C. and McMullen M. (2018) Interacting with Anatomically Complete Robots: A Discussion about Human-robot Relationships. In Proceedings HRI’18: 1-4. http://dx.doi.org/10.1145/3173386.3173387.
  • Bartneck C. and Moltchanova E. (2018) LEGO products have become more complex. PLoS ONE 13(1) http://dx.doi.org/10.1371/journal.pone.0190651.
  • Bartneck C., Yogeeswaran K., Ser QM., Woodward G., Sparrow R., Wang S. and Eyssel F. (2018) Robots and racism. In Proceedings HRI ’18: 196-204. http://dx.doi.org/10.1145/3171221.3171260.
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) Development of a multi-sensory virtual reality training simulator for airborne firefighters supervising aerial wildfire suppression. In VAR4Good 2018. http://dx.doi.org/10.1109/VAR4GOOD.2018.8576892.
  • Clifford RMS., Khan H., Hoermann S., Billinghurst M. and Lindeman RW. (2018) The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. In Proceedings VR 2018: 533-534. http://dx.doi.org/10.1109/VR.2018.8446139.
  • Clifford RMS., Marcadet N., Hoermann S., Oliver H., Billinghurst M. and Lindeman RW. (2018) Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. In Proceedings VSGames 2018: 8. http://dx.doi.org/10.1109/VS-Games.2018.8493423.
  • Cline LC., Hobbie SE., Madritch MD., Buyarski CR., Tilman D. and Cavender‐Bares JM. (2018) Resource availability underlies the plantfungal diversity relationship in a grassland ecosystem. Ecology 99(1): 204-216. http://dx.doi.org/10.1002/ecy.2075.
  • Dey A., Billinghurst M., Lindeman RW. and Swan E. (2018) A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 37: 28. http://dx.doi.org/10.3389/frobt.2018.00037.
  • Dey A., Chen H., Billinghurst M. and Lindeman RW. (2018) Effects of Manipulating Physiological Feedback in Immersive Virtual Environments. In Proceedings CHI PLAY 2018: 101-111. http://dx.doi.org/10.1145/3242671.3242676.
  • Frame B., Leane E. and Lindeman RW. (2018) Geocaching in Antarctica: heroic exploration for the digital era? The Polar Journal 8(2): 397-406. http://dx.doi.org/10.1080/2154896X.2018.1541839.
  • Gao L., Bai H., He W., Billinghurst M. and Lindeman RW. (2018) Real-time visual representations for mobile mixed reality remote collaboration. In SA ’18 Proceedings http://dx.doi.org/10.1145/3275495.3275515.
  • Huang S., Mandalika VBH., Bai H. and Lindeman RW. (2018) Improving virtual reality safety precautions with depth sensing. In Proceedings – OzCHI ’18: 528-531. http://dx.doi.org/10.1145/3292147.3292241.
  • Keijsers M. and Bartneck C. (2018) Mindless Robots get Bullied. In Proceedings – HRI’ 2018: 205-214. http://dx.doi.org/10.1145/3171221.3171266.
  • Mandalika VBH., Chernoglazov AI., Billinghurst M., Bartneck C., Hurrell M., de Ruiter N., Butler A. and Butler P. (2018) A hybrid 2D/3D user interface for radiological diagnosis. Journal of Digital Imaging (1): 56-73. http://dx.doi.org/10.1007/s10278-017-0002-6.
  • Nassani A., Bai H., Lee G., Billinghurst M., Langlotz T. and Lindeman R. (2018) Filtering Shared Social Data in AR. In CHI’18 Extended Abstracts http://dx.doi.org/10.1145/3170427.3188609.
  • Ogawa K., Bartneck C., Sakamoto D., Kanda T., Ono T. and Ishiguro H. (2018) Can an Android Persuade You? In Ishiguro H; Dalla Libera F (Ed.), Geminoid Studies: Science and Technologies for Humanlike Teleoperated Androids: 235-247. Singapore: Springer. http://dx.doi.org/10.1007/978-981-10-8702-8_14.
  • Piumsomboon T., Lee GA., Hart JD., Ens B., Lindeman RW., Thomas BH. and Billinghurst M. (2018) Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Proceedings – CHI’18 http://dx.doi.org/10.1145/3173574.3173620.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2018) LUTE: A Locomotion Usability Test Environment for Virtual Reality. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493432.
  • Tang W., Lee GA., Billinghurst M. and Lindeman RW. (2018) User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In OzCHI ’18 Proceedings: 219-223. ACM. http://dx.doi.org/10.1145/3292147.3292188.
  • Tuanquin NMB., Hoermann S., Petersen CJ. and Lindeman RW. (2018) The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality. In Proceedings VR 2018: 709-710. http://dx.doi.org/10.1109/VR.2018.8446279.
  • Wu Y., Gao L., Hoermann S. and Lindeman RW. (2018) Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. In Proceedings VSGames 2018: 4. http://dx.doi.org/10.1109/VS-Games.2018.8493443.
  • Złotowski J., Sumioka H., Eyssel F., Nishio S., Bartneck C. and Ishiguro H. (2018) Model of Dual Anthropomorphism: The Relationship Between the Media Equation Effect and Implicit Anthropomorphism. International Journal of Social Robotics 10(5): 701-714. http://dx.doi.org/10.1007/s12369-018-0476-5.
  • Złotowski JA., Sumioka H., Nishio S., Dylan F. G., Bartneck C. and Ishiguro H. (2018) Persistence of the Uncanny Valley. In Ishiguro H; Dalla Libera F (Ed.), Geminoid Studies: Science and Technologies for Humanlike Teleoperated Androids: 163-187. Singapore: Springer. http://dx.doi.org/10.1007/978-981-10-8702-8_10.
2017
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C. (2017) Enhancing player engagement through game balancing in digitally augmented physical games. International Journal of Human Computer Studies 103(July 2017): 35-47. http://dx.doi.org/10.1016/j.ijhcs.2017.02.004.
  • Barathan S., Lee G., Billinghurst M. and Lindeman RW. (2017) Sharing Gaze for Remote Instruction. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments. http://dx.doi.org/10.2312/egve.20171356.
  • Bartneck C. (2017) Reviewers’ scores do not predict impact: bibliometric analysis of the proceedings of the human–robot interaction conference. Scientometrics 110(1): 179-194. http://dx.doi.org/10.1007/s11192-016-2176-y.
  • Brandstetter J. and Bartneck C. (2017) Robots will dominate the use of our language. Adaptive Behavior 25(6): 275-288. http://dx.doi.org/10.1177/1059712317731606.
  • Brandstetter J., Beckner C., Sandoval EB. and Bartneck C. (2017) Persistent Lexical Entrainment in HRI. In Mutlu B; Tscheligi M; Weiss A; Young JE (Eds). Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction: 63-72. ACM. http://dx.doi.org/10.1145/2909824.3020257.
  • Chen H., Dey A., Billinghurst M. and Lindeman RW. (2017) Exploring Pupil Dilation in Emotional Virtual Reality Environments. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments. http://dx.doi.org/10.2312/egve.20171355.
  • Chen H., Dey A., Billinghurst. and Lindeman RW. (2017) Exploring the Design Space for Multi-Sensory Heart Rate Feedback in Immersive Virtual Reality. In OzCHI 2017 – Proceedings of 2017 Australian Conference on Human-Computer Interaction: 108-116. http://dx.doi.org/10.1145/3152771.3152783.
  • Chen J., Lee G., Billinghurst M., Lindeman RW. and Bartneck C. (2017) The Effect of User Embodiment in AV Cinematic Experience. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments. http://dx.doi.org/10.2312/egve.20171339.
  • Cidota MA., Clifford RMS., Lukosch SG. and Billinghurst M. (2017) Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016: 172-177. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0070.
  • Clifford RMS., Tuanquin NMB. and Lindeman RW. (2017) Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor (Poster). In 3DUI 2017 – Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 239-240. http://dx.doi.org/10.1109/3DUI.2017.7893360.
  • Daiber F., Lindeman RW., Johnsen K. and Subramanian S. (2017) Spatial user interaction panel. In SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction: 119. http://dx.doi.org/10.1145/3131277.3141410.
  • Gao L., Bai H., Lindeman R. and Billinghurst M. (2017) Static local environment capturing and sharing for MR Remote Collaboration. In Proceedings of SIGGRAPH Asia 2017: 6. http://dx.doi.org/10.1145/3132787.3139204.
  • Gao L., Bai H., Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Real-time Visual Representations for Mixed Reality Remote Collaboration. In ICAT-EGVE2017. http://dx.doi.org/10.2312/egve.20171344.
  • Khan H., Lee G., Hoermann S., Clifford R., Billinghurst M. and Lindeman RW. (2017) Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360 Movie. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments. http://dx.doi.org/10.2312/egve.20171340.
