Attention and Distraction in Augmented Reality

Attention and Distraction in Augmented Reality

Attention and Distraction in Pedestrian Augmented Reality 2024 – 2028 Summary This research explores the cognitive and physiological effects of using Augmented Reality (AR) head-mounted displays (HMDs) while walking. As AR technology becomes increasingly...
Less Fatiguing VR: A Multimodal Approach

Less Fatiguing VR: A Multimodal Approach

Multimodal User Interaction for Mitigating Fatigue to Sustain Long-Term Virtual Reality Usage 2023 – 2026 Summary This research aims to determine how multimodal interactions can reduce fatigue and enhance comfort in long-term Virtual Reality (VR) sessions. VR...
Rangitāhua – Immersion for Ocean Literacy

Rangitāhua – Immersion for Ocean Literacy

Exploring Multiple World Views for Marine Conservation Decision-Making 2022 – 2027 Summary Mā te whakarongo, ka mōhio Mā te mōhio, ka mārama, Mā te mārama, ka matau Mā te matau, ka ora. Through sensing, comes awareness, Through awareness, comes understanding,...
Games to Empower Deaf Kids

Games to Empower Deaf Kids

Games Based Interventions to Improve Psycho-Social Wellbeing in Deaf and Hard of Hearing Youth 2022 – 2026 Summary This research project will co-design an immersive game for deaf and hard of hearing (DHH) children to practice specific communication skills. With...
Earthquake Preparedness Using VR Gaming

Earthquake Preparedness Using VR Gaming

Facilitating Earthquake Preparedness at an Individual Level Through Immersive Virtual Reality Gaming 2023 – 2026 Summary This research will demonstrate that even personal experience of an earthquake, which is considered the most influential factor of earthquake...