by hitlabnz | Mar 19, 2024
Balancing the user privacy and expressiveness in VR mediated experiences 2021 – 2024 Summary In the realm of Virtual Reality (VR), the advent of advanced sensors has facilitated the collection of user movement data with unprecedented accuracy. This development...
by hitlabnz | Feb 28, 2021
How Might We Co-Design and Evaluate a Game-Based Approach for Youth Social Anxiety? 2020 – 2025 Summary This research investigates the intersection of games + virtual reality as a support and exposure tool for anxiety and asks how might we co-design and evaluate...
by hitlabnz | Feb 23, 2021
Addressing Video Game Development Challenges Using Industry Best Practices 2019 – 2024 Summary The aim of this project is to investigate both industry and academic data on video game development (VGD) to construct an empirical model of the domain that can be...
by hitlabnz | Feb 26, 2024
Playing with Uncertainty: Participatory Modelling to Facilitate Social and Technical Investment Negotiations for Resilience Planning 2020 – 2023 Summary Resilience has become a fundamental paradigm for communities to deal with disaster planning, particularly in...
by hitlabnz | Feb 2, 2024
Immersive Virtual Reality for Children in Formal Education 2020 – 2023 Summary This PhD thesis explored the integration of virtual reality (VR) technology into formal education, specifically targeting school-aged children. While VR has gained traction primarily...
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