  • Kim H., Kim Y., Lee GA., Billinghurst M. and Bartneck C. (2017) Collaborative View Configurations for Multi-user Interaction with a Wall-size Display. In Lindeman RW; Bruder G; Iwai D (Eds). ICAT-EGVE: 189-196. Eurographics Association. http://dx.doi.org/10.2312/egve.20171358.
  • Moltchanova E. and Bartneck C. (2017) Individual differences are more important than the emotional category for the perception of emotional expressions. Interaction Studies 18(2): 161-173. http://dx.doi.org/10.1075/is.18.2.01mol.
  • Nanninga C., Buyarski CR., Pretorius AM. and Montgomery RA. (2017) Increased exposure to chilling advances the time to budburst in North American tree species. Tree Physiology 37(12): 1727-1738. http://dx.doi.org/10.1093/treephys/tpx136.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017. http://dx.doi.org/10.1145/3132787.3132812.
  • Nassani A., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2017) Using Visual and Spatial Cues to Represent Social Contacts in AR. In MGIA 2017 – Proceedings of the 2017 Symposium on Mobile Graphics and Interactive Applications. http://dx.doi.org/10.1145/3132787.3139199.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Hoermann S. and Lindeman RW. (2017) The Social AR Continuum: Concept and User Study. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017: 7-8. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Nassani A., Lee G., Billinghurst M., Langlotz T., Lindeman RW. and Hoermann S. (2017) [POSTER] The Social AR Continuum: Concept and User Study. In ISMAR 2017 – Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality. http://dx.doi.org/10.1109/ISMAR-Adjunct.2017.20.
  • Piumsomboon T., Lee G., Lindeman RW. and Billinghurst M. (2017) Exploring natural eye-gaze-based interaction for immersive virtual reality. In 3DUI 2017 – Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 36-39. http://dx.doi.org/10.1109/3DUI.2017.7893315.
  • Pivec M., Gründler J., Admiraal W., Alemi M., All A., Almeida A., Amresh A., Arnab S., Ask K. and Avouris N. (2017) Preface. In Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017: viii-x.
  • Sarupuri B., Chipana ML. and Lindeman RW. (2017) Trigger Walking: A low-fatigue travel technique for immersive virtual reality (Poster). In 3DUI 2017 – Proceedings of the 2017 IEEE Symposium on 3D User Interfaces: 227-228. http://dx.doi.org/10.1109/3DUI.2017.7893354.
  • Sarupuri B., Hoermann S., Steinicke F. and Lindeman RW. (2017) TriggerWalking: A Biomechanically-Inspired Locomotion User Interface for Efficient Realistic Virtual Walking. In SUI 2017 – Proceedings of the 5th ACM Symposium on Spatial User Interaction: 138-147. http://dx.doi.org/10.1145/3131277.3132177.
  • Sarupuri B., Hoermann S., Whitton MC. and Lindeman RW. (2017) Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. In ICAT-EGVE 2017 – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments. http://dx.doi.org/10.2312/egve.20171350.
  • Złotowski J., Sumioka H., Bartneck C., Nishio S. and Ishiguro H. (2017) Understanding Anthropomorphism: Anthropomorphism is not a Reverse Process of Dehumanization. In Kheddar A; Et al. (Eds). Social Robotics. ICSR 2017. Lecture Notes in Computer Science 10652: 618-627. http://dx.doi.org/10.1007/978-3-319-70022-9_61
  • Zlotowski J., Yogeeswaran K. and Bartneck C. (2017) Can we control it? Autonomous robots threaten human identity, uniqueness, safety, and resources. International Journal of Human Computer Studies 100: 48-54. http://dx.doi.org/10.1016/j.ijhcs.2016.12.008.
2016
  • Altimira D., Mueller FF., Clarke J., Lee G., Billinghurst M. and Bartneck C. (2016) Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems: 1681-1691. New York: ACM. http://dx.doi.org/10.1145/2858036.2858277.
  • Barde A., Helton WS., Lee G. and Billinghurst M. (2016) Binaural spatialisation over a bone conduction headset: Minimum discernable angular difference. In 140th Audio Engineering Society International Convention 2016, AES 2016.
  • Barde A., Ward M., Helton WS., Billinghurst M. and Lee G. (2016) Attention redirection using binaurally spatialised cues delivered over a bone conduction headset. In Proceedings of the Human Factors and Ergonomics Society 0: 1533-1537. http://dx.doi.org/10.1177/1541931213601352.
  • Bartneck C. and Jensma N. (Ed.) (2016) The Unofficial LEGO Minfigure Catalog App.
  • Bartneck C. (2016) The Complete Lego Minifigure Catalog 1975-2015. 580pp-580pp.
  • Bartneck C., Nagai Y., Paiva A. and Šabanovic S. (2016) HRI’16 chairs’ welcome. In ACM/IEEE International Conference on Human-Robot Interaction 2016-April: iii-iv. http://dx.doi.org/10.1109/HRI.2016.7451721.
  • Bartneck C., Ser QM., Moltchanova E., Smithies J. and Harrington E. (2016) Have LEGO Products Become More Violent? PLoS ONE 11(5) e0155401: 27. http://dx.doi.org/10.1371/journal.pone.0155401.
  • Beckner C., Rácz P., Hay J., Brandstetter J. and Bartneck C. (2016) Participants Conform to Humans but Not to Humanoid Robots in an English Past Tense Formation Task. Journal of Language and Social Psychology 35(2): 158-179. http://dx.doi.org/10.1177/0261927X15584682.
  • Dey A., Billinghurst M., Lindeman RW. and Swan JE. (2016) A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014 (Poster). In ISMAR 2016 – Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 49-50. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0036.
  • Feng M., Dey A. and Lindeman RW. (2016) An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in Immersive Virtual Environments. In 3DUI 2016 – Proceedings of the 2016 IEEE Symposium on 3D User Interfaces: 95-104. http://dx.doi.org/10.1109/3DUI.2016.7460037.
  • Feng M., Dey A. and Lindeman RW. (2016) The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments (Poster). In IEEE VR 2016 – Proceedings of the 2016 IEEE Virtual Reality Conference: 173-174. http://dx.doi.org/10.1109/VR.2016.7504709.
  • Gao L., Bai H., Lee G. and Billinghurst M. (2016) An oriented point-cloud view for MR remote collaboration. In SA 2016 – SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999531.
  • Gupta K., Lee GA. and Billinghurst M. (2016) Do you see what i see? the effect of gaze tracking on task space remote collaboration. IEEE Transactions on Visualization and Computer Graphics 22(11): 2413-2422. http://dx.doi.org/10.1109/TVCG.2016.2593778.
  • Höylä T., Bartneck C. and Tiihonen T. (2016) The consequences of competition: simulating the effects of research grant allocation strategies. Scientometrics 108(1): 263-288. http://dx.doi.org/10.1007/s11192-016-1940-3.
  • Jose R., Lee GA. and Billinghurst M. (2016) A comparative study of simulated augmented reality displays for vehicle navigation. In Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016: 40-49. http://dx.doi.org/10.1145/3010915.3010918.
  • Kruijff E., Marquardt A., Trepkowski C., Lindeman RW., Hinkenjann A., Maiero J. and Riecke BE. (2016) On your feet! Enhancing vection in leaning-based interfaces through multisensory stimuli. In Proceedings of SUI 2016: 149-158. http://dx.doi.org/10.1145/2983310.2985759.
  • Lee G., Chen J., Billinghurst M. and Lindeman RW. (2016) Enhancing Immersive Cinematic Experience with Augmented Virtuality (Poster). In ISMAR 2016 – Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality: 115-116. http://dx.doi.org/10.1109/ISMAR-Adjunct.2016.0054.
  • Lindeman RW. (2016) A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays (Poster). In IEEE VR 2016 – Proceedings of the 2016 IEEE Virtual Reality Conference: 221-222. http://dx.doi.org/10.1109/VR.2016.7504733.
  • Nassani A., Kim H., Lee G., Billinghurst M., Langlotz T. and Lindeman RW. (2016) Augmented Reality Annotation for Social Video Sharing. In SA ’16 – Proceedings of SIGGRAPH ASIA 2016 – Mobile Graphics and Interactive Applications http://dx.doi.org/10.1145/2999508.2999529.
  • Obaid M., Sandoval EB., Zlotowski J., Moltchanova E., Basedow CA. and Bartneck C. (2016) Stop! That is close enough. How body postures influence human-robot proximity. In 25th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2016: 354-361. http://dx.doi.org/10.1109/ROMAN.2016.7745155.
  • Pereira A., Lee GA., Almeida E. and Billinghurst M. (2016) A Study in Virtual Navigation Cues for Forklift Operators. In Proceedings – 18th Symposium on Virtual and Augmented Reality, SVR 2016: 95-99. http://dx.doi.org/10.1109/SVR.2016.25.
