Less Fatiguing VR: A Multimodal Approach

Less Fatiguing VR: A Multimodal Approach

Multimodal User Interaction for Mitigating Fatigue to Sustain Long-Term Virtual Reality Usage 2023 – 2026 Summary This research aims to determine how multimodal interactions can reduce fatigue and enhance comfort in long-term Virtual Reality (VR) sessions. VR...
Enhancing whanaungatanga with infants through VR

Enhancing whanaungatanga with infants through VR

Enhancing whanaungatanga with infants through immersive VR: Case studies in early childhood education and healthcare 2024 – 2027 Summary In response to Aotearoa New Zealand’s critical need for well-trained professionals in early childhood education (ECE) and...
Earthquake Preparedness Using VR Gaming

Earthquake Preparedness Using VR Gaming

Facilitating Earthquake Preparedness at an Individual Level Through Immersive Virtual Reality Gaming 2023 – 2026 Summary This research will demonstrate that even personal experience of an earthquake, which is considered the most influential factor of earthquake...
Immersive Virtual Tour Creator for Tangata Whenua

Immersive Virtual Tour Creator for Tangata Whenua

Ending With Impact (EWIP) Booster – Building an Immersive Tour Creator for Tangata Whenua 2024 Summary This project aims to develop an Immersive Tour Creator tailored for Māori communities in Aotearoa New Zealand. This user-friendly platform will facilitate...
Matariki Mobile Mixed Reality

Matariki Mobile Mixed Reality

Rangatahi Bolt-On Project (RBOP) Matariki Hunga nui: Mixed Reality Experience 2023 – 2024 Summary In the Bolt-on Matariki Mixed Reality (MR) project, our focus is on creating a Mobile MR experience for Māori astronomy (tātai arorangi), specifically centered...