by hitlabnz | Jun 24, 2024
Facilitating Earthquake Preparedness at an Individual Level Through Immersive Virtual Reality Gaming 2023 – 2026 Summary This research will demonstrate that even personal experience of an earthquake, which is considered the most influential factor of earthquake...
by hitlabnz | Apr 23, 2024
Designing Learning Games about Volcanic Hazards for Primary Aged Children in a Bi-Cultural Environment 2022-2026 Summary This research aims to answer how learning games can be designed and used to encourage learning about natural hazards in Aotearoa New Zealand. Thus...
by hitlabnz | Mar 20, 2024
He karapitipitinga mariko – Immersive regenerative tourism experiences in Aotearoa 2024 – ongoing Summary Tourism is emerging from a global crisis. While tourism operators still negotiate the immediate effects of the global pandemic, systemic issues that emerged...
by hitlabnz | Mar 19, 2024
Impact of Augmented Reality on Movement and Spatial Navigation 2024 – ongoing Summary There are a variety of health and safety issues that could occur from wearing head-mounted displays (HMDs), such as simulator sickness, or distraction, among others. Changes in...
by hitlabnz | Feb 23, 2024
Human Augmentation for Rhythm Skill Acquisition in Elite Sport 2024 – ongoing Summary Several track and field sports require athletes to choose and train a certain gait rhythm. For example, a high jumper will choose a certain path towards the bar and the...
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