  • Phillips-Grafflin C., Suay HB., Mainprice J., Alunni N., Lofaro D., Berenson D., Chernova S., Lindeman RW. and Oh P. (2016) From Autonomy to Cooperative Traded Control of Humanoid Manipulation Tasks with Unreliable Communication: Applications to the Valve-turning Task of the DARPA Robotics Challenge and Lessons Learned. Journal of Intelligent and Robotic Systems: Theory and Applications 82(3-4): 341-361. http://dx.doi.org/10.1007/s10846-015-0256-5.
  • Sandoval EB., Brandstetter J. and Bartneck C. (2016) Can a Robot Bribe a Human? The Measurement of the Negative Side of Reciprocity in Human Robot Interaction. In Proceedings of the 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI): 117-124. IEEE. http://dx.doi.org/10.1109/HRI.2016.7451742.
  • Sandoval EB., Brandstetter J., Obaid M. and Bartneck C. (2016) Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game. International Journal of Social Robotics 8(2): 303-317. http://dx.doi.org/10.1007/s12369-015-0323-x.
  • Sarupuri B., Lee GA. and Billinghurst M. (2016) Using augmented reality to assist forklift operation. In Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016: 16-24. http://dx.doi.org/10.1145/3010915.3010952.
  • Stewart J. and Billinghurst M. (2016) A wearable navigation display can improve attentiveness to the surgical field. International Journal of Computer Assisted Radiology and Surgery 11(6): 1193-1200. http://dx.doi.org/10.1007/s11548-016-1372-9.
  • Thomas BH., Lindeman R. and Marchal M. (2016) Symposium chair message. In 2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 – Proceedings: vii. http://dx.doi.org/10.1109/3DUI.2016.7460018.
  • Ward M., Barde A., Russell PN., Billinghurst M. and Helton WS. (2016) Visual cues to reorient attention from head mounted displays. In Proceedings of the Human Factors and Ergonomics Society: 1572-1576. http://dx.doi.org/10.1177/1541931213601363.
  • Woodham A., Billinghurst M. and Helton WS. (2016) Climbing with a Head-Mounted Display: Dual-Task Costs. Human Factors 58(3): 452-461. http://dx.doi.org/10.1177/0018720815623431.
  • Yan Z., Lindeman RW. and Dey A. (2016) Let Your Fingers do the Walking: A Unified Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR. In 3DUI 2016 – Proceedings of the 2016 IEEE Symposium on 3D User Interfaces: 27-30. http://www.hitlabnz.org/~gogo/movies/Yan_Dey_Lindeman_3dui2016.mp4. http://dx.doi.org/10.1109/3DUI.2016.7460027.
  • Yogeeswaran K., Złotowski J., Livingstone M., Bartneck C., Sumioka H. and Ishiguro H. (2016) The interactive effects of robot anthropomorphism and robot ability on perceived threat and support for robotics research. Journal of Human-Robot Interaction 5(2): 29-47. http://dx.doi.org/10.5898/JHRI.5.2.Yogeeswaran.
  • Yusof C., Bai H., Billinghurst M. and Sunar M. (2016) A Review of 3D Gesture Interaction for Handheld Augmented Reality. In Jurnal Teknologi 78(2-2): 15-20. http://dx.doi.org/10.11113/jt.v78.6923.
  • Złotowski J., Sumioka H., Nishio S., Glas DF., Bartneck C. and Ishiguro H. (2016) Appearance of a robot affects the impact of its behaviour on perceived trustworthiness and empathy. Paladyn 7(1): 55-66. http://dx.doi.org/10.1515/pjbr-2016-0005.
2015
  • Ayyagari SSDP., Gupta K., Tait M. and Billinghurst M. (2015) CoSense: Creating shared emotional experiences. In Conference on Human Factors in Computing Systems – Proceedings 18: 2007-2012. http://dx.doi.org/10.1145/2702613.2732839.
  • Bai H., Lee G. and Billinghurst M. (2015) Free-hand Gesture Interfaces for an Augmented Exhibition Podium. In OzCHI ’15 Proceedings: 182-186. http://dx.doi.org/10.1145/2838739.2838799.
  • Bai H., Lee GA. and Billinghurst M. (2015) An augmented exhibition podium with free-hand gesture interfaces. Kobe, Japan: Symposium on Mobile Graphics and Interactive Applications (SA ’15), 2-6 Nov 2015.
  • Bartneck C. (2015) The 2014 LEGO Minifigure Catalog. Charlston: CreateSpace. 192pp.
  • Bartneck C. (2015) The Ideal Order. (1st ed.). Charlston: CreateSpace. 200.
  • Bartneck C. (2015) The Star Wars LEGO Minifigure Catalog. (4th ed.). Charlston: CreateSpace. 186pp.
  • Bartneck C. and Clark A. (2015) Semi-Automatic Color Analysis For Brand Logos. Color Research and Application 40(1): 72-84. http://dx.doi.org/10.1002/col.21853.
  • Bartneck C., Duenser A., Moltchanova E. and Zawieska K. (2015) Comparing the similarity of responses received from experiments conducted in Amazon’s Mechanical Turk to experiments conducted with traditional methods. PLOS One 10(4) e0121595 http://dx.doi.org/10.1371/journal.pone.0121595.
  • Bartneck C., Soucy M., Fleuret K. and Sandoval EB. (2015) The robot engine – Making the unity 3D game engine work for HRI. In Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN): 431-437. IEEE. http://dx.doi.org/10.1109/ROMAN.2015.7333561.
  • Billinghurst M. and Busse D. (2015) Rapid prototyping for wearables. In TEI 2015 – Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction: 505-508. http://dx.doi.org/10.1145/2677199.2683592.
  • Billinghurst M. and Starner T. (2015) The glass class: Designing wearable interfaces. In Conference on Human Factors in Computing Systems – Proceedings 18: 2487-2488. http://dx.doi.org/10.1145/2702613.2706678.
  • Billinghurst M., Chinthammit W. and Kameda Y. (2015) Message from the doctoral consortium chairs. In Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015: xviii. http://dx.doi.org/10.1109/ISMAR.2015.9.
  • Chun LM., Arshad H., Piumsomboon T. and Billinghurst M. (2015) A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment. In Proceedings – 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015: 59-64. http://dx.doi.org/10.1109/ICEEI.2015.7352470.
  • Ismail AW., Billinghurst M. and Sunar MS. (2015) Vision-Based technique and issues for multimodal interaction in augmented reality. In ACM International Conference Proceeding Series: 75-82. http://dx.doi.org/10.1145/2801040.2801058.
  • Kim H., Lee GA. and Billinghurst M. (2015) A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments. In OzCHI ’15 Proceedings: 53-61. http://dx.doi.org/10.1145/2838739.2838774.
  • Kim S., Lee GA., Ha S., Sakata N. and Billinghurst M. (2015) Automatically Freezing Live Video for Annotation during Remote Collaboration. In CHI EA ’15 Proceedings: 1669-1674. http://dx.doi.org/10.1145/2702613.2732838.
  • Langheinrich M., Davies N. and Billinghurst M. (2015) Digitally Enhanced Reality. IEEE Pervasive Computing 14(3): 20-21. http://dx.doi.org/10.1109/MPRV.2015.56.
  • Lee GA., Wong J., Park HS., Choi JS., Park CJ. and Billinghurst M. (2015) User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems CHI EA ’15: 959-964. http://dx.doi.org/10.1145/2702613.2732747.
  • Mubin O. and Bartneck C. (2015) Do as i say: Exploring human response to a predictable and unpredictable robot. In Proceedings of the 2015 British HCI Conference: 110-116. New York: ACM. http://dx.doi.org/10.1145/2783446.2783582.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Tag it!: AR annotation using wearable sensors. In Proceedings of SIGGRAPH Asia 2015: 4. http://dx.doi.org/10.1145/2818427.2818438.
  • Nassani A., Bai H., Lee G. and Billinghurst M. (2015) Extending HMD by chest-worn 3D camera for AR annotation. Kobe, Japan: SIGGRAPH Asia 2015 Symposium on Mobile Graphics and Interactive Applications, 2-5 Nov 2015.
  • Obaid M., Dünser A., Moltchanova E., Cummings D., Wagner J. and Bartneck C. (2015) LEGO Pictorial Scales for Assessing Affective Responses. In Human-Computer Interaction – INTERACT 2015 Part 1: 263-280. http://dx.doi.org/10.1007/978-3-319-22701-6_19.
  • See ZS., Billinghurst M. and Cheok AD. (2015) Augmented reality using high fidelity spherical panorama with HDRI. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, SA 2015 http://dx.doi.org/10.1145/2818427.2818445.
  • See ZS., Billinghurst M. and Cheok AD. (2015) Augmented reality using high fidelity spherical panorama with HDRI-demonstration. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, SA 2015 http://dx.doi.org/10.1145/2818427.2819696.
  • Tait M. and Billinghurst M. (2015) The Effect of View Independence in a Collaborative AR System. Computer Supported Cooperative Work: CSCW: An International Journal 24(6): 563-589. http://dx.doi.org/10.1007/s10606-015-9231-8.
