by hitlabnz | Jan 12, 2024
Realising Imagined Play: Transforming Everyday Objects into Virtual Tools for Augmented Reality Games, Using Participatory Design Methods 2022 – 2025 Summary Our work explores the use of everyday objects as interaction devices for augmented reality (AR) games....
by hitlabnz | May 17, 2022
Beneath the Waves Raranga Whāriki Papa Moana: Building Resilience to Natural Hazards in Aotearoa 2021-2026 Project Summary Strengthening Preparedness for Near-Shore Volcano Hazards The programme aims to improve community preparedness and resilience to natural hazards...
by hitlabnz | Jan 30, 2023
Virtual Reality Baby Training Tool (VRBTT) 2022 – 2024 The VR Baby Training Tool (VRBTT) allows students to interact with a simulated baby in a safe environment and become confident in edu-caregiving skills in early childhood settings. The aim is to support infant...
by hitlabnz | Apr 23, 2023
Training Mental Imagery Skills in Virtual Reality for Elite Athletes 2021 Project Summary Mental imagery training is a widely used technique for athletes, helping them prepare for competition by mentally rehearsing motor actions, environments, and procedures. This...
by hitlabnz | Mar 21, 2024
Exploring the Efficacy of Augmented Reality Games for Flood Preparedness and Response 2021 – 2024 Summary This Ph.D. research project investigates the potential of Augmented Reality (AR) games to foster both emergency preparedness and effective response,...
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