User Privacy and Expressiveness in VR

User Privacy and Expressiveness in VR

Balancing the user privacy and expressiveness in VR mediated experiences 2021 – 2024 Summary In the realm of Virtual Reality (VR), the advent of advanced sensors has facilitated the collection of user movement data with unprecedented accuracy. This development...
Applied Immersive Gaming Initiative – AIGI

Applied Immersive Gaming Initiative – AIGI

Applied Immersive Gaming Initiative Applied Immersive Gaming Initiative Welcome to the Applied Immersive Gaming Initiative (AIGI) at the HIT Lab NZ!     Background AIGI was founded in 2019 with the support of the Tertiary Education Commission NZ funding of $3.2...
Ātea – Digital Marae

Ātea – Digital Marae

Ātea: Developing Māori digital capacity and engagement 2018 – 2024   Overview Ātea, using new technologies in novel ways to design and build digital spaces guided by Māori protocol and worldviews. Ātea incorporates augmented, virtual and mixed realities to share...
Immersive VR for Children in Formal Education

Immersive VR for Children in Formal Education

Immersive Virtual Reality for Children in Formal Education 2020 – 2023 Summary This PhD thesis explored the integration of virtual reality (VR) technology into formal education, specifically targeting school-aged children. While VR has gained traction primarily...