  • Vogl A., Louveton N., McCall R., Billinghurst M. and Haller M. (2015) Understanding the everyday use of head-worn computers. In Proceedings – 2015 8th International Conference on Human System Interaction, HSI 2015: 213-219. http://dx.doi.org/10.1109/HSI.2015.7170668.
  • Weiss A. and Bartneck C. (2015) Meta analysis of the usage of the Godspeed Questionnaire Series. In Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN): 381-388. IEEE. http://dx.doi.org/10.1109/ROMAN.2015.7333568.
  • Westerfield G., Mitrovic A. and Billinghurst M. (2015) Intelligent Augmented Reality Training for Motherboard Assembly. International Journal of Artificial Intelligence in Education 25(1): 157-172. http://dx.doi.org/10.1007/s40593-014-0032-x.
  • Zlotowski J., Proudfoot D., Yogeeswaran K. and Bartneck C. (2015) Anthropomorphism: Opportunities and Challenges in Human-Robot Interaction. International Journal of Social Robotics 7(3): 347-360. http://dx.doi.org/10.1007/s12369-014-0267-6.
  • Zlotowski J., Sumioka H., Nishio S., Glas D., Bartneck C. and Ishiguro H. (2015) Persistence of the Uncanny Valley: the Influence of Repeated Interactions and a Robot’s Attitude on its Perception. Frontiers in Psychology 6: 13pp. http://dx.doi.org/10.3389/fpsyg.2015.00883.
2014
  • Aamir R., Chernoglazov A., Bateman CJ., Butler APH., Butler PH., Anderson NG., Bell ST., Panta RK., Healy JL. and Mohr JL. (2014) MARS spectral molecular imaging of lamb tissue: Data collection and image analysis. Journal of Instrumentation 9(2) P02005: 12. http://dx.doi.org/10.1088/1748-0221/9/02/P02005.
  • Altimira D., Mueller F., Lee G., Clarke J. and Billinghurst M. (2014) Towards Understanding Balancing in Exertion Games. In Proceedings of the 11th Advances in Computer Entertainment Technology Conference (ACE 2014): 1-8.
  • Bai H., Lee G. and Billinghurst M. (2014) Using 3D hand gestures and touch input for wearable AR interaction. In CHI ’14 Extended Abstracts: 1321-1326. http://dx.doi.org/10.1145/2559206.2581371.
  • Bai H., Lee G., Mukundan R. and Billinghurst M. (2014) 3D Gesture Interaction for Handheld Augmented Reality. In (7): 1-6. ACM New York, NY, USA. http://dx.doi.org/10.1145/2669062.2669073.
  • Baker M., Hong J. and Billinghurst M. (2014) Wearable Computing from Jewels to Joules. IEEE Pervasive Computing 13(4): 20-22. http://dx.doi.org/10.1109/MPRV.2014.81.
  • Bartneck C. (2014) The 2012 LEGO Minifigure Catalog. (2nd ed.). Charlston: CreateSpace. 174pp.
  • Bartneck C. (2014) The 2012 LEGO Minifigure Catalog. Charleston: CreateSpace. 170pp.
  • Bartneck C. (2014) The 2013 LEGO Minifigure Catalog. Charlston: CreateSpace. 176pp.
  • Bartneck C. (2014) The Star Wars LEGO Minifigure Catalog. (2nd ed.). Charleston: CreateSpace. 138pp.
  • Bartneck C. (2014) The Star Wars LEGO Minifigure Catalog. (3rd ed.). Charlston: CreateSpace. 160pp.
  • Bartneck C. (2014) The Unofficial LEGO Minifigure Catalog. (2nd ed.). Charleston: CreateSpace. 362pp.
  • Billinghurst M. (2014) Using augmented reality to create empathic experiences. In Proceedings: 5-6.
  • Billinghurst M. and Raffle H. (2014) The glass class: designing wearable interfaces. In : 1041-1042.
  • Billinghurst M., Bai H., Lee G. and Lindeman R. (2014) Developing Handheld Augmented Reality Interfaces. In Grimshaw M (Ed.), The Oxford Handbook of Virtuality: 615-635. New York: Oxford University Press. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.030.
  • Billinghurst M., Nassani A. and Reichherzer C. (2014) Social panoramas: using wearable computers to share experiences. In : 25pp.
  • Billinghurst M., Piumsomboon T. and Bai H. (2014) Hands in space: Gesture interaction with augmented-reality interfaces. IEEE Computer Graphics and Applications 34(1): 77-81. http://dx.doi.org/10.1109/MCG.2014.8.
  • Bradshaw H., Holland EP. and Billinghurst M. (2014) Ora-Save the Forest! Designing a Social Impact Game. In Lecture Notes in Computer Science (LNCS) 8770: 84-91. http://dx.doi.org/10.1007/978-3-662-45212-7_11.
  • Brandstetter J., Rácz P., Beckner C., Sandoval EB., Hay J. and Bartneck C. (2014) A peer pressure experiment: Recreation of the Asch conformity experiment with robots. In Proceedings of the IEEE International Conference on Intelligent Robots and Systems (IROS): 1335-1340. IEEE. http://dx.doi.org/10.1109/IROS.2014.6942730.
  • Hagbi N., Grasset R., Bergig O., Billinghurst M. and El-Sana J. (2014) In-place sketching for augmented reality games. Computers in Entertainment 12(3) http://dx.doi.org/10.1145/2702109.2633419.
  • Heitz A., Duenser A., Bartneck C., Grady J. and Moran C. (2014) Assessing the impact of a Clinical Audiology Simulator on first year students. In Proceedings of the Fifteenth Australasian User Interface Conference (AUIC2014): 11-20.
  • Kim S., Lee G., Sakata N. and Billinghurst M. (2014) Improving Co-Presence with Augmented Visual Communication Cues for Sharing Experience through Video Conference. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Lukosch S., Billinghurst M., Kiyokawa K. and Alem L. (2014) Collaboration in mediated and augmented reality. In.
  • Mubin O., Henderson J. and Bartneck C. (2014) You just do not understand me! Speech Recognition in Human Robot Interaction. In : 637-642. IEEE. http://dx.doi.org/10.1109/ROMAN.2014.6926324.
  • Obaid M., Kuchenbrandt D. and Bartneck C. (2014) Empathy and yawn contagion: Can we (Humans) catch yawns from robots? In Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction: 260-261. New York: ACM. http://dx.doi.org/10.1145/2559636.2563702.
  • Piumsomboon T., Altimira D., Kim H., Clark A., Lee G. and Billinghurst M. (2014) Grasp-Shell vs Gesture-Speech: A Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality. In : 73-82. http://dx.doi.org/10.1109/ISMAR.2014.6948411.
  • Piumsomboon T., Clark A. and Billinghurst M. (2014) G-SIAR: Gesture-speech interface for augmented reality. In Proceedings ISMAR 2014: 365-366. http://dx.doi.org/10.1109/ISMAR.2014.6948491.
  • Polvi J., Taketomi T., Yamamoto G., Billinghurst M., Sandor C. and Kato H. (2014) Evaluating a SLAM-based handheld augmented reality guidance system. In.
  • Rajendran K., Walsh MF., de Ruiter NJA., Chernoglazov AI., Panta RK., Butler APH., Butler PH., Bell ST., Anderson NG. and Woodfield TBF. (2014) Reducing beam hardening effects and metal artefacts using Medipix3RX: With applications from biomaterial science. Journal of Instrumentation 9: 1-11. http://dx.doi.org/10.1088/1748-0221/9/03/P03015.
  • Regenbrecht H., Müller L., Hoermann S., Langlotz T., Wagner M. and Billinghurst M. (2014) Eye-to-eye contact for life-sized videoconferencing. In Proceedings of the 26th Australian Computer-Human Interaction Conference, OzCHI 2014: 145-148. http://dx.doi.org/10.1145/2686612.2686632.
  • Reichherzer C., Nassani A. and Billinghurst M. (2014) Social panoramas using wearable computers. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Tait M. and Billinghurst M. (2014) View independence in remote collaboration using AR. Munich, Germany: 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 10-12 Sep 2014.
  • Wen J., Deneka A., Helton WS., Dunser A. and Billinghurst M. (2014) Really, it’s for your own good… making augmented reality navigation tools harder to use. In CHI ’14 Extended Abstracts: 1297-1302.
  • Wen J., Deneka A., Helton WS., Dünser A. and Billinghurst M. (2014) Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools. In Kurosu M (Ed.), Human Computer Interaction: 525-536. Geneva: Springer International Publishing.
  • Złotowski J., Strasser E. and Bartneck C. (2014) Dimensions of anthropomorphism: From humanness to humanlikeness. In Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction: 66-73. New York: ACM. http://dx.doi.org/10.1145/2559636.2559679.
2013
  • Abdul Rahim EE., Dunser A., Unsworth K., McKinnon A., Billinghurst M., Gostomski P. and Herritsch A. (2013) Visiting a milk factory without gumboots: Students’ attitudes towards a virtual field trip. In Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013: 423-428. http://dx.doi.org/10.1109/TALE.2013.6654475.
