Augmenting Rhythm in Sport

Augmenting Rhythm in Sport

Human Augmentation for Rhythm Skill Acquisition in Elite Sport 2024 – 2027 Summary This project investigates how human augmentation can bridge the gap between subjective coaching expertise and objective measurement. Working in close collaboration with High...
Designing Touch

Designing Touch

Designing Touch: Combining 3D Printing and Virtual Reality to Create Objects with Realistic Touch Sensations 2026 – 2029 Summary What if you could design how a 3D-printed object feels before printing it? This research project aims to make that possible by...
Attention and Distraction in Augmented Reality

Attention and Distraction in Augmented Reality

Attention and Distraction in Pedestrian Augmented Reality 2024 – 2028 Summary This research explores the cognitive and physiological effects of using Augmented Reality (AR) head-mounted displays (HMDs) while walking. As AR technology becomes increasingly...
Less Fatiguing VR: A Multimodal Approach

Less Fatiguing VR: A Multimodal Approach

Multimodal User Interaction for Mitigating Fatigue to Sustain Long-Term Virtual Reality Usage 2023 – 2026 Summary This research aims to determine how multimodal interactions can reduce fatigue and enhance comfort in long-term Virtual Reality (VR) sessions. VR...
Museology Immersion for Ocean Literacy

Museology Immersion for Ocean Literacy

Immersive Ocean Literacy: An Experimental Museology Approach to Worldviews and Emotional Connection 2022 – 2027 This PhD research explores how multiple worldviews can be mobilised through experimental museology to influence the way we approach marine...