Realising Imagined Play

Realising Imagined Play

Realising Imagined Play: Transforming Everyday Objects into Virtual Tools for Augmented Reality Games, Using Participatory Design Methods 2022 – 2025 Summary Our work explores the use of everyday objects as interaction devices for augmented reality (AR) games....
AR in Emergency Management

AR in Emergency Management

Exploring the Efficacy of Augmented Reality Games for Flood Preparedness and Response 2021 – 2024 Summary This Ph.D. research project investigates the potential of Augmented Reality (AR) games to foster both emergency preparedness and effective response,...
Virtual Reality Learning for Firefighters

Virtual Reality Learning for Firefighters

Immersive Training Environment for High Risk / High Cost Tasks 2021 – ongoing Summary Firefighting is a dangerous profession, making safe and effective training complicated. In-person live demonstrations involving fire must be planned and conducted with the...
User Privacy and Expressiveness in VR

User Privacy and Expressiveness in VR

Balancing the user privacy and expressiveness in VR mediated experiences 2021 – 2024 Summary In the realm of Virtual Reality (VR), the advent of advanced sensors has facilitated the collection of user movement data with unprecedented accuracy. This development...
Exploring Game-Based Tools for Youth Social Anxiety

Exploring Game-Based Tools for Youth Social Anxiety

How Might We Co-Design and Evaluate a Game-Based Approach for Youth Social Anxiety? 2020-2024 Summary This research investigates the intersection of games + virtual reality as a support and exposure tool for anxiety and asks how might we co-design and evaluate a...