  • Bai H., Gao L., El-Sana J. and Billinghurst M. (2013) Free-Hand Interaction for Handheld Augmented Reality using an RGB-Depth Camera. In http://dx.doi.org/10.1145/2543651.2543667.
  • Bai H., Gao L., El-Sana J. and Billinghurst M. (2013) Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces. In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 http://dx.doi.org/10.1109/ISMAR.2013.6671841.
  • Baker G., Cragg P., Bartneck C. and Seidel S. (2013) End User Creativity: A Critical Realist Perspective. In http://dx.doi.org/10.13140/RG.2.2.12021.58089.
  • Bartneck C. (2013) Robots In The Theatre And The Media. In Proceedings of the 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013): 64-70. Philips Design. http://dx.doi.org/10.13140/RG.2.2.28798.79682.
  • Bartneck C. (2013) The 2011 LEGO Minifigure Catalog. (2nd ed.). Charleston: CreateSpace. 147pp.
  • Bartneck C., Obaid M. and Zawieska K. (2013) Agents with faces – What can we learn from LEGO Minifigures? In Proceedings of the 1st International Conference on Human-Agent Interaction (HAI) http://dx.doi.org/10.6084/m9.figshare.5154778.
  • Billinghurst M. (2013) A Natural User Interface Technology for Command and Control Dispatch Workstation. In Proceedings of the 14th ACM SIGCHI New Zealand Chapter’s International Conference on Human-Computer Interaction.
  • Billinghurst M. (2013) An S-PI Vision-based Tracking System for Object Manipulation in Augmented Reality. In.
  • Billinghurst M. (2013) Augmented reality interfaces in human computation systems. Handbook of Human Computation: 317-331. http://dx.doi.org/10.1007/978-1-4614-8806-4_26.
  • Billinghurst M. (2013) Hands and speech in space: Multimodal interaction with augmented reality interfaces. In ICMI 2013 – Proceedings of the 2013 ACM International Conference on Multimodal Interaction: 379-380. http://dx.doi.org/10.1145/2522848.2532202.
  • Billinghurst M. (2013) Using the S-PI Algorithm for Interaction in Augmented Reality. In Proceedings 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction.
  • Billinghurst M. and Thomas B. (2013) General chairs. In 2013 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities, ISMAR-AMH 2013 http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671259.
  • Billinghurst M. and Thomas BH. (2013) Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013). In 2013 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities, ISMAR-AMH 2013 http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671249.
  • Billinghurst M., Altimira D. and Mueller F. (2013) Understanding handicapping for balancing exertion games. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems: 1125-1130. http://dx.doi.org/10.1145/2468356.2468557.
  • Bleeker T., Lee G. and Billinghurst M. (2013) Ego- and Exocentric interaction for mobile AR conferencing. In.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Interaction techniques for HMD-HHD hybrid AR systems. In http://dx.doi.org/10.1109/ISMAR.2013.6671786.
  • Budhiraja R., Lee G. and Billinghurst M. (2013) Using a HHD with a HMD for Mobile AR Interaction. In http://dx.doi.org/10.1109/ISMAR.2013.6671837.
  • Carson L., Bartneck C. and Voges K. (2013) Over-Competitiveness in Academia: A Literature Review. Disruptive Science and Technology 1(4): 183-190. http://dx.doi.org/10.1089/dst.2013.0013.
  • Clifford RMS. and Billinghurst M. (2013) Designing a hui workstation for courier dispatcher command and control task management. In ACM International Conference Proceeding Series 15-16-November-2013 http://dx.doi.org/10.1145/2542242.2542252.
  • Damian I., Kistler F., Obaid M., Bueling R., Billinghurst M. and Andre E. (2013) Motion Capturing Empowered Interaction with a Virtual Agent in an Augmented Reality Environment. In proceedings: 1-6. http://dx.doi.org/10.1109/ISMAR.2013.6671830.
  • Emerson J., Churcher N. and Cockburn A. (2013) Tag Clouds for Software and Information Visualisation. In.
  • Gamper H., Dicke C., Billinghurst M. and Puolamäki K. (2013) Sound sample detection and numerosity estimation using auditory display. ACM Transactions on Applied Perception 10(1) http://dx.doi.org/10.1145/2422105.2422109.
  • Huidong B., Lei G. and Billinghurst M. (2013) Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace. In Proceedings: 129-130. http://dx.doi.org/10.1109/3DUI.2013.6550212.
  • Kim H., Lee G. and Billinghurst M. (2013) Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization. In Proceedings of the 14th ACM SIGCHI New Zealand Chapter’s International Conference on Human-Computer Interaction.
  • Kim S., Lee G., Sakata N., Duenser A., Vartiainen E. and Billinghurst M. (2013) Study of Augmented Gesture Communication Cues and View Sharing in Remote Collaboration. Adelaide, Australia: ISMAR2013 – International Symposium on Mixed and Augmented Reality, 1-4 Oct 2013.
  • Kim S., Lee G., Sakata N., Vartiainen E. and Billinghurst M. (2013) Comparing Pointing and Drawing for Remote Collaboration. In : 1-6. http://dx.doi.org/10.1109/ISMAR.2013.6671833.
  • Lecuyer A., Steinicke F. and Billinghurst M. (2013) Symposium chair message. In IEEE Symposium on 3D User Interface 2013, 3DUI 2013 – Proceedings http://dx.doi.org/10.1109/3DUI.2013.6550182.
  • Lee A. and Billinghurst M. (2013) Building mobile AR applications using the outdoor AR library. In Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications: 1pp. http://dx.doi.org/10.1145/2543651.2543662.
  • Lee G. and Billinghurst M. (2013) A Component based Framework for Mobile Outdoor AR Applications. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: 207-210. http://dx.doi.org/10.1145/2534329.2534344.
  • Lee G. and Billinghurst M. (2013) Weighted integral rotation and translation for touch interaction. Hong Kong: 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, 19-22 Nov 2013.
  • Lee G., Duenser A., Nassani A. and Billinghurst M. (2013) AntarcticAR: An Outdoor AR Experience of Virtual Tour to Antarctica. In Proceedings: 29-38. http://dx.doi.org/10.1109/ISMAR-AMH.2013.6671264.
  • Lee GA. and Billinghurst M. (2013) A component based framework for mobile outdoor AR applications. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, SA 2013 http://dx.doi.org/10.1145/2543651.2543682.
  • Lee M., Billinghurst M., Baek W., Green R. and Woo W. (2013) A usability study of multimodal input in an augmented reality environment. Virtual Reality 17(4): 293-305. http://dx.doi.org/10.1007/s10055-013-0230-0.
  • Mubin O., Henderson J. and Bartneck C. (2013) Talk ROILA to your Robot. In Proceedings of the 2013 ACM International Conference on Multimodal Interaction: 317-318. New York: ACM. http://dx.doi.org/10.1145/2522848.2531752.
  • Mubin O., Shahid S. and Bartneck C. (2013) Robot Assisted Language Learning through Games: A Comparison of Two Case Studies. Australian Journal of Intelligent Information Processing Systems 13(3): 9-14.
  • Partridge M. and Bartneck C. (2013) The Invisible Naked Guy: An exploration of a minimalistic robot. In.
  • Piumsomboon T., Clark A. and Billinghurst M. (2013) KITE: Platform for Mobile Augmented Reality Gaming and Interaction using Magnetic Tracking and Depth Sensing. In Proceedings: 289-290. http://dx.doi.org/10.1109/ISMAR.2013.6671809.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for augmented reality. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems: 955-960. http://dx.doi.org/10.1145/2468356.2468527.
  • Piumsomboon T., Clark A., Billinghurst M. and Cockburn A. (2013) User-defined gestures for Augmented Reality. In Lecture Notes in Computer Science (LNCS) – INTERACT 2013 8118: 282-299. http://dx.doi.org/10.1007/978-3-642-40480-1_18.
  • Tait M., Tsai T., Sakata N., Billinghurst M. and Vartiainen E. (2013) A Projected Augmented Reality System for Remote Collaboration. In http://dx.doi.org/10.1109/ISMAR.2013.6671838.
  • Walker R. and Bartneck C. (2013) The Pleasure Of Receiving A Head Massage From A Robot. In: 807-813. http://dx.doi.org/10.1109/roman.2013.6628412.
  • Wen J., Helton W. and Billinghurst M. (2013) If Reality Bites, Bite Back Virtually: Simulating Perfection in Augmented Reality Tracking. In Proceedings http://dx.doi.org/10.1145/2542242.2542246.
  • Wen J., Helton WS. and Billinghurst M. (2013) A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation Aides. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57(1): 1958-1962. http://dx.doi.org/10.1177/1541931213571437.
  • Wen J., Helton WS. and Billinghurst M. (2013) Classifying users of mobile pedestrian navigation tools. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration 25: 13-16. http://dx.doi.org/10.1145/2541016.2541073.
