by hitlabnz | Apr 23, 2024
Designing Learning Games about Volcanic Hazards for Primary Aged Children in a Bi-Cultural Environment 2022-2026 Summary This research aims to answer how learning games can be designed and used to encourage learning about natural hazards in Aotearoa New Zealand. Thus...
by hitlabnz | Mar 20, 2024
He karapitipitinga mariko – Immersive regenerative tourism experiences in Aotearoa 2023 – 2028 Summary Tourism is emerging from a global crisis. While tourism operators still negotiate the immediate effects of the global pandemic, systemic issues that emerged...
by hitlabnz | Feb 23, 2024
Human Augmentation for Rhythm Skill Acquisition in Elite Sport 2024 – ongoing Summary Several track and field sports require athletes to choose and train a certain gait rhythm. For example, a high jumper will choose a certain path towards the bar and the...
by hitlabnz | Jan 12, 2024
Connecting Remote Places and Players with a Location-Based Augmented Reality Game Design 2022 – 2025 This project explores how multiple co-located and remote players can connect with each other and their surroundings through a location-based augmented reality...
by hitlabnz | Jan 12, 2024
Realising Imagined Play: Transforming Everyday Objects into Virtual Tools for Augmented Reality Games, Using Participatory Design Methods 2022 – 2025 Summary Our work explores the use of everyday objects as interaction devices for augmented reality (AR) games....
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