Connecting Remote Places and Players with Location-Based AR

Connecting Remote Places and Players with Location-Based AR

Connecting Remote Places and Players with a Location-Based Augmented Reality Game Design 2022 – 2025 This project explores how multiple co-located and remote players can connect with each other and their surroundings through a location-based augmented reality...
Realising Imagined Play

Realising Imagined Play

Realising Imagined Play: Transforming Everyday Objects into Virtual Tools for Augmented Reality Games, Using Participatory Design Methods 2022 – 2025 Abstract Our work explores the use of everyday objects as interaction devices for augmented reality (AR) games....
Virtual Reality Learning for Firefighters

Virtual Reality Learning for Firefighters

Immersive Training Environment for High Risk / High Cost Tasks 2021 – ongoing Summary Firefighting is a dangerous profession, making safe and effective training complicated. In-person live demonstrations involving fire must be planned and conducted with the...
Gamification to Facilitate Resilience Planning

Gamification to Facilitate Resilience Planning

Playing with Uncertainty: Participatory Modelling to Facilitate Social and Technical Investment Negotiations for Resilience Planning 2020 – 2023 Summary Resilience has become a fundamental paradigm for communities to deal with disaster planning, particularly in...