  • Westerfield G., Mitrovic A. and Billinghurst M. (2013) Intelligent augmented reality training for assembly tasks. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7926 LNAI: 542-551. http://dx.doi.org/10.1007/978-3-642-39112-5_55.
  • Williams S., Green R. and Billinghurst M. (2013) Hybrid Tracking using Gravity Aligned Edges. In.
  • Williams S., Green R. and Billinghurst M. (2013) Transform flow: A mobile augmented reality visualisation and evaluation toolkit. In: 54-58.
  • Zlotowski J. and Bartneck C. (2013) The inversion effect in HRI: Are robots perceived more like humans or objects? In Proceedings of the 2013 ACM/IEEE International Conference on Human-Robot Interaction: 365-372. IEEE. http://dx.doi.org/10.1109/HRI.2013.6483611.
  • Zlotowski J., Bleeker T., Bartneck C. and Reynolds R. (2013) I sing the body electric an experimental theatre play with robots

    . In ACM/IEEE International Conference on Human-Robot Interaction: 427-427. IEEE. http://dx.doi.org/10.1109/HRI.2013.6483630.

  • Zlotowski J., Proudfoot D. and Bartneck C. (2013) More Human Than Human: Does The Uncanny Curve Really Matter? In Proceedings of the HRI2013 Workshop on Design of Humanlikeness in HRI: from uncanny valley to minimal design: 7-13. http://dx.doi.org/10.6084/m9.figshare.5154796.

2012
  • Abdul Rahim EE., Duenser A., Billinghurst M., Herritsch A., Unsworth K., Mckinnon A. and Gostomski P. (2012) A desktop virtual reality application for chemical and process engineering education. In Proceedings of the 24th Australian Computer-Human Interaction Conference: 1-8. http://dx.doi.org/10.1145/2414536.2414537.
  • Bai H., Lee GA. and Billinghurst M. (2012) Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. In Proceedings:: 126-131. http://dx.doi.org/10.1145/2425836.2425864.
  • Bartneck C. (2012) The 2011 LEGO Minifigure Catalog. Charleston: CreateSpace. 138pp. (Authored Books)
  • Bartneck C. (2012) The Complete LEGO Figure Catalog. Charleston: CreateSpace. 110pp. (Authored Books)
  • Bartneck C. (2012) The Harry Potter LEGO Minifigure Catalog. Charleston: CreateSpace. 46pp. (Authored Books)
  • Bartneck C. (2012) The Star Wars LEGO Minifigure Catalog. Charleston: CreateSpace. 114pp. (Authored Books)
  • Bartneck C., Zawieska K., Duenser A. and Moltchanova E. (2012) LEGO figurines as a tool of assessing emotions. Dunedin, New Zealand: New Zealand Statistical Association (NZSA) 2012 Conference, 28-30 Nov 2012. (Conference Contributions – Other)
  • Billinghurst M. and Dünser A. (2012) Augmented Reality in the Classroom. Computer 45(7): 56-63. http://dx.doi.org/10.1109/MC.2012.111.
  • Billinghurst M. and Lee M. (2012) Multimodal interfaces for augmented reality, expanding the frontiers of visual analytics and visualization. In Dill J; Earnshaw R; Kasik D; Vince J; Wong PC (Ed.), Expanding the Frontiers of Visual Analytics and Visualization: 449-465. Dordrecht: Springer. http://dx.doi.org/10.1007/978-1-4471-2804-5_25.
  • Billinghurst M., LaViola J. and Lecuyer A. (2012) Preface: A message from the symposium chairs. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 – Proceedings: 6. http://dx.doi.org/10.1109/3DUI.2012.6184172.
  • Billinghurst M., LaViola J. and Lecuyer A. (2012) IEEE Symposium on 3D User Interfaces Proceedings. Piscataway: IEEE. 189pp.
  • Bühling, R., Obaid, M., Hammer, S., André, E. (2012) Mobile augmented reality and adaptive art: a game-based motivation for energy saving. In Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia (MUM ’12). Association for Computing Machinery, New York, NY, USA, Article 50, 1–2. https://doi.org/10.1145/2406367.2406428
  • Clark A., and Dünser A. (2012) Interactive Augmented Reality Coloring Book. In 3D User Interfaces (3DUI), 2012 Symposium, 7-10.
  • Corbett-Davies S., Botterill T., Green R. Saxton V. (2012) An expert system for automatically pruning vines. In Proceedings: 55-60. http://dx.doi.org/10.1145/2425836.2425849.
  • Corbett-Davies S., Dünser A. and Clark A. (2012) An interactive augmented reality system for exposure treatment. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH): 95-96. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483998.
  • Corbett-Davies S., Dünser A. and Clark A. (2012) Interactive AR exposure therapy. In Proceedings of the 13th International Conference of the NZ Chapter of the ACM’s Special Interest Group on Human-Computer Interaction – CHINZ ’12 ACM Press. http://dx.doi.org/10.1145/2379256.2379282.
  • Corbett-Davies S., Green R. and Clark A. (2012) Physically interactive tabletop augmented reality using the Kinect. In Proceedings: 210-215. http://dx.doi.org/10.1145/2425836.2425880.
  • de Sourza Almeida I., Oikawa MA., Polo JC., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: AR-based Social Presence Enhancement in Video-chat Communication. In Proceedings:: 135-136. http://dx.doi.org/10.1109/3dui.2012.6184.
  • de Souza Almeida I., Oikawa MA., Carres JP., Miyazaki J., Kato H. and Billinghurst M. (2012) AR-based Video-Mediated Communication: A Social Presence Enhancing Experience. In Proceedings:: 125-130. http://dx.doi.org/10.1109/SVR.2012.4.
  • De Souza Almeida I., Oikawa MA., Polo JC., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: AR-based social presence enhancement in video-chat communication. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 – Proceedings: 135-136. http://dx.doi.org/10.1109/3DUI.2012.6184198.
  • Dohaney, J., Kennedy, B., Brogt, E., Bradshaw, H. (2012) The geothermal world videogame: An authentic, immersive videogame used to teach observation skills needed for exploration. Auckland, New Zealand: 34th New Zealand Geothermal Workshop (NZGW), 19-21 Nov 2012.
  • Dünser A., Billinghurst M., Wen J., Lehtinen V. and Nurminen A. (2012) Exploring the use of handheld AR for outdoor navigation. Computers and Graphics 36(8): 1084-1095. http://dx.doi.org/10.1016/j.cag.2012.10.001.
  • Dünser, A., Carter, J., Dorahy, M., Britt, E. (2012) Treatment of earthquake-related posttraumatic symptoms with virtual reality. Brussels, Belgium: 17th Annual CyberPsychology and CyberTherapy Conference, 25-28 Sep 2012.
  • Dünser, A., Walker, L., Horner, H., Bentall, D. (2012) Creating interactive physics education books with augmented reality. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI ’12). Association for Computing Machinery, New York, NY, USA, 107–114. https://doi.org/10.1145/2414536.2414554
  • Grüter B., Mügge H., Oppermann L. and Billinghurst M. (2012) Proposal for the 4th workshop on mobile gaming, mobile life – Interweaving the virtual and the real. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7522 LNCS: 549-552. http://dx.doi.org/10.1007/978-3-642-33542-6_72.
  • Ha T., Billinghurst M. and Woo W. (2012) An interactive 3D movement path manipulation method in an augmented reality environment. Interacting with Computers 24(1): 10-24. http://dx.doi.org/10.1016/j.intcom.2011.06.006.
  • Hauber J., Regenbrecht H., Cockburn A. and Billinghurst M. (2012) The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces. The Open Software Engineering Journal 6(1): 1-20. http://dx.doi.org/10.2174/1874107X01206010001.
  • Heitz, A., Dünser, A., Seaton, P., Seaton, L., Basu, A. (2012) Comparing virtual patients with synthesized and natural speech. Brussels, Belgium: 17th Annual CyberPsychology and CyberTherapy Conference, 25-28 Sep 2012.
  • Herritsch, A., Abdul Rahim, E.E., Morison, K., Duenser, A., Young, B., Fee, C., Winchester, J., Gostomski, P. (2012) Discoveries from students’ interactions with an immersive learning application. Wellington, New Zealand: Chemeca2012, 23-26 Sep 2012.
  • Horner, H., Walker, L., Bentall, D., Dünser, A. (2012). Learning complex three dimensional concepts using Augmented Reality. In P. Resta (Ed.), Proceedings of SITE 2012–Society for Information Technology & Teacher Education International Conference, 4522-4525. Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
  • Hurrell MA, Butler AP, Cook NJ, Butler PH, Ronaldson JP, Zainon R. (2012) Spectral Hounsfield units: a new radiological concept. Eur Radiol 22(5):1008-13. https://doi.org/10.1007/s00330-011-2348-3
  • Juarez A., Bartneck C. and Feijs L. (2012) Studying virtual worlds as medium for telepresence robots. In Proceedings of the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction: 157-158. New York: ACM. http://dx.doi.org/10.1145/2157689.2157733.
