Exploring Game-Based Tools for Youth Social Anxiety

Exploring Game-Based Tools for Youth Social Anxiety

How Might We Co-Design and Evaluate a Game-Based Approach for Youth Social Anxiety? 2020 – 2025 Summary This research investigates the intersection of games + virtual reality as a support and exposure tool for anxiety and asks how might we co-design and evaluate...
Agile Video Game Development

Agile Video Game Development

Addressing Video Game Development Challenges Using Industry Best Practices 2019 – 2024 Summary The aim of this project is to investigate both industry and academic data on video game development (VGD) to construct an empirical model of the domain that can be...
Gamification to Facilitate Resilience Planning

Gamification to Facilitate Resilience Planning

Playing with Uncertainty: Participatory Modelling to Facilitate Social and Technical Investment Negotiations for Resilience Planning 2020 – 2023 Summary Resilience has become a fundamental paradigm for communities to deal with disaster planning, particularly in...
Immersive VR for Children in Formal Education

Immersive VR for Children in Formal Education

Immersive Virtual Reality for Children in Formal Education 2020 – 2023 Summary This PhD thesis explored the integration of virtual reality (VR) technology into formal education, specifically targeting school-aged children. While VR has gained traction primarily...
Effective Storytelling for Cinematic VR

Effective Storytelling for Cinematic VR

Exploring Effective Storytelling Guidelines for Cinematic Virtual Reality 2018 – 2022 Summary This PhD research dives into the complex realm of cinematic virtual reality (CVR) to address challenges and offer innovative solutions for creating immersive...