by hitlabnz | Jan 12, 2024
Realising Imagined Play: Transforming Everyday Objects into Virtual Tools for Augmented Reality Games, Using Participatory Design Methods 2022 – 2025 Summary Our work explores the use of everyday objects as interaction devices for augmented reality (AR) games....
by hitlabnz | May 17, 2022
Beneath the Waves Raranga Whāriki Papa Moana 2021-2026 Summary The aim of the programme is to build preparedness and resilience to hazards from Aotearoa New Zealand’s near-shore volcanoes, Tuhua/Mayor Island and Whakaari/White Island. HIT Lab NZ is collaborating with...
by hitlabnz | Jan 30, 2023
Virtual Reality Baby Training Tool (VRBTT) 2022 – 2024 The VR Baby Training Tool (VRBTT) allows students to interact with a simulated baby in a safe environment and become confident in edu-caregiving skills in early childhood settings. The aim is to support infant...
by hitlabnz | Apr 23, 2023
Training Mental Imagery Skills in Virtual Reality for Elite Athletes 2021 Summary Mental imagery practice is widely used to help athletes prepare for competitions, as it can produce motor actions that enhance performance. The goal of imagery training for athletes is...
by hitlabnz | Mar 21, 2024
Exploring the Efficacy of Augmented Reality Games for Flood Preparedness and Response 2021 – 2024 Summary This Ph.D. research project investigates the potential of Augmented Reality (AR) games to foster both emergency preparedness and effective response,...
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