  • Kim, H., Lee, G.A., Yang, U., Kwak, T., Kim, K.-H. (2012), Dual Autostereoscopic Display Platform for Multi-user Collaboration with Natural Interaction. ETRI Journal, 34: 466-469. https://doi.org/10.4218/etrij.12.0211.0331
  • Kurdyukova, E., Obaid, M., André, E. (2012) Direct, bodily or mobile interaction? comparing interaction techniques for personalized public displays. In Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia (MUM ’12). Association for Computing Machinery, New York, NY, USA, Article 44, 1–9. https://doi.org/10.1145/2406367.2406421
  • Lee G. and Billinghurst M. (2012) CityViewAR outdoor AR visualization. In Proceedings: 97. http://dx.doi.org/10.1145/2379256.2379281.
  • Lee GA. and Billinghurst M. (2012) Assistive techniques for precise touch interaction in handheld augmented reality environments. In Proceedings: 279-286. http://dx.doi.org/10.1145/2407516.2407582.
  • Lee GA., Bai H. and Billinghurst M. (2012) Automatic zooming interface for tangible augmented reality applications. In Proceedings: 9-12. http://dx.doi.org/10.1145/2407516.2407518.
  • Lee GA., Dünser A., Kim S. and Billinghurst M. (2012) CityViewAR: A mobile outdoor AR application for city visualization. In 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-AMH): 57-64. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483989.
  • Lim A., Voges K. and Billinghurst M. (2012) The effectiveness of different levels of visual vividness in delivering information to mobile phone users. In : 105-111. http://dx.doi.org/10.1109/MobServ.2012.20.
  • Lindeman RW., Lee G., Beattie L., Gamper H., Pathinarupothi R. and Akhilesh A. (2012) GeoBoids: A mobile AR application for exergaming (Poster). In ISMAR 2012 – Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities Papers: 93-94. http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483997.
  • Mubin, O., Bartneck., C., Feijs., L., Huysduynen HV., H., Hu. and J. (2012) Improving speech recognition with the Robot Interaction Language. Disruptive Science and Technology 1(2): 79-88. http://dx.doi.org/10.1089/dst.2012.0010.
  • Mulloni, A., Seichter, H., Dünser, A., Baudisch, P., Schmalstieg, D. (2012) 360° panoramic overviews for location-based services. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’12). Association for Computing Machinery, New York, NY, USA, 2565–2568. https://doi.org/10.1145/2207676.2208645
  • Obaid, M., Damian, I., Kistler, F., Endrass, B., Wagner, J., André, E. (2012). Cultural Behaviors of Virtual Agents in an Augmented Reality Environment. In: Nakano, Y., Neff, M., Paiva, A., Walker, M. (eds) Intelligent Virtual Agents. IVA 2012. Lecture Notes in Computer Science, vol 7502. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33197-8_42
  • Obaid, M., Häring, M., Kistler, F., Bühling, R., André, E. (2012). User-Defined Body Gestures for Navigational Control of a Humanoid Robot. In: Ge, S.S., Khatib, O., Cabibihan, JJ., Simmons, R., Williams, MA. (eds) Social Robotics. ICSR 2012. Lecture Notes in Computer Science, vol 7621. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34103-8_37
  • Obaid, M., Kurdyukova, E., Andre, E. (2012). City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_51
  • Opie, A.M.T., Butler, A.P.H., Bones, P.J. (2012) Energy-resolved Compton scatter estimation for micro-CT. San Diego, CA, USA: Developments in X-Ray Tomography VIII, 13-15 Aug 2012. Proceedings of the SPIE, 8506, 850616. https://doi.org/10.1117/12.930319
  • Perey C., Stapleton C. and Billinghurst M. (2012) BOF. In ISMAR 2012 – 11th IEEE International Symposium on Mixed and Augmented Reality 2012, Science and Technology Papers, http://dx.doi.org/10.1109/ISMAR.2012.6402510.
  • Piumsomboon T. and Clark A. (2012) ARMicroMachines: natural interaction with augmented reality scenes. In Proceedings: 99. http://dx.doi.org/10.1145/2379256.2379283.
  • Piumsomboon T., Clark A., Umakatsu A. and Billinghurst M. (2012) Poster: Physically-Based Natural Hand and Tangible AR Interaction for Face-to-Face Collaboration on a Tabletop. In Proceedings: 155-156. http://dx.doi.org/10.1109/3DUI.2012.6184208.
  • Piumsomboon T., Clifford R. and Bartneck C. (2012) Demonstrating Maori Haka with kinect and nao robots. In Proceedings of the 7th Annual ACM/IEEE International Conference on Human-Robot Interaction: 429-429. New York: ACM. http://dx.doi.org/10.1145/2157689.2157832.
  • Wang J. and Lindeman RW. (2012) Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environments. In 3DUI 2012 – Proceedings of the 2012 IEEE Symposium on 3D User Interfaces: 31-38. http://dx.doi.org/10.1109/3DUI.2012.6184181.
  • Wang J. and Lindeman RW. (2012) Leaning-based travel interfaces revisited: Frontal versus sidewise stances for flying in 3D virtual spaces. In VRST 2012 – Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technolog: 121-128. http://dx.doi.org/10.1145/2407336.2407360.
  • Woodward C., Hakkarainen M. and Billinghurst M. (2012) A Client/Server Architecture for Augmented Assembly on Mobile Phones. In Alencar P; Cowan D (Ed.), Handbook of Research on Mobile Software Engineering: Design, Implementation and Emergent Applications: 1-16. Hershey: IGI Global. http://dx.doi.org/10.4018/978-1-61520-655-1.
  • Yu JC., Yamamoto G., Miyazaki J., Billinghurst M. and Kato H. (2012) Poster: Manipulation Techniques of 3D Objects Represented as Multi-Viewpoint Images in a 3D Scene. In Proceedings: 171-172. http://dx.doi.org/10.1109/3DUI.2012.6184216.
  • Zainon, R., Ronaldson, J.P., Janmale, T. et al. (2012) Spectral CT of carotid atherosclerotic plaque: comparison with histology. Eur Radiol 22, 2581–2588. https://doi.org/10.1007/s00330-012-2538-7
2011
  • Aamir, R., Walsh, M. F., Lansley, S. P., Doesburg, R. M., Zainon, R., De Ruiter, N. J. A., Butler, P. H., Butler, A. P. H. (2011). Characterization of CdTe X-Ray Sensor Layer on Medipix Detector Chips. Materials Science Forum, 700, 170–173. https://doi.org/10.4028/www.scientific.net/msf.700.170
  • Ajanki A., Billinghurst M., Gamper H., Järvenpää T., Kandemir M., Kaski S., Koskela M., Kurimo M., Laaksonen J. and Puolamäki K. (2011) An augmented reality interface to contextual information. Virtual Reality 15(2-3): 161-173. http://dx.doi.org/10.1007/s10055-010-0183-5.
  • Azuma R., Billinghurst M. and Klinker G. (2011) Editorial: Special Section on Mobile Augmented Reality. Computer Graphics 35(4): vii-viii. http://dx.doi.org/10.1016/j.cag.2011.05.002.
  • Bartneck C. (2011) The end of the beginning – a reflection on the first five years of the HRI conference. Scientometrics 86(2): 487-504. http://dx.doi.org/10.1007/s11192-010-0281-x. (Journal Articles)
  • Bartneck C. (2011) The Family History And Genealogy of Johann Ferdinand Thöne and Maria Anna Juliana Antonette Drewes. (1st ed.). Charlston: CreateSpace. 136.
  • Bartneck C. (2011) The Unofficial LEGO Minifigure Catalog. Charleston: CreateSpace. 388pp.
  • Bartneck C. and Kokkelmans S. (2011) Detecting h-index manipulation through self-citation analysis. Scientometrics 87(1): 85-98. http://dx.doi.org/10.1007/s11192-010-0306-5. (Journal Articles)
  • Bergig O., Hagbi N., El-Sana J., Kedem K. and Billinghurst M. (2011) In-Place Augmented Reality. Virtual Reality 15(2-3): 201-212. http://dx.doi.org/10.1007/s10055-010-0158-6.
  • Billinghurst M. (2011) The Future of Augmented Reality in Our Everyday Life. In Proceedings of the 19th International Display Workshops.
  • Billinghurst M. (2011) The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). SBC Journal on 3D Interactive Systems 2(2): 10-11.
  • Billinghurst M. and Schmalstieg D. (2011) Editorial: special issue on augmented reality. Virtual Reality 15(2): 97-98. http://dx.doi.org/10.1007/s10055-011-0190-1.
  • Billinghurst M. and Thomas BH. (2011) Mobile Collaborative Augmented Reality. In Alem L; Huang W (Ed.), Recent Trends of Mobile Collaborative Augmented Reality Systems: 1-19. New York: Springer. http://dx.doi.org/10.1007/978-1-4419-9845-3_1.
