by hitlabnz | Apr 23, 2023
Training Mental Imagery Skills in Virtual Reality for Elite Athletes 2021 Mental imagery practice is widely used to help athletes prepare for competitions, as it can produce motor actions that enhance performance. The goal of imagery training for athletes is to create...
by hitlabnz | Jan 30, 2023
VR Baby Training Tool (VRBTT) 2022 – ongoing The VR Baby Training Tool (VRBTT) allows students to interact with a simulated baby in a safe environment and become confident in edu-caregiving skills in early childhood settings. The aim is to support infant teachers to...
by hitlabnz | May 17, 2022
Beneath the Waves Raranga Whāriki Papa Moana 2021-2026 This project is funded by a Ministry of Business, Innovation and Employment (MBIE) Endeavour Grant, under the lead of GNS Science, as part of the “Beneath the Waves” research programme. The aim of the programme is...
by hitlabnz | Nov 15, 2021
Applied Immersive Gaming Initiative Applied Immersive Gaming Initiative Welcome to the Applied Immersive Gaming Initiative (AIGI) at the HIT Lab NZ! Background AIGI was founded in 2019 with the support of the Tertiary Education Commission NZ funding of $3.2...
by hitlabnz | Feb 28, 2021
Design and Evaluation of Game and Experiential Technology Approaches for Youth Social Anxiety Social Anxiety Disorder (SAD) is a common but under-resourced mental health condition. Though many experience it, few resources exist to support those with the disorder. Some...
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