by hitlabnz | Jan 12, 2024
Connecting Remote Places and Players with a Location-Based Augmented Reality Game Design 2022 – 2025 This project explores how multiple co-located and remote players can connect with each other and their surroundings through a location-based augmented reality...
by hitlabnz | Jan 12, 2024
Realising Imagined Play: Transforming Everyday Objects into Virtual Tools for Augmented Reality Games, Using Participatory Design Methods 2022 – 2025 Summary Our work explores the use of everyday objects as interaction devices for augmented reality (AR) games....
by hitlabnz | Mar 21, 2024
Exploring the Efficacy of Augmented Reality Games for Flood Preparedness and Response 2021 – 2024 Summary This Ph.D. research project investigates the potential of Augmented Reality (AR) games to foster both emergency preparedness and effective response,...
by hitlabnz | Feb 27, 2024
Immersive Training Environment for High Risk / High Cost Tasks 2021 – ongoing Summary Firefighting is a dangerous profession, making safe and effective training complicated. In-person live demonstrations involving fire must be planned and conducted with the...
by hitlabnz | Mar 19, 2024
Balancing the user privacy and expressiveness in VR mediated experiences 2021 – 2024 Summary In the realm of Virtual Reality (VR), the advent of advanced sensors has facilitated the collection of user movement data with unprecedented accuracy. This development...
Recent Comments