Applied Immersive Gaming Initiative (AIGI)

Applied Immersive Gaming Initiative (AIGI)

The Applied Immersive Gaming Initiative (AIGI) Heide Lukosch | Rob Lindeman | Stephan Lukosch | Andy Phelps | Simon Hoermann | Thammathip Piumsomboon | Meike Belter | Adrian Clark 2019 – 2022 The AIGI research programme brings together three related themes, game...
Ātea – Digital Marae

Ātea – Digital Marae

Ātea -Developing Māori digital capacity and engagement   Kris Tong | Rob Lindeman | Holger Regenbrecht | Hēmi Whaanga | Te Taka Keegan | David Bainbridge UC | UC | Otago | Waikato| Waikato| Waikato 2018 – 2021 Snapshot: Ātea, using new technologies in novel ways...
Indoor tracking using hybrid sensors

Indoor tracking using hybrid sensors

Indoor tracking using hybrid sensors Humayun Khan | Rob Lindeman | Graeme Woodward | Adrian Clark | Bhuvan SarupuriUC WRC |  UC SoPD 2017 – 2020 The goal of this project is to explore how to track the position and orientation of a person in indoor settings using...
Mobile location-based games for social interaction

Mobile location-based games for social interaction

Mobile location-based games for social interaction Xavier Fonseca | Geertje Slingerland | Tina Comes | Frances Brazier Delft University of Technology, Netherlands  2016 – Present Mobile location-based games have shown to be effective in promoting citizen...
Human Augmentation

Human Augmentation

Human Augmentation for Engagement and Feedback in Sports Kai Kunze | Rado Dukalski, Arend Schwab, Frances Brazier | Peter Beek Keio University, Japan |  Delft University of Technology, Netherlands | VU Amsterdam, Netherlands 2017 – Present As a kid, did you ever...