Augmenting Rhythm in Sport

Augmenting Rhythm in Sport

Human Augmentation for Rhythm Skill Acquisition in Elite Sport 2024 – 2027 Summary This project investigates how human augmentation can bridge the gap between subjective coaching expertise and objective measurement. Working in close collaboration with High...
Designing Touch

Designing Touch

Designing Touch: Combining 3D Printing and Virtual Reality to Create Objects with Realistic Touch Sensations 2026 – 2029 Summary What if you could design how a 3D-printed object feels before printing it? This research project aims to make that possible by...
Games to Empower Deaf Kids

Games to Empower Deaf Kids

Games Based Interventions to Improve Psycho-Social Wellbeing in Deaf and Hard of Hearing Youth 2022 – 2026 Summary This research project will co-design an immersive game for deaf and hard of hearing (DHH) children to practice specific communication skills. With...
Immersive Regenerative Tourism Experiences

Immersive Regenerative Tourism Experiences

He karapitipitinga mariko – Immersive regenerative tourism experiences in Aotearoa 2023 – 2028 Summary Tourism is emerging from a global crisis. While tourism operators still negotiate the immediate effects of the global pandemic, systemic issues that emerged...
User Privacy and Expressiveness in VR

User Privacy and Expressiveness in VR

Balancing the user privacy and expressiveness in VR mediated experiences 2021 – 2024 Summary In the realm of Virtual Reality (VR), the advent of advanced sensors has facilitated the collection of user movement data with unprecedented accuracy. This development...