Less Fatiguing VR: A Multimodal Approach

Less Fatiguing VR: A Multimodal Approach

Multimodal User Interaction for Mitigating Fatigue to Sustain Long-Term Virtual Reality Usage 2023 – 2026 Summary This research aims to determine how multimodal interactions can reduce fatigue and enhance comfort in long-term Virtual Reality (VR) sessions. VR...
Rangitāhua – Immersion for Ocean Literacy

Rangitāhua – Immersion for Ocean Literacy

Exploring Multiple World Views for Marine Conservation Decision-Making 2022 – 2027 Summary Mā te whakarongo, ka mōhio Mā te mōhio, ka mārama, Mā te mārama, ka matau Mā te matau, ka ora. Through sensing, comes awareness, Through awareness, comes understanding,...
Games to Empower Deaf Kids

Games to Empower Deaf Kids

Games Based Interventions to Improve Psycho-Social Wellbeing in Deaf and Hard of Hearing Youth 2022 – 2026 Summary This research project will co-design an immersive game for deaf and hard of hearing (DHH) children to practice specific communication skills. With...
Earthquake Preparedness Using VR Gaming

Earthquake Preparedness Using VR Gaming

Facilitating Earthquake Preparedness at an Individual Level Through Immersive Virtual Reality Gaming 2023 – 2026 Summary This research will demonstrate that even personal experience of an earthquake, which is considered the most influential factor of earthquake...
Volcano Games for NZ Children

Volcano Games for NZ Children

Designing Learning Games about Volcanic Hazards for Primary Aged Children in a Bi-Cultural Environment 2022-2026 Summary This research aims to answer how learning games can be designed and used to encourage learning about natural hazards in Aotearoa New Zealand. Thus...