  • Butler A., Butzer J., Schleich N., Cook N., Anderson N., Scott N., de Ruiter N., Grasset R. and Tlustos L. (2011) Processing of spectral X-ray data with principal components analysis. Nuclear Instruments and Methods in Physics Research Section A: Accelerators, Spectrometers, Detectors and Associated Equipment 633(Supplement 1) S140-S142 http://dx.doi.org/10.1016/j.nima.2010.06.149.
  • Chyou T., Clark A. and Meyer J. (2011) A 3D vision approach for correction of patient pose in radiotherapy. In Engineering and Physical Sciences in Medicine and the Australian Biomedical Engineering Conference (EPSM ABEC 2011)
  • Clark A. and Green R. (2011) Optical-Flow Perspective Invariant Registration. In Proceedings 2011 International Conference on Digital Image Computing: 92-98. http://dx.doi.org/10.1109/DICTA.2011.23.
  • Clark A. and Piumsomboon T. (2011) A realistic augmented reality racing game using a depth-sensing camera. In ACM Digital Library: 499-502. http://dx.doi.org/10.1145/2087756.2087851.
  • Clark A., Dunser A. and Grasset R. (2011) An interactive augmented reality coloring book. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality http://dx.doi.org/10.1109/ismar.2011.6143487.
  • Clark A., Dünser A. and Grasset R. (2011) An interactive augmented reality coloring book. In SIGGRAPH Asia 2011 Emerging Technologies, http://dx.doi.org/10.1145/2073370.2073394.
  • Clark A., Dünser A., Billinghurst M., Piumsomboon T. and Altimira D. (2011) Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference: 88-97. http://dx.doi.org/10.1145/2071536.2071549.
  • Clark A., Piumsomboon T. and Billinghurst M. (2011) Augmented reality micromachines. In SIGGRAPH Asia 2011 Emerging Technologies, http://dx.doi.org/10.1145/2073370.2073390.
  • Clifford R., Clark A. and Rogozin M. (2011) Using Augmented Reality for Rapid Prototyping and Collaborative Design to Model 3D Buildings. In Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction: 117-120. http://dx.doi.org/10.1145/2000756.2000774.
  • Cockburn, A., Quinn, P., Gutwin, C., Ramos, G., Looser, J. (2011) Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback, International Journal of Human-Computer Studies, 69(6), 401-414. https://doi.org/10.1016/j.ijhcs.2011.02.005.
  • Dünser A. and Billinghurst M. (2011) Evaluating Augmented Reality Systems. In Furht B (Ed.), Handbook of Augmented Reality: 289-307. New York: Springer. http://dx.doi.org/10.1007/978-1-4614-0064-6_13.
  • Dünser A., Grasset R. and Farrant H. (2011) Towards Immersive and Adaptive Augmented Reality Exposure Treatment. In Annual Review of Cybertherapy and Telemedicine 2011 – Advanced Technologies in Behavioral, Social and Neurosciences 9: 37-41. http://dx.doi.org/10.3233/978-1-60750-766-6-37.
  • Grasset R., Mulloni A., Billinghurst M. and Schmalstieg D. (2011) Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum. In Furht B (Ed.), Handbook of Augmented Reality: 379-407. Boca Raton: Springer. http://dx.doi.org/10.1007/978-1-4614-0064-6_18.
  • Hagbi N., Bergig O., El-Sana J. and Billinghurst M. (2011) Shape recognition and pose estimation for mobile augmented reality. IEEE Transactions on Visualization and Computer Graphics 17(10): 1369-1379. http://dx.doi.org/10.1109/TVCG.2010.241.
  • Herritsch, A., Morison, K., Rahim, E. A., Duenser, A., Young, B., Fee, C., Winchester, J., Cameron, I., & Gostomski, P. (2011). Recent developments with an immersive learning tool using a milk powder production application. In: Chemeca 2011: Engineering a Better World: Sydney Hilton Hotel, NSW, Australia, 18-21 September 2011. Barton, A.C.T.: Engineers Australia, 2011: 1137-1146. https://search.informit.org/doi/10.3316/informit.173332140848786
  • Jo, D., Kim, Y., Yang, U., Choi, J., Kim, K-H., Lee, G., Park, Y-D. and Park, Y.W. (2011) Welding representation for training under VR environments. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI ’11). Association for Computing Machinery, New York, NY, USA, 339–342. https://doi.org/10.1145/2087756.2087809
  • Juarez A., Bartneck C. and Feijs L. (2011) Using semantic technologies to describe robotic embodiments. In Proceedings of the 6th ACM/IEEE International Conference on Human-Robot Interaction: 425-432. New York: ACM. http://dx.doi.org/10.1145/1957656.1957812.
  • Knecht M., Dünser A., Traxler C., Wimmer M. and Grasset R. (2011) A Framework for Perceptual Studies in Photorealistic Augmented Reality. In 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environment (PIVE 2011)
  • Koenig S., Crucian G., Dünser A., Bartneck C. and Dalrymple-Alford J. (2011) Validity evaluation of a spatial memory task in virtual environments. International Journal of Design and Innovation Research 6(1): 1-13. http://dx.doi.org/10.6084/m9.figshare.5154751.
  • Koenig S., Crucian GP., Dünser A., Bartneck C. and Dalrymple-Alford J. (2011) Development of a spatial memory task in realistic virtual environments. Laval, France: 13th International Conference and Exhibition on Virtual Reality and Converging Technologies (VRIC 2011), 6-10 Apr 2011.
  • Koenig S., Dünser A., Bartneck C., Dalrymple-Alford J. and Crucian G. (2011) Development of virtual environments for patient-centered rehabilitation. In Proceedings of the 2011 International Conference on Virtual Rehabilitation (ICVR): 7pp. http://dx.doi.org/10.1109/ICVR.2011.5971838.
  • Laviola JJ., Hachet M. and Billinghurst M. (2011) Message from the symposium chairs. In 3DUI 2011 – IEEE Symposium on 3D User Interfaces 2011, Proceedings: 7. http://dx.doi.org/10.1109/3DUI.2011.5759206.
  • Lee G. and Billinghurst M. (2011) A user study on the Snap-To-Feature interaction method. In Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR): 245-246. http://dx.doi.org/10.1109/ISMAR.2011.6092398.
  • Lee H., Billinghurst M. and Woo W. (2011) Two-handed tangible interaction techniques for composing augmented blocks. Virtual Reality 15(2): 133-146. http://dx.doi.org/10.1007/s10055-010-0163-9.
  • Mutlu B; Bartneck C; Ham J; Evers V; Kanda T (Ed.) (2011) Social Robotics. (7072 ed.) Berlin: Springer. 203-203. http://dx.doi.org/10.1007/978-3-642-25504-5.
  • Niewiadomski, R., Obaid, M., Bevacqua, E., Looser, J., Le Quoc, A., and Pelachaud, C. (2011) Cross-media agent platform. In Proceedings of the 16th International Conference on 3D Web Technology (Web3D ’11). Association for Computing Machinery, New York, NY, USA, 11–19. https://doi.org/10.1145/2010425.2010428
  • Obaid, M., Niewiadomski, R., Pelachaud, C. (2011). Perception of Spatial Relations and of Coexistence with Virtual Agents. In: Vilhjálmsson, H.H., Kopp, S., Marsella, S., Thórisson, K.R. (eds) Intelligent Virtual Agents. IVA 2011. Lecture Notes in Computer Science, vol 6895. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23974-8_39
  • Piumsomboon T., Clark A. and Billinghurst M. (2011) Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. In Proceedings of Image and Vision Computing New Zealand (IVCNZ2011): 161-166.
  • Schmalstieg D., Langlotz T. and Billinghurst M. (2011) Augmented Reality 2.0. In Virtual Realities: 13-37. http://dx.doi.org/10.1007/978-3-211-99178-7_2.
  • Sharma A., Madhvanath S., Shekhawat A. and Billinghurst M. (2011) MozArt: a multimodal interface for conceptual 3D modeling. In Proceedings of the 13th International Conference on Multimodal Interfaces: 307-310. http://dx.doi.org/10.1145/2070481.2070538.
  • Steadman A., Bartneck C. and Sutherland D. (2011) Learning ROILA. Scotts Valley: CreateSpace: 222.
  • van der Vlist B., Bartneck C. and Mäueler S. (2011) moBeat: Using Interactive Music to Guide and Motivate Users During Aerobic Exercising. Applied Psychophysiology and Biofeedback 36(2): 135-145. http://dx.doi.org/10.1007/s10484-011-9149-y.
  • Waldner M., Steinberger M., Grasset R. and Schmalstieg D. (2011) Importance-driven compositing window management. In http://dx.doi.org/10.1145/1978942.1979085.
  • Wolf K., Dicke C. and Grasset R. (2011) Touching the void: Gestures for auditory interfaces. In TEI ’11 http://dx.doi.org/10.1145/1935701.1935772.