by hitlabnz | Sep 25, 2024
Games Based Interventions to Improve Psycho-Social Wellbeing in Deaf and Hard of Hearing Youth 2022 – 2026 Summary This research project will co-design an immersive game for deaf and hard of hearing (DHH) children to practice specific communication skills. With...
by hitlabnz | Mar 20, 2024
He karapitipitinga mariko – Immersive regenerative tourism experiences in Aotearoa 2024 – ongoing Summary Tourism is emerging from a global crisis. While tourism operators still negotiate the immediate effects of the global pandemic, systemic issues that emerged...
by hitlabnz | Mar 19, 2024
Balancing the user privacy and expressiveness in VR mediated experiences 2021 – 2024 Summary In the realm of Virtual Reality (VR), the advent of advanced sensors has facilitated the collection of user movement data with unprecedented accuracy. This development...
by hitlabnz | May 20, 2020
Multi-sensory Training Simulator for Air Attack Supervisors for Wildfire Firefighting Rory Clifford | Rob Lindeman | Simon Hoermann | Hendrik Engelbrecht2018 – 2022 The goal of this project is to explore how to assist airborne rural firefighting teams to better...
by hitlabnz | May 20, 2020
Sensory Surround System for Immersive Simulations Bhuvan Sarupur | Rob Lindeman | Mary Whitton | Simon Hoermann | Sungchul Jung | Richard LiUNC-Chapel Hill 2016 – 2021 This project has two main research themes. The first revolves around adding travel techniques...
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